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Antartopolemos Tactics

Turn-based tactical RPG about guerrilla warfare from the perspective of guerrillas.

英文简介
2026年10月7日80% Steamwindows

关键细节

类型游戏
发售日期2026年10月7日
Steam 评测80% · 5
可用性Small-Games?RuTracker?

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收集独立确认1 确认书 · 1 出版团体
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100%

官方日期和列表由 Steam 确认。

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场景/P2P公告

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来自 Steam 的评测

玩家评价

Steam 推荐率及评测与 ggpick 内部评分分开显示。

Steam 上的所有评测 ↗
所有 Steam 评测80%5 条评测统计数据: 2026年10月12日
最新已验证 Steam 评测概览80%5 条评测统计数据: 2026年10月12日
评测如何影响评分

内部指数: 37.55/100. 考虑了样本量;这不是 Steam 上的百分比数据。

80% 好评,占 5 条 Steam 评测 · 排名考虑样本量; Steam 百分比不变 · 小样本:分数尚未稳定

显示的已保存样本: 5. 这并非完整的评测集或代表性样本;不用于重新计算 Steam 百分比。

推荐2026年10月11日

Antartopolemos Tactics — это пошаговая тактическая стратегия в антарктическом сеттинге: игрок управляет отрядом исследователей, которым приходится выживать и сражаться с мутировавшей фауной, грамотно распределяя ресурсы, используя особенности местности и комбинируя способности бойцов. Плюс: глубокая тактическая составляющая и необходимость учитывать окружение делают каждый ход осмысленным — приятно выстраивать цепочки действий, где позиция и взаимодействие юнитов решают исход боя. Минус: из‑за высокой плотности механик и обилия параметров новичкам может быть сложно быстро освоиться — первые миссии порой ощущаются перегруженными деталями. Итог: подойдёт любителям тактических стратегий и продуманных боёв, которым нравится взвешивать варианты и добиваться победы за счёт грамотного планирования, а не за счёт силы.

推荐2026年10月10日

I only started the 4th campaign but I must say this game is pretty fun, kinda odd he didn't make this a CTT campaign but free Chill game is pretty sick. PLEASE do something about the economy you get so much money in this game by selling enemy rifles it's ridiculous, either reduce the amount of rifles the game gives you or drastically decrease how much they sell for, perhaps limit the amount of supplies that can be bought at each merchant too, considering you can just buy infinite rice and bandages and outside of combat never have to use medkits.

不推荐2026年10月9日

Racist mass murderer "Che Guevara" is on the main menu. That tells you all you need to know. This game is just glorification of terrorism and some kind of commie leftist wet dream. Avoid.

推荐2026年10月8日

finished the game, amazing unlike convict team tactics and its expansion battle rattle this is actually difficult because of some of the new balancing and armor being only attainable mid to late game also fire ass music peak ten outta ten

推荐2026年10月7日

I really liked being a nuisance On strategy There's a new overworld system similar to Mount & Blade with random events, interactive settlements (to shop in, defend or capture using armies), places to raid, planning and recon to work with outside of shooting people, but I never really got what the day system mentioned in Cuba does and why we didn't get a day/night cycle using that mechanic. I think the [spoiler]Ansarallah[/spoiler] campaign was my favorite in strategic regard for some reason The player gets very limited rewards from missions ([b]especially[/b] in [spoiler]Gaza[/spoiler], 1000 moneys even after a victory), which I think was a step in the right direction to balance the original CTT shop system, where you could genuinely earn millions in an hour or so [spoiler]Unless you just begin selling enemy weapons and ammo to the point of being able to buy out the entire regime you'…

阅读完整保存的评测

I really liked being a nuisance On strategy There's a new overworld system similar to Mount & Blade with random events, interactive settlements (to shop in, defend or capture using armies), places to raid, planning and recon to work with outside of shooting people, but I never really got what the day system mentioned in Cuba does and why we didn't get a day/night cycle using that mechanic. I think the [spoiler]Ansarallah[/spoiler] campaign was my favorite in strategic regard for some reason The player gets very limited rewards from missions ([b]especially[/b] in [spoiler]Gaza[/spoiler], 1000 moneys even after a victory), which I think was a step in the right direction to balance the original CTT shop system, where you could genuinely earn millions in an hour or so [spoiler]Unless you just begin selling enemy weapons and ammo to the point of being able to buy out the entire regime you're fighting. Simply selling stuff in bulk was always broken since 2024 release I guess[/spoiler] On combat All of the OP agility-boosting drugs (Booster, Buzz, Stimulant) were removed, and (i assume) default agility levels for all guerillas were reduced marginally for realism. Every battle now flows much slower and demands good team positioning or suicidal actions (true guerilla) to engage, instead of just snorting down a kilo of cocaine and heroin before battle to make all fights trivial Making color-coded dummies for the turn menu instead of having to draw 50+ unique face & equipment sprites again is a smart dev shortcut, however I wish that same color system was applied to enemies in some way I've also noted that losing team members and even squad leaders en masse is a lot easier to emotionally get over instead of reloading the last save the instant someone dies in APT. Maybe it's because they're no longer people and the encounter difficulty was raised high enough that the result of actually winning a battle finally outweighs the costs (from my experience i had to go through like 3 different squadleads and many other members in the [spoiler]IRA[/spoiler] campaign because of the sheer amount of death) New things like functional sandbags being added was really cool to see, but unfortunately they were limited to just enemy positions and not something I could reliably use for myself A lot of my rating also comes from M16A1, M16A2, Cristóbal Carbine and M1 Garand being added because I like these guns and armed my squad only with them on [spoiler]VC and M267[/spoiler] runs Overall Antartopolemos basically fixes most of the gameplay issues the original Convict Team Tactics had: low difficulty, weak economy, balancing; but severely sacrifices characterization and original plot for more or less serious historical accuracy (which i dont mind for the theme of the game being about real life) I'm starting to think that the dev has hit a plateau because of RPG Maker technical limits (i doubt the militia management mechanic could be expanded on any further other than being numbers to add/subtract and random rolling). Imagine how amazing a similar tactical JA2/M&B hybrid would look like on Godot or Unity with proper AI and mechanics This game also teaches you to always smoke 8/10

玩家评测随时间的变化情况
改变 · 7 天—— 新评论
速度 · 54 H1/天可用历史记录中的平均增长率
评级历史最多 48 个最近测量值

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当详细信息发生变化时,会保存 AppDetails 快照:要求、DLC、软件包、成就、控制器支持、年龄评级​​和支持。

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平台windows
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PC
最低限度
  • ОС *: Windows 7, 8, 10
  • Процессор: Intel Core 2 Duo or better
  • Оперативная память: 2 GB ОЗУ
  • Видеокарта: DirectX 9/OpenGL 4.1 capable GPU
  • DirectX: версии 9.0
  • Место на диске: 270 MB
  • Дополнительно: 1280x768 or better Display
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