截图和视频
As We Descend
это мрачная стратегия с элементами рогалика и карточной игры. В мире на грани краха ты — последний защитник города, где человечество борется за выживание!
源语言描述关键细节
热门 Mod
按 Steam 创意工坊订阅量排名 · 基于我们已收录的目录
已收录的 Mod: 0
该游戏的目录正在填充中。 请在原始平台上浏览可用 Mod。
出版历史
官方 Steam 日期和其他来源的观察结果。同一版本的多个确认被合并。
正式挂牌
官方发布日期尚未确定。
场景/P2P公告
目前的消息来源并未确认 Scene/P2P 公告。
重新包装
单独的重新包装尚未得到证实。这是一个可选步骤;该出版物已出现在目录中。
目录出版物
观察到的出版物: Small-Games.
玩家评价
Steam 推荐率及评测与 ggpick 内部评分分开显示。
评测如何影响评分
内部指数: 85.18/100. 考虑了样本量;这不是 Steam 上的百分比数据。
87% 好评,占 1 457 条 Steam 评测 · 排名考虑样本量; Steam 百分比不变
显示的已保存样本: 12. 这并非完整的评测集或代表性样本;不用于重新计算 Steam 百分比。
bombardie broken. 10/10 yes, W game loop , cant wait for more guilds or achievements or cards. would be nice if they expand more on the tree and possibilities.
7.5分,颇有新意的肉鸽卡牌+战棋游戏 优点:融合了肉鸽卡牌游戏和战旗、局内运营等要素,战斗设计颇具新意,各个角色自身的体系和怪物的设计比较不错,失衡系统是亮点;局内运营增加了游戏的博弈感 缺点;目前整体内容偏少,包括可使用角色、地点、怪我、物资、事件、战斗流程等,很需要扩充一倍以上;局内运营部分目前对于帮手牌的要求过高,极大限缩了玩家的可选择性和体验感,经常一个回合什么也干不了;城内的阵营互动实际上有很多可进一步挖掘和设计的地方
Is fun. Play game.
明显是半成品,流程有点短,局内成长过于困难。三个势力只做了两个,如果后期补完了,可以试着入一下,现在不推荐入。
всякие нововведения это хорошо. Но баланс это звездец. С каждым патчем хуже и хуже. Минус кора на второй день в обычной экспедиции с двух атак. Огонь.
Sympa mais pas facile à prendre en main. Trop vite lancé dans l'histoire sans comprendre le lore. Tutoriel trop incomplet, on est noyé par divers éléments et mécaniques à comprendre.
更多的 6 已保存的评测
If you like deck builders and roguelites, it is a lot of fun. Runs can be quite strategical while you try to find synergy and adjust the units and deck, and it is always cool when you find a new strategy. Artwork is weird in a good way, animations are a bit janky though. Performance sometimes is horrible for no apparent reason (I'm thinking there are some memory leaks but could be due to weird bugs, like the enemies thinking a unit is outside the screen xD not sure) Balance is... a work in progress. Some bosses are manageable, others are certain defeat for certain builds (and it is not always possible to predict them or adjust enough, since the unit cap of 4 means no more units). Like the Nemesis (I think that is what it is called), which rotates the boss power, one of which is "immunity against all effects". Running an effect based build? Good luck xD Updates have been consistent a…
阅读完整保存的评测
If you like deck builders and roguelites, it is a lot of fun. Runs can be quite strategical while you try to find synergy and adjust the units and deck, and it is always cool when you find a new strategy. Artwork is weird in a good way, animations are a bit janky though. Performance sometimes is horrible for no apparent reason (I'm thinking there are some memory leaks but could be due to weird bugs, like the enemies thinking a unit is outside the screen xD not sure) Balance is... a work in progress. Some bosses are manageable, others are certain defeat for certain builds (and it is not always possible to predict them or adjust enough, since the unit cap of 4 means no more units). Like the Nemesis (I think that is what it is called), which rotates the boss power, one of which is "immunity against all effects". Running an effect based build? Good luck xD Updates have been consistent and good, they are sometimes weird but in the end, I feel they make sense and the game is shaping up nicely. Can't wait for end game and third faction ^^
Jeu très sympa, graphisme au top et boucle de gameplay satisfaisante. J'avais lu dans les commentaires que le jeu était trop difficile mais je n'ai échoué qu'une seule partie (premier fight de boss car rng négatif ). Vous avez devant vous une bonne dizaine de run avant de finir lassé car les runs restent assez répétitif au bout d'un moment. Mais je recommande pour ceux qui aiment le rogue like mélangé à du "deck building" même si le deckbuilding n'est pas très poussé. Les combats au tour par tour sont simples mais intéressants et on peut avoir des combo bien débile parfois. 16/20
guter Deckbuilder. Anfangs dachte es ist ein wenig lame, aber es skaliert dann doch recht schnell.
spoko huj
This game has great art and polished control. I feel like the mouse controls have everything I need to comfortably play the game. Gameplay has a lot of good things going for it so far. My favorite part of it is the art and interactions within the world. Npcs are interesting and offer a variety of upgrades. You get a team of helpers that act as your number of actions per day/wave and you get to recruit some unique ones later in the game. I haven't gotten too far into the game but I would love to be able to grow and progress the starter helpers. edit: The next two criticism is actually addressed by the Guild faction path. Its playstyle is much more AP generous and reliant on combo effects. They have more utility so it feels more consistent to play and build them. The game is still in early access but the only thing I really have a problem with is the early game balance and action points…
阅读完整保存的评测
This game has great art and polished control. I feel like the mouse controls have everything I need to comfortably play the game. Gameplay has a lot of good things going for it so far. My favorite part of it is the art and interactions within the world. Npcs are interesting and offer a variety of upgrades. You get a team of helpers that act as your number of actions per day/wave and you get to recruit some unique ones later in the game. I haven't gotten too far into the game but I would love to be able to grow and progress the starter helpers. edit: The next two criticism is actually addressed by the Guild faction path. Its playstyle is much more AP generous and reliant on combo effects. They have more utility so it feels more consistent to play and build them. The game is still in early access but the only thing I really have a problem with is the early game balance and action points balance. I noticed that the starting characters have too many movement cards. Sure they are important and you definitely want them to avoid some attacks but the starting lineup is not balanced imo. Maybe if movement granted draws or recycling points or combat effects like armor, it could make them better utility versus being a 50/50 thing where you need it or it ruins your draw. The second thing is, you start with only 3 ap so some cards that cost 2 don't feel that strong especially without a retain effect in the early game. It's unnecessarily hard to combo skills together since you draw so few cards and only have 3 ap most of the time. It's really easy to combo your lantern with certain units though. I know that there's an option to increase this in the settings but it doesn't change that the intended method of play is actually quite restrictive. Despite this, I find that the skills are really fun to figure out. Lastly, I think that the starter cards should get two upgrade paths so they could be worth upgrading with synergy in mind. They are typically good, but the problem is you already have to know what you are building right when you recruit your unit. It is a roguelike so trial and error is expected but I feel like part of the charm of roguelikes is the ability to craft your run on the fly but the units kits already feel like a premade deck. You either have the units or you don't. But that might change as I get farther in the game. The game is still very polished and well done even in early access. And for its price, it's an easy recommend. It's not as casual as many players would like it to be, but it's still a very good game.
its fun and the cycle is good at the start, not sure how it will be in long run but for sure worth the money and looks great as well as love the atmosphere and lore
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As We Descend








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