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Steam · MechWarrior 5: Mercenaries - Ashes and Ascension
DLCRU

MechWarrior 5: Mercenaries - Ashes and Ascension

Lead your Mercenary Company through a new 18-mission campaign, 13 new 'Mechs, new Inner Sphere OmniMechs, variants, weapons, ground units, and more. As the Inner Sphere goes on the offensive and takes the fight to the Clans.

Oct 6, 202686% Steamwindows

Key details

TypeDLC
Release dateOct 6, 2026
Steam reviews86% · 44
AvailabilitySmall-Games?RuTracker?

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REVIEWS FROM STEAM

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Steam recommendation percentages and reviews are shown separately from ggpick’s internal scoring.

All reviews on Steam ↗
ALL STEAM REVIEWS86%44 reviewsMeasured: Oct 8, 2026
LATEST VERIFIED STEAM REVIEW WINDOW88%41 reviewsMeasured: Oct 7, 2026
How reviews affect scoring

Internal index: 73.05/100. Accounts for sample size; this is not the Steam percentage.

86% positive out of 44 Steam reviews · Ranking accounts for sample size; the Steam percentage is unchanged

Saved sample shown: 12. This is not the full review set or a representative sample; it is not used to recalculate the Steam percentage.

RECOMMENDEDOct 7, 2026

This review is based on finishing the Ashes and Ascensions missions on Matamoras, Jeanette and Hanover. The Bad: - The AI is still the AI. - You’ll need more mechs. The drop tonnage limit is lower so instead of bringing four assault mechs you should drop with three mechs: one assault and two heavy/medium mech or two assault with one heavy/medium. This will make missions easier, but with the faster pace of Bulldog badly damaged mechs will not be ready for the next mission, but probably the next following mission (if you are lucky). - In some situations, Clan reinforcements have five mechs. The Good: + No more ambush turrets: Beagle APs can detect hidden turrets for targeting and destruction as soon as they pop up. They are also slower to pop-up. + Mechs & Salvage: The salvage system seems to be better. If you are lucky, you can salvage a Supernova Clan assault mech early on. The Kr…

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This review is based on finishing the Ashes and Ascensions missions on Matamoras, Jeanette and Hanover. The Bad: - The AI is still the AI. - You’ll need more mechs. The drop tonnage limit is lower so instead of bringing four assault mechs you should drop with three mechs: one assault and two heavy/medium mech or two assault with one heavy/medium. This will make missions easier, but with the faster pace of Bulldog badly damaged mechs will not be ready for the next mission, but probably the next following mission (if you are lucky). - In some situations, Clan reinforcements have five mechs. The Good: + No more ambush turrets: Beagle APs can detect hidden turrets for targeting and destruction as soon as they pop up. They are also slower to pop-up. + Mechs & Salvage: The salvage system seems to be better. If you are lucky, you can salvage a Supernova Clan assault mech early on. The Kraken Bane-1 can be great savage for UAC-2 BFs. The Hankyu ACH-C, Vixen INC-A and Hunchback IIC-A can be great for energy weapons. The Hunchback IIC-A also comes with 8 energy hardpoints total (3LT, 2CT, 2RT)! The headhunter mission can be great for picking up lots of salvage. + Red Loot: They are red loot caches. I found at least one per planet, usually in the last mission. The best reward so far has been the two Clan ATM-9. + Aim Stabilization has been included. Go to Settings>Gameplay to turn off reticle bobbing. Overall: I give it four out of five stars. A pretty good DLC for MW5 for those into the Battletech universe. The challenge curve can be steep if you are new to MW5 and want to jump in and fight the Clans for the meta mechs and weapons so watch streamers like TTB and Baradul to get a gist for the game first. If you pick up Ashes and Ascensions, support your favorite MW streamers by using their referral link.

RECOMMENDEDOct 7, 2026

Lots of new mechs and the longest campaign yet.

RECOMMENDEDOct 7, 2026

Smoked some jaguars very peak

RECOMMENDEDOct 7, 2026

After almost 7 years since initial release (Steam had a later release date) the game is still going strong with amazing cinematics and actors, while still having enjoyable gameplay. Ashes and Ascension gives us a boots on the ground look at Operation Bulldog with some of the most dangerous, and difficult, fights against the clans yet. Very enjoyable, but be prepared for some rough battles. As a fan of the Battletech universe I hope this game continues to get the support it has so it can reach the end of the Civil War arc (much like MW4: Mercenaries did).

