Deepfurs
TimberbornWhat plays differently Deepfurs is based on Iron Teeth. Everything below applies only when playing Deepfurs; Folktails and Iron Teeth stay vanilla with the mod installed. Early alpha: saves may break between versions. Th
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Модов в каталоге: 97
What plays differently Deepfurs is based on Iron Teeth. Everything below applies only when playing Deepfurs; Folktails and Iron Teeth stay vanilla with the mod installed. Early alpha: saves may break between versions. Th
"The beaver wore its scar like the finest Detailer job." A collection of natural-looking tail decals featuring scars, scratches, burns, and blemishes. Available for both Folktails and Iron Teeth. Now remade for Emberpelt
Некоторым бобрам удалось уцелеть, но получится ли выжить? Для этого им понадобится много изобретательности
The Barkimedes Screw A mechanically powered, early-game water lift. It lifts water by one level up a slope. Details Footprint 1 × 4, 3 tall. Found in the Water tool group. Cost: 10 planks, 10 logs, 80 science. Needs 30 h
For end-user, you won't see any in-game changes from this mod. This mod is a shared library for other mods to use. ModdableTimberborn provides a shared API layer for Timberborn modding. It offers quick access to reusable
The author of Alphabet Banners requested a mod to organize decals into groups for easier access. This mod provides that functionality by categorizing decals into predefined groups based on their themes and styles. It wor
This mod adds a new faction, The Emberpelts! The Emberpelts have an affinity for the colour red, and fire. This is my first mod for Timberborn. Unlock requirements Folktails Wellbeing 1. It is currently still a work in p
If you're a player, You only need this mod if another mod tells you that it is required. If you're a content creator, You may want to use the Character Customizer's Custom Beaver By Name function, Details will be below.
A new faction of beavers that have an affinity for plants. Experimental release, expect bugs. More info to come later. Compatibility with other mods is mostly untested. Known to conflict with Whitepaws, Disable that mod
The world is drowned, yet death by thirst awaits. Your clan is stranded on a barren island, where only a tiny patch of green remains amid a vast, shifting lake of lethal Badwater. Resources are dangerously depleted, and
Made some changes to make this much more doable by moving the mine ruins underground, adding a relic, increasing the number of trees, adding a slope, doubling water flow, and widening the stream to make it possible for F
Multiplayer for Timberborn: play co-op, or PvP with mods built on it. Adds player cursors and general fixes and improvements. This is a fork of BeaverBuddies by thomaswp: disable the original BeaverBuddies before enablin
Turn buildings on and off based on inventory levels, science, water levels, weather, or bot or beaver population. Works on most buildings that can be paused, and supports the vanilla duplicate settings tool. There are se
There's limited space available here, and you'll have to use it all to survive - and the badwater doesn't forgive. Can you make it work? What Lies Beneath rewards creative thinking and efficient use of space. The initial
Fun fact: Number place is a type of puzzle, also known as Sudoku. Thematics - In the top left you see ruins in a sudoku pattern (with a thorn margin) and in the top right you see plants and rocks that make a solvable sud
Ich habe die Seenlandschaft ein wenig geändert. Sie spielt sich sehr einfach und ist prima um das Spielsystem besser kennenzulernen. Gerade als Anfänger hatte ich so meine Probleme.
Tiny Zipline Station A Zipline Station that takes up just one tile, as tall as the vanilla station, that also works as a Tubeway station. Features 1×1 footprint, 4 tiles high: same cable height as the vanilla Zipline Sta
This rocky terrain is filled with wonder waterfalls for the kits to play in and geothermal energy to power the machinery. With its many trees, the beavers will surely build something wonderful here. Some say there were I
Adds a cargo line to the zipline network. A Cargo Zipline Station hangs goods straight on its cables, and a Cargo Receiver catches them and drops them into a warehouse - no beaver carries anything, and nothing has to be
A 4x4 air logistics center that stores up to 1200 of every good. A wooden beaver helicopter waits on its roof: tick the buildings it should serve and it flies the goods itself -- balancing stock, refuelling at your tanks
Adds a 1x1 teleporter station. A beaver instantly transports from one station to any other station of the same network. Using it Unlocks in the Paths menu for 5000 science. Costs 20 Planks, 20 Metal Blocks and 50 Extract