More Paths
TimberbornMore Paths You know what would be boring? Only having one path! With this mod u can use different paths to diversify your city! Thanking A shoutout to Todor Alin on discord for his time testing versions of this mod! And
来自 Steam 创意工坊和 来源 的游戏 Mod。
统计数据基于 GameRadar 收录的 Mod。 创意工坊的热度以订阅量衡量。
已收录的 Mod: 609
More Paths You know what would be boring? Only having one path! With this mod u can use different paths to diversify your city! Thanking A shoutout to Todor Alin on discord for his time testing versions of this mod! And
Connect your buildings with invisible Power Lines instead of bulky Power Shafts! This mod completely adds a new way to distribute power, giving you clean, flexible wiring between any power-using structures. https://image
Sky Island Challenge: - build Suspension Bridges to reach further islands for metal and badwater - build a Dirt Excavator to expand your island with terrain blocks - there is a limit to terrain support, reach the floor t
General description This mod replaces the vanilla weather with one of its own. It adds new weather types, splits apart weather difficulty from other difficulty settings, and allows for high level of customisation of most
Bugs, suggestions & docs for all my Timberborn mods: github.com/jamesjacko/timberborn-mods-hub Cut trees in a grid pattern instead of clear-cutting. The trees left standing reseed the gaps, so the forest keeps regrowing
Adds duck nests and houses that spawn ambient ducks. Boosts crops as an alternative to beehives. Duckies adds a set of two Food buildings available to both factions. Both are below 1 tile in height and can be built over,
Updated for Release 1.1 A large map with plenty of starting resources nearby, though usable land is scarce until you can venture off your starting plateau. With bits of flatland surrounded by no shortage of cliffs, there
Current version 0.2.0.4: Adds weather to Timberborn. Rain, acid rain, and sandstorms. Storms roll across the map dropping water or sand, then leave. Each event rolls fresh size, shape, and intensity, so two in a row rare
Add walkable and stackable flood gates, so you don't need make weird workarounds for your damm's Perhaps the old floodgates were designed like that on purpose but i really did not like it xD To componsate though these ar
The Barkimedes Screw A mechanically powered, early-game water lift. It lifts water by one level up a slope. Details Footprint 1 × 4, 3 tall. Found in the Water tool group. Cost: 10 planks, 10 logs, 80 science. Needs 30 h
This mod let you choose multiple weather types at the Weather Station Sensor. For example, the sensor can turn on when the weather is either "Drought" or "Badtide" where previously you had to use two sensors and an OR re
Allows changing the capacity of all storage buildings including modded ones. Also solves the problem of pile storages drawing tall piles of items when increasing the capacity using a mod. If you add a mod that adds stora
Grouping and organizing the construction column makes it more convenient to use, integrating as many buildings as possible with currently available MODs. If there are any mods that need to be added, you can leave a messa
Ever wondered why a beaver is wandering off, or which warehouse a hauler is heading to? Beaver Task Display adds a task description row to every beaver's info panel, telling you exactly what they're doing and where they'
Turn buildings on and off based on inventory levels, science, water levels, weather, or bot or beaver population. Works on most buildings that can be paused, and supports the vanilla duplicate settings tool. There are se
v7.0.2: Should work with April 10 update now. v7.0.1: should work with U7 April 02 Update now. v7.0.0: compatible with U7. All ground levels are marked for cutting. Tired of marking areas for cutting trees? This mod mark
Add a Cover for the Water Seep and Badwater Seep. Works like the Folkails Badwater Dome. For Folktails, IronTeeth, Emberpelts and Whitepaws.
Surrounded by tall crater walls with greenery and abundance of water! What can possibly go wrong?
Forces power shafts to be built sequentially in the direction they are placed, featuring a directional arrow overlay during placement. How to use it: Simply hold down the key while dragging or placing your power shafts.
When sprinklers malfunction, beavers say: Absolutely not! Time to fix these parking lots! Gameplay: There are three "parking lots" (3-story towers) with a central "sprinkler" (watering) column. The water is being fed fro