RECOMMENDEDOct 7, 2026

>>be me, a pretty tough merc regiment called "batseks cavaliers" >>86m c-bills on account, about 30 well fitted battlemechs with clan stuff >>Mason, we have a clans to burn. [spoiler]also you get your own corner in the middle of the ♥♥♥♥♥♥♥♥♥♥[/spoiler] >>there is an offer you can't refuse >>*struggling noises* >>23m c-bills, 2/3 of mechs are limbless garbage in the cold storage, almost no clan stuff anymore >>Jentlemen, this is what I called a successful campaign hide_the_pain_harold.jpeg

RECOMMENDEDOct 7, 2026

MWO Founder - x5 Gold mech owner. Their best, and most challenging DLC yet. Alot of missions are actually hand crafted, full of dialogue. Mason has plenty of lines. Voice acting is great. Cinematics keep leaning in the right direction. It's great that you can jump right into these DLC's. But to get that difiniteve and rewarding 'completionist' feeling - you gotta do the campaign. And with that I really wish PGI would give the base, vanilla game one last refresh and bring it up to code with their later DLC's. It's not without it's flaws. AI got no improvements, due to the nature of these 'hand crafted' levels 'not' being an attrition shaft measureing contest, their ability to aimbot a beam laser will be present this time around. You'll still find yourself fighting some big mechs, however the majority of the game you'll see alot of faster lighter enemies. Fire Moth's are fricken' every…

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MWO Founder - x5 Gold mech owner. Their best, and most challenging DLC yet. Alot of missions are actually hand crafted, full of dialogue. Mason has plenty of lines. Voice acting is great. Cinematics keep leaning in the right direction. It's great that you can jump right into these DLC's. But to get that difiniteve and rewarding 'completionist' feeling - you gotta do the campaign. And with that I really wish PGI would give the base, vanilla game one last refresh and bring it up to code with their later DLC's. It's not without it's flaws. AI got no improvements, due to the nature of these 'hand crafted' levels 'not' being an attrition shaft measureing contest, their ability to aimbot a beam laser will be present this time around. You'll still find yourself fighting some big mechs, however the majority of the game you'll see alot of faster lighter enemies. Fire Moth's are fricken' everywhere. I had the privelage to do a full DLC playthrough in time for A&A, and even with a semi-raced playthrough (was running out of time) I had quite the roster and this campaign still gave me a seriousl run for my money. I beat it though, home sweet home. I do critique that I don't need to be reported 'every' time I take out a mech that they made it out alive. The lines haven't really been expanded on, and I really wish they'd lighten up on the 'distortion' layer they put on OPFOR. Additions to the map, a way to give orders like in MWO has been something I've been hoping for. And different forms of arial support would be great in order to deal with more annoying 'optional objectives' that don't seem that optional (like artillery). Especially when your AI likes to stand around eating motar, walking by turrets whilst picking thier nose. Only 2 missions I kinda YAML'd my way out because they were a warzone & beachhead respectively. A little order66 cause im not in the mood to sell myself out over a tank so a fresh spawn of enemies can crush my objective. Aside from all that, and the sad must-have that YAML is, MW5 is now quite the full experince you could ask for from a Battletech game. Cry about the DLC and their prices, this game is quiet amazing now when you have everything. I have 5 gold mechs, so whats another $150.

More 6 saved reviews
RECOMMENDEDOct 7, 2026

its nice nice things go boom

RECOMMENDEDOct 7, 2026

キャンペーンを終わらせたのでレビュー。 新メックはまだコンプリート出来ていないので、キャンペーン周りの感想となります。 MW5:Cはプレイしていないものの、クラン文化について少しは知っていたので、メイソンの対応を見てニヤニヤしながら進めてました。 個人的には「フリーボーン」より「フリーバース」と言って欲しかったです(笑) 燻し猫さん、口ではあれだけ言っておきながら、多少は戦士として見てるのかな?と思ってしまいました。 キャンペーン自体は楽しめましたが、進めるほど以前からある粗も目立ちました。 まず味方AI。 一本道気味なMAPでは僚機や友軍が密集して「小学生サッカー」状態になり、身動きが取れず僚機が大破しかけることも。 経路探索も怪しく、壊せる壁の前で進めず踊り続けるなど、なかなかの惨事が発生しました。 今回はクラン側の火力が高く、数秒の判断ミスが致命傷になります。 そのため、以前なら笑って流せたAIの妙な挙動が余計にストレスになりました。 ミッション中の会話が途中で切れることも2回ほどあり、こうした細かな不具合もそろそろ本格的に直して欲しいところです。 次に新武装。 既存系統のサイズ違いや派生型が多く、選択肢が増えること自体は歓迎ですが、入手方法が厳しいです。 特にIS製武器は、高Tierを必要本数揃えようとすると「武器」「Tier」「本数」の抽選を突破する必要があり、新武器をまともに試すこと自体が苦行になっています。 高額でも指定武器を注文できる、納期を待てば高Tier品を入手できる、といった仕組みが欲しいです。 PvEなのですから、もう少し自由に遊ばせても良いのではないでしょうか。 キャンペーンのボリュームはかなりあります。 私は発売日に一気に最後までやりましたが、正直1日で終わらせる量ではありませんでした(笑) 数日に分けて遊ぶくらいが丁度いいと思います。 新メックや、BattleTechが積み上げてきた氏族文化・歴史を体験できたことは非常に楽しかったです。 その一方で、「今後PGIはどうやってマンネリを打破するのだろう?」とも感じました。 メ…

