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来源 · Thinky Games Showcase 2026
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Echo Weaver

时间是你最宝贵的资源,唯有秘密能让你成长升级。畅玩这款知识型类银河战士恶魔城游戏,掌握正在崩解的时间循环。扮演最后一名织者,利用扭曲时间的异常,以所知所学打破循环。探索残存的一切,揭开谜团,完美驾驭循环。

2026年10月8日95% Steamwindows
Steam 提供试玩版下载试玩版 ↓页 演示 ↗打开Steam客户端安装demo

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平均统计时段 148小时
主要类型解谜
发售日期2026年10月8日
最新版本v1.0.0.61

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61 条评测统计数据: 2026年10月12日
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推荐英语
If you like hidden knowledge games like Tunic, Outer Wilds, or Animal Well, stop here and buy Echo Weaver! Echo Weaver expertly executes the "one more run" compulsion by rewarding you with knowledge on every reset. Exploration itself feels like a reward even when you aren't sure what your destination is, and the map…阅读全文收起

If you like hidden knowledge games like Tunic, Outer Wilds, or Animal Well, stop here and buy Echo Weaver! Echo Weaver expertly executes the "one more run" compulsion by rewarding you with knowledge on every reset. Exploration itself feels like a reward even when you aren't sure what your destination is, and the map provided on screen is no more important than the map you build in your head. I'm about 10 hours in game and not quite finished. It's a very ambitious game that invites you to learn about it so you can break it in all sorts of novel ways. The movement mechanics start simple but show their depth over time. Platforming challenges never reach the heightened difficulty of other Metroidvanias like Silksong or Guacamelee, but they are no less fun (and frankly, with time as a mechanic, it's merciful that none of the platforming requires too many retries). I've played on both PC and Steam Deck. There were a few bugs at launch, but the devs have already fixed most of the ones I ran into less than a week after launch.

推荐法语
Echo Weaver nous colle dans une boucle temporelle et le but c'est de la briser. je l'ai fait à ma manière: Alt+F4. Pas fier du tout, j'ai pas réussi à le finir à cause des soucis. Le plus fou, c'est que c'est pas un mauvais jeu, bien au contraire. [b]Les +[/b] [list] [*]Le concept "metroidbrainia": ce qui…阅读全文收起

Echo Weaver nous colle dans une boucle temporelle et le but c'est de la briser. je l'ai fait à ma manière: Alt+F4. Pas fier du tout, j'ai pas réussi à le finir à cause des soucis. Le plus fou, c'est que c'est pas un mauvais jeu, bien au contraire. [b]Les +[/b] [list] [*]Le concept "metroidbrainia": ce qui débloque la suite, c'est pas un objet mais tes connaissances. Ce que tu connais du jeu. Un code d'ascenseur, un raccourci planqué sous tes yeux depuis le début, ou une manip à faire pour débloquer une capacité [*]Les raccourcis: relancer un cycle te coûte moins de temps que de reprendre depuis un checkpoint dans la plupart des jeux. On aurait pas cru au début [*]Le temps comme monnaie: tu sacrifies des minutes pour te soigner ou acheter des cartes. Comme moi dans la vie qui sacrifie mon temps de sommeil pour jouer à des jeux [*]Les timings généreux: traverser la map en 5 secondes parait impossible et pourtant ça passe crème avec même du temps en rab' [*]Les pistes: en gros le journal qui t'aide à t'y retrouver dans cette enquête. Parce qu'au final, y'a très peu de combats. Tout l'intérêt c'est d'apprendre des choses, entrecoupé de quelques phases de plateformes plutôt simples [/list] [b]Les -[/b] [list] [*]Mais malheureusement, c'est pas toujours très clair. Je suis resté bloqué une heure sur une manip'. Je faisais ce qui était indiqué, ca produisait un effet, mais pas le bon. Le jeu désignait cette action à faire autrement que d'habitude [*]J'ai eu des bugs à la chaine: l'appui sur une touche qui envoie deux commandes, une caméra trop lente par moment, des softs locks dans le décor, des dialogues qui se relancent en boucle sans que je puisse en sortir… Même les bugs jouent la carte de la boucle temporelle. Marrant… mais pas trop [*]Redémarrer le jeu fait disparaitre le bug, mais au 4e-5e reboot forcé, j'étais plus dedans. Ca m'a coupé toute confiance que je pouvais avoir dans le jeu [*]Un début déroutant, mais une fois le prologue passé la magie opère [*]Quand des indications floues rencontrent des bugs, tu sais plus si c'est toi l'idiot ou le jeu qui est cassé [/list] L'idée est géniale et renouvelle le metroidvania. Quand ça marche, c'est un régal. Mais en l'état il lui faut un peu plus de clarté et des correctifs. Je laisse en positif quand même, après 2-3 patchs ça devrait aller pour profiter de cette belle expérience. Présentation en vidéo: https://youtu.be/E4z8pj3oyic

推荐葡萄牙语(巴西)
Em sua mecanica de Loop temporal, echo weaver se demonstra ser uma experiencia unica que pode me levar a uma historia insana que deve ser jogada do comeco ate o fim.阅读全文收起

Em sua mecanica de Loop temporal, echo weaver se demonstra ser uma experiencia unica que pode me levar a uma historia insana que deve ser jogada do comeco ate o fim.

