Beginning Factorio: first automation and finding bottlenecks
Build an understandable chain before a grand design: mining, smelting, assembly, delivery and research. Learn to explain a stopped factory before expanding it.
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▶ WatchSteam · Teaser 2020Factorio is a game about building and creating automated factories to produce items of increasing complexity, within an infinite 2D world. Use your imagination to design your factory, combine simple elements into ingenious structures, and finally protect it from the creatures who don't really like you.
Build an understandable chain before a grand design: mining, smelting, assembly, delivery and research. Learn to explain a stopped factory before expanding it.
Read guide →Two-player stories, squad missions, survival and shared factories. Compare 14 real games: their appeal, supported group sizes and the details to check before starting.
Read guide →Factorio, Satisfactory, Dyson Sphere Program and Timberborn offer four approaches to production, logistics and engineering at different scales and perspectives.
Read guide →The official Steam date and observations from other sources. Multiple confirmations of the same release are combined.
The official date and listing are confirmed by Steam.
Current sources do not confirm a Scene / P2P announcement.
A separate repack is unconfirmed. This is an optional step; the publication has already appeared in catalogs.
Publication observed: Small-Games.
Steam recommendation percentages and reviews are shown separately from ggpick’s internal scoring.
Internal index: 97.94/100. Accounts for sample size; this is not the Steam percentage.
98% positive out of 235 521 Steam reviews · Ranking accounts for sample size; the Steam percentage is unchanged
Saved sample shown: 12. This is not the full review set or a representative sample; it is not used to recalculate the Steam percentage.
Probably one of the best games you can buy.
Verdaderamente es una máquina del tiempo. No entiendo, abro el juego, lo tengo durante 20 minutos y cuando lo cierro se me han pasado 2 horas...
SPEGETTIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
Melhor experiencia de jogo da minha vida disparado
The. Factory. Must. Grow.
I hate biters, but the factory must grow...
If it looks like spaghetti, and smells like spaghetti, it is not the best spaghetti.
it ruined my life
Best automation game I've played by-far. The logistic options especially stand far and above many other games which boil down to "belt move item". I don't care [i]too[/i] much for the enemies (I usually play with pollution + enemy expansion disabled), but the combat options are a ton of fun and give a sense of purpose to the automation. (beyond the intrinsic joy of automating, of course) Having a well-functioning base feels really rewarding, and the game is craaaaazy optimized. The controls are very intuitive in my experience. If you [i]expect[/i] something to work, it will.
Factorio is probably one of the most challenging games I’ve ever played. At first, I thought it was just going to be about building a factory and automating things, but I quickly realized how much planning, problem-solving and patience it actually requires. Every time I thought I had things under control, the game found a new way to challenge me. I made plenty of mistakes, rebuilt things more times than I can count, and learned a lot along the way. I ended up taking Factorio as a personal challenge, a way to push myself and see if I could actually overcome its complexity. There were definitely moments when I wanted to give up, but I kept learning, improving and working on my factory. After a lot of time and effort, I finally finished it. It felt like more than just beating a game—it felt like overcoming something I had set out to accomplish. And honestly, that made the whole experience …
Factorio is probably one of the most challenging games I’ve ever played. At first, I thought it was just going to be about building a factory and automating things, but I quickly realized how much planning, problem-solving and patience it actually requires. Every time I thought I had things under control, the game found a new way to challenge me. I made plenty of mistakes, rebuilt things more times than I can count, and learned a lot along the way. I ended up taking Factorio as a personal challenge, a way to push myself and see if I could actually overcome its complexity. There were definitely moments when I wanted to give up, but I kept learning, improving and working on my factory. After a lot of time and effort, I finally finished it. It felt like more than just beating a game—it felt like overcoming something I had set out to accomplish. And honestly, that made the whole experience worth it. https://factorio.com/galaxy/Quantum%20IV:%20Beta1-2.C5V7
I'm completely serious. This game will change how you look at automation in life. Great for ADHD. Least favorite game in my library
it's called Cracktorio for an amazing reason
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