Long Names
TimberbornAllows names of things to be long (up to 192 characters) Source: https://github.com/normanr/Timberborn-LongNames
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Модов в каталоге: 679
Allows names of things to be long (up to 192 characters) Source: https://github.com/normanr/Timberborn-LongNames
Provides 2 new ways for interacting with build queue. Nice for large scale constructions and minor adjustments of buildings waiting for construction, so one does not need to always search for delete key mid construction.
Found beaver dynasties — names pass down through the generations, Roman numerals and all. What is this? An add-on for the "Beaver Family Tree" and "Family Tree - Gender Addon" mods. Rename a beaver, and the game asks whe
A military base, destroyed by badwater. Science and late game resources are abundent, but most wood and water is far away.
Rebalances the fluid storage tanks so they hold the same amount of water as the environment. No more magical fluid density changes! What this mod does It reduces the tanks to hold only as much water as you could hold in
A mod that makes aquatic plants not live in fast current. Now with individual speeds for different plants. Spadderdock 0.1 m^3/s Cattail 0.2 m^3/s https://github.com/97Cweb/CurrentAffectsPlants
After a few beaver expeditionees fell down a ravine, they found athriving ecosystem hidden within.( after getting pricked by thorns and hurting their tails from the fall) however with limited space and the several unstab
Adds pagination arrows to the settlement management panel so tabs added by mods stay reachable when they no longer fit in a single row. Pressing a hotkey for the already-active tab closes the panel. Also suppresses stale
Adds 'Restart + Load' and 'Save + Restart + Load' buttons to the in-game menu. Restarts the game and reloads your current save, optionally saving first without an overwrite prompt. Restart + Load Restarts the game withou
Petrified mushroom forest inundated with bad water. Get up there before bad tide rises up the sea level.
A seeming idealistic paradise in a high mountain valley, but with an unseen danger looming ahead. Only the quick and the clever will survive.
# choo-choo! Full steam ahead! - Personal Edit A mod that adds trains and railway cargo transportation to Timberborn. ✅ Supports Timberborn version 1.0 and 1.1 (it will automatically select the compatible version). This
An array of arches line the valley here, dividing the land into a green mountain range, and a badwater filled waste. Now with less water, and new features
Your beavers find an island of possibility in the polluted seas. Rich treasures may lie beneath this inhospitable place, for those bold enough to seek them.
A small nature styled map with a Bad Tide flooding system. Easy going in that it is not a difficult map for a small colony to survive on or a skilled player to solve, but the flooding mechanic makesfor a great opportunit
Adds time to the map editor. You can set the cycle and day which make map events (activations, explosions) happen accordingly. Lighting is kept constant at full daylight. Requires Harmony.
Adds several quality of life features to the map editor: option to set the cycle and day which make map events (activations, explosions) happen accordingly (via the Time in Map Editor (TiME) mod) tool to generate a mix o