Official listing
The official date and listing are confirmed by Steam.
Take command of the fractured Veti to reclaim what is rightfully yours. Subjugate your foes and use them as tools to sacrifice for your goals in the conquest for vengeance against enemies both new and older than humanity itself.
There is not enough data yet to recommend similar games reliably.
The official Steam date and observations from other sources. Multiple confirmations of the same release are combined.
The official date and listing are confirmed by Steam.
Current sources do not confirm a Scene / P2P announcement.
Current sources have not confirmed a repack yet.
Current Small-Games and RuTracker observations do not confirm a publication.
Steam recommendation percentages and reviews are shown separately from ggpick’s internal scoring.
Internal index: 80.37/100. Accounts for sample size; this is not the Steam percentage.
88% positive out of 104 Steam reviews · Ranking accounts for sample size; the Steam percentage is unchanged
Saved sample shown: 12. This is not the full review set or a representative sample; it is not used to recalculate the Steam percentage.
Great DLC!
A third campaign with gameplay like the first two campaigns. If you liked them, you'll probably like this. If you're not sure, you can always wait for it to go on sale. Also comes with the obligatory(?) overtuned defense mission that each campaign has which will probably be nerfed in a few patches.
Solid evolution of GDF and DYN campaigns
A good DLC with an unexpected story (for me at least) Well worth the money from a franchise that could easily become the standard bearer for the genre in the coming years. I hope this isn't the last DLC but if it is I hope that's because they are hard at work on a sequel! Full in depth review here >> https://youtu.be/Yb6211H7U1g?si=dFDLdl6EMXlPyJ6_
It is about time! Enjoyed the campaign from the DLC and feels fully polished. It is more challenging than the other faction's campaigns. The Veti has a very interesting and unique playstyle that is different from any other RTS faction i ever played. I feel overtime they become so powerful, they just steamroll their enemies. Just hope the multiplayer gets more popular for this game.
7-8 из 10 + Оптимизация, графика, музыка +- история 1)Я так и не понял как Наком связан с Кухулом 2)как Вети стали сотрудничать с Династией 3) И другие истории, которые недосказаны - Очень спорная механика якоря возвышения (очень сильно раздражает, что постоянно нужно ждать просветлённого (было бы легче, если бы можно было его обучить в зиккурате))
a campaign with 11 missions. cool looking maps and the veti feel very unique. the only thing bad is that the unlockable passives are a bit hard to understand.
