Fertile Crescent and Bronze Age World
Songs of SyxAdds a map of the Fertile Crescent and Bronze Age world.
Mods for your games from Steam Workshop and Source.
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Indexed mods: 495
Adds a map of the Fertile Crescent and Bronze Age world.
═══════════ஜ۩۞۩ஜ════════════ Pleasant sets of elf music for Songs of Syx ═══════════ஜ۩۞۩ஜ════════════
RAORIN Welcome the Raorin to your city—a race with pink hair, white forelocks, amber eyes, and fluffy tails! The Raorin value craftsmanship, order, and building a city alongside their companions. In peaceful times, they
Hailing from the Northern Highlands, the Drevans are a race of Dragon like reptile people. They live their lives in a noble pursuit of honor and glory, willing to do great sacrifices in order to achieve their dreams. Man
V71 Updated! removed purple tree colors in update 12/23/25 With v70 DEV Fixed the Cold Biome Fall trees that werent changing at all in Autumn, So now they change colors on Day 1 of Autumn and dont need to EDIT the Climat
https://steamuserimages-a.akamaihd.net/ugc/819002974403344349/DD18664314A26EA83C62E9B0127FFCB35092B53A/ IMPORTANT DEPENDENCY CHANGE Expanded Production no longer uses or requires Choir Modding Framework. Expanded Product
This simple data mod slightly increases the health benefits of Wells and Bathhouses, while reducing the Physician bonus, keeping a similar total health bonus. Physicians remain the best source of health, but it's less dr
ஜ۩═══════════ஜ۩۞۩ஜ════════════۩ஜ Pleasant sets of Dwarf music for Songs of Syx ஜ۩═══════════ஜ۩۞۩ஜ════════════۩ஜ
A few common sense balance changes to make scaling less headache inducing in .71, including: -Happiness curve delayed, allowing more steps in the gameplay loop between growth and servicing happiness, without removing exp
⚠️ EXPERIMENTAL RELEASE: Please report any bugs or feedback in the comments! Tired of micro-managing worker sliders every time your stockpiles run low? Frustrated when woodcutters sit idle at full stockpiles instead of b
QoL changes to make the game easier. Works on v61 - Please rate if you subscribe :) Changes made to: - Woodcutter: Out 4 -> 6 - Fishery: Out 2 -> 6 - Library: Out 150 -> 250 - Clay mine: Out 3 -> 6 - Coal mine: Out 2 ->
A lightweight military balance mod for Songs of Syx V71. Soldiers and archers reach full training in approximately 55 in-game days. This data-only version preserves vanilla Archery Range capacity and behavior. Update v1.
Low Effort EmiTheWitch mod~Jake made this variable "final static" So I had to make a new variable valueMaxx and redirect two code files to use that new variable to allow a larger pump distance.Makes pumps give 300 tiles
The Koteczek are a strange folk. Their language is like no other on Syx with others believing nonsensical words are being said. Their strong fixation on being more Human like has made them adopt most Human skills and beh
Doubles the production of the carpenter workshop. Not capatible with any mod which modifies the workshop. Not compatible: Early Game Weapons V2: Realised I lowered the wood needed as well as increasing the furniture outp
Syxian Banking A simple banking system for Songs of Syx. Features Deposit and withdraw denars. Savings account with dynamic interest rates. Take loans with daily installments. Repay loans early with an interest discount.
Cavalry and Horses Mod for V69 Note: Jake, the dev, is actually working on a full mount system. You can see his progress in the songs of syx discord dev log so this mod will be discontinued. However, this will open up al
A Songs of Syx mod that adds natural reproduction for your population. What it does - Populations grow naturally over time based on each race's growth rate as defined in `data\assets\init\race\{race.txt}` (used for world
35 new hieght maps for Songs of Syx v71, Everything from Texas, Cali, and the USA East Coast, MARS along with many more. 2 more new edits for pizza and mars map for V71
This adds a new map generation template to the map selection, you can also use this while in hte map editor to help recreate Game of thrones!
Have you ever noticed some industries feel more profitable than others, for no obvious reason? Vanilla In vanilla an industry's profit per-worker is based on: - Output quantity (less is better). - Logistics worker burden
Makes the Happiness boost you get per city level much greater. Affects both Happiness and Loyalty.
Tenfolds the durability of walls and fortifications. Source Code: https://github.com/4rg0n/songs-of-syx-mod-stronger-walls