Ledge Logging
TimberbornLedge Logging Beavers refuse to clear a tree or plant they can't path right up to — and a single one-tile step up or down a cliff is impassable in Timberborn. So anything marked on a ledge, a terrace edge, or the lip of
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Ledge Logging Beavers refuse to clear a tree or plant they can't path right up to — and a single one-tile step up or down a cliff is impassable in Timberborn. So anything marked on a ledge, a terrace edge, or the lip of
U6,U7 uses TimberAPI V1 uses Moddable toolgroup This mod Adds some more Dam Decorations, To beautify the Dam and City, Most don't act as Leeves! only Decoration Metal Levees do block contamination also. It adds Levees an
For details visit https://mod.io/g/timberborn/m/greedybuilders#description
The Hidden Mystery of Beavers Canyon (v. 1.3) (Updated for 1.0) Welcome, young fiery beaver ! Here, a challenge of great proportions awaits all those who wish to cross the Canyon and uncover its mysteries... or not ! For
Gates for dams, pipes, and other water infrastructures. Warranty void if left open. Adds 2 watertight gates variants (flat and stairs), that you can use to forbid access to your underground pipes or reservoirs. They can
Multiplayer for Timberborn. This is my fork of BeaverBuddies by thomaswp: the same co-op, plus matchmaking, joining games in progress, and PvP with mods like Timber Empires. What's different from the original Find a matc
Hail to the Shinto Beavers! This mod adds 7 types of torii gates, and 6 types of lanterns that glow at night. Lanterns glow during the night, and some decorations sway with the in-game wind. Not required, but having Rota
Being abonded in favour of Work-a-Mole which is aborbing this (WIP) Bombs for reservoir making :)
Add an entire custom faction Follow the true beaver path, you are a beaver, your Village is your dam, and everything is a house. The Whitepaws do not build their dams out of levees and dam blocks, their town is their dam
Does it bother you that placing a single carrot or a massive oak tree creates a giant, screen-blocking "ghost" of a fully grown plant? This mod fixes the planting preview to be more realistic by replacing the oversized m
Description I love making maps with a natural feel but building up "nature" from the blank canvas provided by Timberborn's map editor can be a daunting task. This mod aims to help with that by providing tools to budding
This mod is no longer maintained. Please use Conveyor Belt v2 for your next save This mod adds Conveyor Belts and Lifts to the game, allowing you to transport items between buildings! Example: An IT Plank production: htt
For V1 onwards, Configurable Plants replaces this mod. To configure the mod: from the game menu (before you load a save) -> Mods -> Settings button next to the mod name. Change the speed that your crops and trees grow. Y
Stung beavers are unhappy about it but can be cured with antidote. If antidote is unavailable they will continue working. The direct well-being effect of a bee sting is still -1, but there are now indirect effects as stu
One river. Too many beavers. Build your empire. Burn theirs. Timber Empires puts every player on the same map as rivals. Each one owns their districts, researches on their own, and can send troops, siege machines and fir
Honey Time v2 Even beavers love them some honey. Not to mention the many things you might use it for! Some are fun, some are useful and some even have consequences. Plus bees have been freeloading for far too long anyway
Update 6 requires TimberAPI Update 7 optionally uses TimberAPI to clean up the toolbar Version 1.8.1 is the latest for Update 7 Emberpelts and GreedyBuilders support
Building perfect settlements has never been easier! This mod adds a clean, high-performance 3D grid overlay to Timberborn, helping you perfectly align buildings and paths with surgical precision, even in the most complex
Adding whimsical visual flavor to your favorite Beaver Village! Show the Beavers you care about them and their surroundings. Mod contains 4 new Banners and 4 new Tails. Hope you will like those! Mods created with Tails &
Find inner beaver peace on this cascading riverside. This map is 200 x 200, and mildly challenging. the early game requires some efficient planning.
This mod adds a new faction, the Badfurs, who favor Badwater. Description Since the introduction of Badwater, it felt only natural that there be a faction that flips the script and favors it instead of water. That's who
More Paths You know what would be boring? Only having one path! With this mod u can use different paths to diversify your city! Thanking A shoutout to Todor Alin on discord for his time testing versions of this mod! And
Sky Island Challenge: - build Suspension Bridges to reach further islands for metal and badwater - build a Dirt Excavator to expand your island with terrain blocks - there is a limit to terrain support, reach the floor t