Ребята, это просто суперское дополнение! Очень проработанная раса в Египетской стилистике, с очень прикольными механиками взаимосвязи и взаимного усиления пехоты, зданий и техники, плюс каждый юнит проработан и прорисован просто щикарна! Кампания неплохая, но играть стоит хотя бы чисто чтобы насладиться возможностями новой фракции как в обычной схватке против ИИ, так и в сетевых сражениях! Благоуханный аромат классической RTS, который затягивает в сладкий туман ностальгии!
挺好,期待更多DLC
维提战役通关了两遍,困难开荒,打到升华换疯狂,目前已疯狂全通且100%全目标。打第一遍的时候想给个差评,第一感觉是难,第二感觉是难受,打到最后一关才发现是因为自己不会玩。 这次新战役的维提和原版战役的是两个东西,比如原版战役敌方装配厂自带两个维修役兵,再比如原版敌人遍地是宙斯盾牧者终结者维曼拿一出出好几个,到你玩的时候都变成了英雄只能造一个,初始游戏体验完全是苦难行军,前期卡钱,中期卡觉醒者,后期各种单位卡弹,单位还没有维修,只有等发育起来以后才舒服一点。十一个关卡有7个都带限时或变相限时,最后一关敌人有超武你没有想用需要去抢,第四关更是五条线全面围攻让人应接不暇,打到这已经想给差评了,直到割除这关给了战争终结者,游戏体验一下子来了,这玩意除了手短一点,不能对空,威力是毁天灭地的AOE,三级回血速度快到离谱,然后开始反思既然有此等神器其他方面不应该憋屈,打到最后一关才算玩明白维提的IMBA机制。 与GDF和王朝不同,维提你只需要明白三个概念,飞升柱,觉醒者,圣化。先说飞升柱,三级飞升柱带来的效果是质变,连电力库使电力输出达到300%,三级柱可以连三个,三个电厂可以有900%电力输出,妈妈再也不用担心我的基地停电了。连矿柱35%增产,有四个三级矿柱就可以直接财富自由,钱根本不减,连防御建筑增加伤害,搭配纲领可以圣化,再搭配军械库可以自动维修,连生产建筑增加速度还能直接出二级兵,维提的生产力和战斗力全靠这玩意。但是飞升柱不好养,二级需要4个觉醒者,三级需要8个,这就引出第二个概念觉醒者。记住一点,除了前两关外觉醒者的定义是资源而不是前线炮灰,所有觉醒者应该优先养飞升柱其次给部队圣化,第三关开始可以造围场,围场越多你的游戏体验越好,一般三个起步,有趣的是飞升柱升级的语音是researching而不是upgrading你就知道这玩意相当于攀科技了。再说圣化,首先是无条件减伤15%,移动速度加30%,其次是瞬间弹药全满,填弹加速,获得维修,生成资源等等,战斗中部队应该始终保持圣化状态,圣化的神器就是贤者,用一个觉醒者施加AOE圣化效果射程还远。再说支援…
维提战役通关了两遍,困难开荒,打到升华换疯狂,目前已疯狂全通且100%全目标。打第一遍的时候想给个差评,第一感觉是难,第二感觉是难受,打到最后一关才发现是因为自己不会玩。 这次新战役的维提和原版战役的是两个东西,比如原版战役敌方装配厂自带两个维修役兵,再比如原版敌人遍地是宙斯盾牧者终结者维曼拿一出出好几个,到你玩的时候都变成了英雄只能造一个,初始游戏体验完全是苦难行军,前期卡钱,中期卡觉醒者,后期各种单位卡弹,单位还没有维修,只有等发育起来以后才舒服一点。十一个关卡有7个都带限时或变相限时,最后一关敌人有超武你没有想用需要去抢,第四关更是五条线全面围攻让人应接不暇,打到这已经想给差评了,直到割除这关给了战争终结者,游戏体验一下子来了,这玩意除了手短一点,不能对空,威力是毁天灭地的AOE,三级回血速度快到离谱,然后开始反思既然有此等神器其他方面不应该憋屈,打到最后一关才算玩明白维提的IMBA机制。 与GDF和王朝不同,维提你只需要明白三个概念,飞升柱,觉醒者,圣化。先说飞升柱,三级飞升柱带来的效果是质变,连电力库使电力输出达到300%,三级柱可以连三个,三个电厂可以有900%电力输出,妈妈再也不用担心我的基地停电了。连矿柱35%增产,有四个三级矿柱就可以直接财富自由,钱根本不减,连防御建筑增加伤害,搭配纲领可以圣化,再搭配军械库可以自动维修,连生产建筑增加速度还能直接出二级兵,维提的生产力和战斗力全靠这玩意。但是飞升柱不好养,二级需要4个觉醒者,三级需要8个,这就引出第二个概念觉醒者。记住一点,除了前两关外觉醒者的定义是资源而不是前线炮灰,所有觉醒者应该优先养飞升柱其次给部队圣化,第三关开始可以造围场,围场越多你的游戏体验越好,一般三个起步,有趣的是飞升柱升级的语音是researching而不是upgrading你就知道这玩意相当于攀科技了。再说圣化,首先是无条件减伤15%,移动速度加30%,其次是瞬间弹药全满,填弹加速,获得维修,生成资源等等,战斗中部队应该始终保持圣化状态,圣化的神器就是贤者,用一个觉醒者施加AOE圣化效果射程还远。再说支援技能,迁移配合护佑者随时搬迁基地,风暴结界给一个载具或建筑金刚不坏之身,再生协议使一片载具能够复活,风暴狂潮全维度AOE伤害外加超载,每一个都是神技,搞明白以上这些你就知道维提族该怎么玩了 一开始基地建设配合插飞升柱,收割敌兵和地图上平民生成觉醒者快速升级,多造围场,有了钱有了科技有了部队出两个贤者跟着大军,两个围场集结点直接定在贤者上,打架的时候双贤者不间断给部队圣化就可以摧枯拉朽,再带个护佑者展开使用迁移把围场和生产建筑都搬到前线去,大场面打起来就放风暴结界和再生协议,再给敌军扔一个风暴狂潮,序曲这关我用加了BUFF的终结者和星座战舰10秒钟干翻了库乌尔,强度绝对没问题。 再说一下好用的纲领和军械库。纲领第一行点到圣化时间加50%,第二行点满,异端之礼这关一定要点出引擎调优否则寸步难行,第三行优先级最低,点到锚定就行。军械库第一神器黄金宙斯盾,有了他侍僧的武器就成了黄金大炮,射程远全维度伤害随便站撸,其他好用的包括步兵回血,步兵加视野,萤火虫风暴充能和加范围,黄金典狱长其实并不好用因为典狱长这玩意的定位就是前排压制和抗伤害,换了黄金大炮射程变远就缩在后面,体积大速度慢射速更慢,失去AOE不能穿透建筑更不能生成觉醒者,实际效果远不如出一堆黄金大炮侍僧。空军无脑暴星座战舰,配合纲领军械库圣化输出能力强悍,缺点就是脆,最后别忘了大宝贝战争终结者。 任务方面,理清机制后所有任务都不难,最后一关限时1小时实际30分钟就把5个天界卫士都打完了,个人感觉最难的是序曲这关的奖励任务,为了卡时间最好做完奖励再起超武,75个单位分分钟刷满因为敌人会平地传兵。划重点,聚合和坩埚打不过的兄弟记得用小键盘+和-调节游戏速度,没错这游戏和心灵终结一样可以调速度,最慢速如果还打不过就多练吧。不用谢我,我已经在尝试用调速打全战役疯狂零伤亡了。最后说结论,会玩,好玩,爱玩,其他两族的新战役快端上来!
Love it
Great expansion to a fantastic game
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