Скриншоты и видео
THYSIASTERY
это dungeon crawler RPG с пошаговыми боями и классическими roguelike-механиками. Возглавьте отряд Заклейменных, затянутых в огромный Лабиринт. Нанимайте союзников в надежде найти выход из Лабиринта и раскрыть его тайны.
Описание на языке источникаОсновные сведения
История публикаций
Официальная дата Steam и наблюдения других источников. Несколько подтверждений одного выпуска объединяются.
Официальная карточка
Официальная дата и карточка подтверждены Steam.
Анонсы Scene / P2P
В текущих источниках нет подтверждения анонса Scene / P2P.
Репак
Отдельный репак не подтверждён. Это необязательная ветка — публикация уже замечена в каталогах.
Публикации в каталогах
Публикация замечена: RuTracker.
Что говорят игроки
Процент рекомендаций и отзывы Steam — отдельно от внутреннего скоринга ggpick.
Как отзывы влияют на скоринг
Внутренний индекс: 76,66/100. Учитывает объём выборки; это не процент Steam.
81% положительных из 365 отзывов Steam · Для ранжирования учитывается размер выборки; процент Steam не изменён
Показана сохранённая выборка: 12. Это не все отзывы и не репрезентативная выборка; по ней не пересчитывается процент Steam.
games pretty good but needs more way to get party members, you usually get about 3-4 of them before the game gets hard and once you have a party with less than 4 people you just auto die so thats kinda ass. also bosses are overly punishing with having to go through an entire floor with no campfire before being able to fight them. A campfire before the fight or just more ways to heal besides bringing a healer would probably circumvent this and allow more different party builds as well since right now if at least one of your party members isn't a healer you just kinda die immediately. overall though its good i think
I like the graphics but why do some of the bosses kill ur whole party in one turn
Good game, lots of depth to the combat and a lot of interesting things you can do with builds and party composition. If you don't like having your party get one shot by an enemy the second you enter a new area, you probably wont like this game.
peak, its really hard, but a really good game
It's.... OK. I absolutely hate the map though, it's more of a detriment than a help. I'm not sure what's it trying to do. Automap? You move a tile and the map uncovers, so I'm not sure if I should even bother going to a "missed" tile. It removes any sense of exploration, IMO. Also, because of the color schemes I can't tell if there's anything hidden anyway. There's a whole lot of confusing things going on that take a little time to learn. Like skills, I have a skill with a bold outline and font and skills with no outline or font. Most games just don't even show you skills you don't have. In this case, it does. You've only acquired skills with the bold outline font. And, when you learn new skills, it takes time to actually learn them. I also I found myself wandering the first dungeon because I forgot which way I needed to go, up or down. Some enemies run, like the boss of th…
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It's.... OK. I absolutely hate the map though, it's more of a detriment than a help. I'm not sure what's it trying to do. Automap? You move a tile and the map uncovers, so I'm not sure if I should even bother going to a "missed" tile. It removes any sense of exploration, IMO. Also, because of the color schemes I can't tell if there's anything hidden anyway. There's a whole lot of confusing things going on that take a little time to learn. Like skills, I have a skill with a bold outline and font and skills with no outline or font. Most games just don't even show you skills you don't have. In this case, it does. You've only acquired skills with the bold outline font. And, when you learn new skills, it takes time to actually learn them. I also I found myself wandering the first dungeon because I forgot which way I needed to go, up or down. Some enemies run, like the boss of the first "stratum" (yes, like EO). You can't just "chase" them either, you have to "exit combat", which is weird. I've had some encounters where after killing the enemy, I've had to exit combat. It's kind of annoying, TBH. Obviously, there's some cool things going on though, interactions with NPC or items are fun. Loot seems somewhat plentiful as there's a lot of chests around levels and occasionally you'll get a loot drop off a mob. You get a weapon slot, armor slot and artifact slot. Artifact is just an accessory. And, none of the items appear class locked. They scale to stats, so obviously it makes it clear who should have what. After almost an hour, I was kind of done with my first session. I'm literally wandering around only looking at my map and not the actual area around me. Again, I think the map is a detriment. I would say, only map the tiles you've been to or go all in and not map at all. Though, if it were the latter, I wouldn't play it. I've had enough of Wizardry. In any case, it's... OK. I guess for $10 sure. Just be warned, there's a lot of annoying things going on.
Really, REALLY wanted to like it. Love the character customization, love the art, love the music... but you can only do so many runs that end in "Boss one shots your entire party" before it's not fun anymore. This game really needs a difficulty pass. There is no counter play to boss abilities that one shot the whole party besides understanding every single enemy and item in the game and hoping you get something that negates it completely, for everyone in your party.