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キャンペーンを終わらせたのでレビュー。 新メックはまだコンプリート出来ていないので、キャンペーン周りの感想となります。 MW5:Cはプレイしていないものの、クラン文化について少しは知っていたので、メイソンの対応を見てニヤニヤしながら進めてました。 個人的には「フリーボーン」より「フリーバース」と言って欲しかったです(笑) 燻し猫さん、口ではあれだけ言っておきながら、多少は戦士として見てるのかな?と思ってしまいました。 キャンペーン自体は楽しめましたが、進めるほど以前からある粗も目立ちました。 まず味方AI。 一本道気味なMAPでは僚機や友軍が密集して「小学生サッカー」状態になり、身動きが取れず僚機が大破しかけることも。 経路探索も怪しく、壊せる壁の前で進めず踊り続けるなど、なかなかの惨事が発生しました。 今回はクラン側の火力が高く、数秒の判断ミスが致命傷になります。 そのため、以前なら笑って流せたAIの妙な挙動が余計にストレスになりました。 ミッション中の会話が途中で切れることも2回ほどあり、こうした細かな不具合もそろそろ本格的に直して欲しいところです。 次に新武装。 既存系統のサイズ違いや派生型が多く、選択肢が増えること自体は歓迎ですが、入手方法が厳しいです。 特にIS製武器は、高Tierを必要本数揃えようとすると「武器」「Tier」「本数」の抽選を突破する必要があり、新武器をまともに試すこと自体が苦行になっています。 高額でも指定武器を注文できる、納期を待てば高Tier品を入手できる、といった仕組みが欲しいです。 PvEなのですから、もう少し自由に遊ばせても良いのではないでしょうか。 キャンペーンのボリュームはかなりあります。 私は発売日に一気に最後までやりましたが、正直1日で終わらせる量ではありませんでした(笑) 数日に分けて遊ぶくらいが丁度いいと思います。 新メックや、BattleTechが積み上げてきた氏族文化・歴史を体験できたことは非常に楽しかったです。 その一方で、「今後PGIはどうやってマンネリを打破するのだろう?」とも感じました。 メックや武器、キャンペーンを追加するだけでも楽しめますが、基本的なゲームの流れは変わりません。 そして追加を重ねるほど、AI、経路探索、装備収集など以前からある粗が目立ってきています。 今後もMW5:Mを拡張するのであれば、次に必要なのは単純な「量」よりも、AIや傭兵会社運営、パイロット育成など「土台」の改善ではないでしょうか。 (個人的には、そろそろメイソンにも特性を付けれてもいいかとも思います。) 今回もしっかり楽しめました。 だからこそ、これ以上積み重ねる前に、一度MW5:Mというゲームそのものをしっかり磨き上げて欲しい。 キャンペーンを終えた現時点では、そんな感想です。

RECOMMENDEDOct 7, 2026

Very good. I am very pleased that Piranha has continued to release DLC for MW5 Mercs. The game well executed and the missions are excellent. Ashes and Ascension is no exception to that and delivers excellent content at a fair price.

RECOMMENDEDOct 7, 2026

If you keep making them, i'll keep buying them. So glad they keep pumping out DLC for this game.

RECOMMENDEDOct 7, 2026

Stellar dlc. Most awesome dlc since the release of mechwarrior 5 : mercenaries on steam, years ago.

RECOMMENDEDOct 7, 2026

A fitting capstone to the story of Cmdr. Jake Mason. Cool missions, cool story and a few moments that genuinely moved me. The best DLC since the Legend of the Kestrel Lancers.

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Release window announcedOctober 2026
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Age ratingNo restriction
Platformswindows
Supporthttps://mw5mercs.com/faq
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