Grand rifts (v7)
Timberbornif the beavers didn't have bridges, it would be difficult to live here, but the view is beautiful, and the local land is rich in wood, although it will take a significant amount of wood to build dams. Attention! Dear cit
来自 Steam 创意工坊和 来源 的游戏 Mod。
统计数据基于 GameRadar 收录的 Mod。 创意工坊的热度以订阅量衡量。
已收录的 Mod: 680
if the beavers didn't have bridges, it would be difficult to live here, but the view is beautiful, and the local land is rich in wood, although it will take a significant amount of wood to build dams. Attention! Dear cit
This version is for Update 6 ! Add an entire custom faction Follow the true beaver path, you are a beaver, your Village is your dam, and everything is a house. The Whitepaws do not build their dams out of levees and dam
Bonsai tree with a snake river. There IS an underground mine somewhere here, it might just take some excavation.
A patch for Tobbert's Choo!Choo! mod, to add trains to Emberpelts. It doesn't change the colours of the trains, so they look a bit out of place, but they load now at least.
Earth Recultivator - Real Trees The Earth Recultivator now does what it was always meant to do: actually plant trees across the map! WHAT THIS MOD DOES: When you activate the Earth Recultivator wonder, real trees are pla
Tired of having to delete paths to place stairs or buildings? Unpath streamlines your construction by automatically clearing paths whenever you place a new structure over them. Keep your beaver colony expanding without t
This mod adds Hanging Overhang. "Living on the edge? I prefer building on it." — Brin - Functions like a normal Overhang but can be attached directly to terrain. - Solid (other buildings can be built on its top). - Cost
I looked at the new elements from Update 6. Large aqueduct, bridges and an overpass. Have fun with it
Adds graphics variations to allow the IT Tubeway to connect upwards. Useful to prevent crashes with mods like "No Build Limits" and "Staircase" (The supports with not Top occupation)
This mod adds a new Iron Teeth building that plays "Shores of Beaver Bay" - the shanty song arranged by Zofia Domaradzka and recorded by Timberborn's players and developers in 2022. If you're a modder, check out this mod
**Updated for the full Timberborn 1.0 release!** Gotta Catch 'em all in...Timberborn? Explore the Kanto region of Pokemon, just how you remember it...although everythings a little bit run down...and there's no Pokemon...
Makes aquifer drills produce water during droughts and ignore badtides. To preserve game balance, power consumption and water output are modified by a user-selectable amount. The mod may or may not work with modded weath
This mod adds more workplaces to do work in a more efficient way. Workplaces: Wood Workshop: can process Logs to Planks, Gear or Treated planks only uses 1 log for 2 goods produced, same amount of pineresin as normal use
Worker efficiency mod. "Too many beavers forgot to eat until they were faraway on their job. Now they grab takeout snacks." Features: Equivalent building for Folktails and IronTeeth Optional dedicated hauler to stock foo
Add Zipline capability to Folktails District Center and 4Way Folktails District Center making it a real central hub for your city!
United Beaver 🦫 Folktails + Iron Teeth, united into one faction. 🦫 Both beaver types in one colony 👷 Both can work in each other's buildings 🏭 Both factions' buildings and production 🧹 Duplicate buildings removed Bu
A challenging map in Timberborn demands rigorous resource management right from the start. Patience is crucial for optimizing your harvesting and survival cycles during prolonged droughts. However, the game shouldn't bec
Plan your colony early on by being able to place down buildings before you unlock them!
Once, this valley was prosperous. The river still flows from the northern cliffs, feeding lakes and fertile lands. Yet in the shadows of a ruined city from a long forgotten war, badwater festers where industry once thriv
This Mod automatically employs beavers based on district goods. You can set triggers when to employ and un-employ beavers from a building, depending on the amount of goods in the district. The sliders represent the relat
Multiplayer for Timberborn. This is my fork of BeaverBuddies by thomaswp: the same co-op, plus matchmaking, joining games in progress, and PvP with mods like Timber Empires. What's different from the original Find a matc
Automation Tools is a lightweight visualization tool that draws 3D parabolic arcs between your connected automation buildings, allowing you to instantly debug and trace your logic circuits at a glance. Use Shift + . to c