Ещё 6 сохранённых отзывов
300%と108か156%で闇ゾーマ倒した記念。 マップなしは私はクリアできないので諦めてる。 野生のスペルブレード/ローグ/エンジニア/アルケミストはカス、還って(海に)。 犬は最高、トカゲは最高、機械は滅多に会えないから最高かどうかわかんない。 魔法か物理かに対してのお気持ちは、ティア1で射程2のを得られれば魔法有利、ティア2で物理に強力なのが出始めてやや魔法有利かトントン、ティア3で強い単体得ればどっちも強い。 でも魔法は属性ミスったらアレ(3体組と3頭でアレ)だからキャラメイクして当たりにくい単体メギド(即氏かもよ)みたいなやつか有利優先を確定させたほうが無難。 でも高難易度もしくは闇ゾーマ考えるとマス・ヒールと中和パルスを得られたかどうかじゃねえかな。 端的に言えば 高倍率と闇ゾーマ考えなければ、苦難かゆるふわなのかは運次第の好きなゲーム。
The pixel graphic design, sound design, and grim atmosphere are what initially drew me to this game, and they are all superbly done! The difficult (but reasonable) combat and gameplay also complement the atmosphere and immersive dungeon crawling experience of the game. I've had tons of fun exploring the labyrinth and learning what it has to offer, as well as getting a better understanding of what can make good, synergistic builds in this game, both on individual characters and as party compositions. There is a good degree of randomness to it, but I've always felt like I've been able to work with what I've been given, and you have lots of choices to make that can swing the odds of a successful run in your favor. There isn't meta progression in terms of powering up your stats or anything, but as you finish runs, you unlock difficulty modifiers that can really provide that extra challenge …
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The pixel graphic design, sound design, and grim atmosphere are what initially drew me to this game, and they are all superbly done! The difficult (but reasonable) combat and gameplay also complement the atmosphere and immersive dungeon crawling experience of the game. I've had tons of fun exploring the labyrinth and learning what it has to offer, as well as getting a better understanding of what can make good, synergistic builds in this game, both on individual characters and as party compositions. There is a good degree of randomness to it, but I've always felt like I've been able to work with what I've been given, and you have lots of choices to make that can swing the odds of a successful run in your favor. There isn't meta progression in terms of powering up your stats or anything, but as you finish runs, you unlock difficulty modifiers that can really provide that extra challenge as your knowledge and experience of the game grows. The achievements can provide some hints about optional extra challenges that I found really satisfying to complete, like fighting the final boss [spoiler]in a super beefed up, godlike state by not destroying the pillars that give immense powers to the boss[/spoiler]. There is a minimal kind of "story" that provides some world building, but it's all provided in crumbs and is really cryptic. It's enjoyable but not a highlight of the game on its own. Some items and abilities are also similarly cryptic and are better (or worse) than they might seem, providing hidden effects that you wouldn't know from reading the tooltips alone, so you have to be willing to either experiment or read the wiki to get a deeper understanding. Some players will like this, some won't. All in all, this was a great indie game!
8/10. Very fun and challenging game. I love the game mechanic of being able to share skills among party members to make each other stronger. I also like the hardcore aspect of permanently losing party members, which means you actually have to think about your actions and strategy. You can also adjust the difficulty of the game to make it easier or harder if you need to as well--with some interesting twists! All in all, very fun game you'll really enjoy it. I only wished there was more dungeons, enemies, classes, NPCS, and events. I feel like this game could expand so much more!
An incredibly fun and challenging game. My wife bought it for me as a gift because Darkest Dungeon is one of my favorite games and even though the game isn't all the same, it's still a very enjoyable experience. I will say, there isn't a lot of fairness when it comes to the first boss; especially since you can't really grind enough and are put on an invisible timer. Overall, still enjoy the game and enjoy the challenge!
這次更新完變成我不能用手柄玩了,手柄按鍵LB/RB無法精準選到我要的項目(移動飛快..按一下等同按了2~3次),我更新前沒事更新完就變這樣...,等官方修好..不然這錯誤實在是太LOW了
周回のサイクルが「ウィザードリィ」系より短いローグライク・シンボルエンカウント。 色々なジョブを楽しみたい人におすすめ。 ウィザードリィっぽくて、手軽に遊べるRPGをやりたい人にもおすすめです。 逆に、Wiz原理主義者にはおすすめしません。 周回ごとに難易度を微調整することができるので、 慣れてきたら難易度を上げる項目にチェックを付けて挑戦しよう! 普通に面白いです。 [h2]箇条書きまとめ[/h2] このゲームは「世界樹」や「ウィザードリィ」のように、 [list] [*]多くの罠、様々なイベントのあるダンジョンを潜る [*]めっちゃ大事にキャラを育成する [*]クエストやストーリーを楽しむ [*]やっとこさラスダン・ラスボス!クリア!やったー!長かった……Fin. [/list] というゲームではありません!!! どちらかというと [list] [*]4層までのテーマ性があるダンジョンをサクッと周回 [*]ジョブ・スキル・アイテムは「不思議のダンジョン」系のようにランダム [*]敵の弱点を突けば育成は割と簡単。様々なPTで敵を攻略しよう [*]今回のPTはダメだったよ……まぁいっか、次行こ! To be continued... [/list] というゲームです。
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Структура карточки Steam
Снимки AppDetails сохраняются по изменению: требования, DLC, пакеты, достижения, контроллер, возраст и поддержка.
- 64-разрядные процессор и операционная система
- ОС: Windows 10
- Процессор: Intel Core i3 1.3 GHz
- Оперативная память: 4 GB ОЗУ
- Видеокарта: 2GB Intregraded graphics
- Место на диске: 1 GB
- Звуковая карта: Windows Audio
- Рекомендованные:
- 64-разрядные процессор и операционная система
- Рекомендованные:
- ОС: SteamOS 3
- Процессор: 64 bit
- Оперативная память: 4 GB ОЗУ
- Видеокарта: 8 RDNA 2 CUs, 1.6GHz
- Место на диске: 1 GB
- Звуковая карта: Stereo with embedded DSP
- Рекомендованные:









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