更多的 9 已保存的评测
推荐英语
The final escape sequence is too obnoxious. I'm leaving the game here until full video walkthroughs are out, because I cannot figure out how to reach the end of the escape sequence. I reach a laser barrier and get stuck. I've done like 10 attemps and can't get it. This btw very much NOT being how escape sequences are…阅读全文收起

The final escape sequence is too obnoxious. I'm leaving the game here until full video walkthroughs are out, because I cannot figure out how to reach the end of the escape sequence. I reach a laser barrier and get stuck. I've done like 10 attemps and can't get it. This btw very much NOT being how escape sequences are meant to work, they're meant to be a tense, but straightforward cinematic setpiece. Especially when you have to do a not insignificant amount of busywork to even have a shot at the escape sequence. That rant over, this is overall a good game and a good time loop platformerer. I don't think it's a good metroidvania (just to clarify dev isn't claiming it is one) since it leans hard on the time loop aspect. You have all the abilities accessible from the beginning, you just don't have the knowledge - but if you figure it out earlier you can do it at any time. This is pretty cool, but the process of finding this out isn't particularly satisfying from a MV perspective. As a time loop it's pretty good. Not near the top I think, but I enjoy the genre. It's nice having actual real-time be an issue of time loop for once. It's interesting doing the various work to figure out new information and how you can explore. The game unfortunately does suffer a fair bit from poor communication of whether you can do something with current abilities or not - as well as poor background/foreground contrast. I once spent ages trying to progress just to find out the progression point was a door that I didn't see because it did not stand out from the background whatsoever. It's a fun game overall despite these issues. It controls well, no bugs that I experienced. Some mechanics could do with better explanation, but it's overall fun. If you like time loop games you'll probably have a good time with this. I probably won't ever replay this. I'll be waiting for that YT walkthrough to see the ending, because I've spent too many obnoxious attempts with that final run + escape sequence so even if I get told how I don't think I'm interested in doing it again.

推荐英语
I bought this on a recommendation from a friend and am loving it. Nothing is gated and everything is open to you, which can feel a little overwhelming at first, but the devs have created puzzles that challenge you while giving you the clues you need to discover the hidden tech of the game. You’re led to the answers…阅读全文收起

I bought this on a recommendation from a friend and am loving it. Nothing is gated and everything is open to you, which can feel a little overwhelming at first, but the devs have created puzzles that challenge you while giving you the clues you need to discover the hidden tech of the game. You’re led to the answers through brilliantly-designed puzzles and encouraged to experiment. Sequence-breaking is a feature, not a bug. I hope this one wins lots of awards.

推荐英语
AMAZING game that scrathes the itch Outer WIlds left me longing for, while being set in my favourite genre, a metroidvania with great movement and art direction. It is a bit buggy and unpolished in areas, and the writing isn't the best sometimes, but I think future patches are going to improve the game a lot. The…阅读全文收起

AMAZING game that scrathes the itch Outer WIlds left me longing for, while being set in my favourite genre, a metroidvania with great movement and art direction. It is a bit buggy and unpolished in areas, and the writing isn't the best sometimes, but I think future patches are going to improve the game a lot. The combat is very basic and I did find myself wishing for more combat oppurtunities, but If you're coming for the time loop shenanigans, clever knoledge gates, interesting world building, and fun movement it's worth every penny :)

推荐英语
This game is both amazing and frustrating and opaque at times. The art is great, the writing was fun and engaging for me, and the platforming was surprisingly good (99% of the time). But it's also an Outer Wilds style puzzle game so beware if you're looking for a more traditional metroidvania. But if you're…阅读全文收起

This game is both amazing and frustrating and opaque at times. The art is great, the writing was fun and engaging for me, and the platforming was surprisingly good (99% of the time). But it's also an Outer Wilds style puzzle game so beware if you're looking for a more traditional metroidvania. But if you're looking for a really unique (and sometimes confusing) experience, i highly recommend this game.

推荐简体中文
我还以为是Ekko Weaver呢,轮回333次终于找到完美的世界线,真是太好玩了!今年最好的类银之一,个人感觉已经是神作了。时间循环和知识锁的设计非常棒,我平时极其讨厌重复的工作,但这个游戏却能让我为了更好的结局不断反复尝试,欲罢不能,玩到晚上都失眠了,脑子里一直在想应该怎么操作才能在尽可能短的时间里拯救所有人阅读全文收起

我还以为是Ekko Weaver呢,轮回333次终于找到完美的世界线,真是太好玩了!今年最好的类银之一,个人感觉已经是神作了。时间循环和知识锁的设计非常棒,我平时极其讨厌重复的工作,但这个游戏却能让我为了更好的结局不断反复尝试,欲罢不能,玩到晚上都失眠了,脑子里一直在想应该怎么操作才能在尽可能短的时间里拯救所有人

推荐简体中文
非常好的时间循环知识锁银河城,其实完全不用担心时间不够用,时间容错做得很友好阅读全文收起

非常好的时间循环知识锁银河城,其实完全不用担心时间不够用,时间容错做得很友好

推荐简体中文
[quote] [h1]死一次不白死:《Echo Weaver》把每次循环都变成下一轮筹码[/h1] 《Echo Weaver》是一款时间循环题材的类银河战士恶魔城游戏。本作最特别的地方,是把“时间”从背景设定变成了你真正要消耗的东西,把时间就是金钱具象化了。你扮演最后一名织者,被丢进一个正在崩解的时间循环里。这里不是靠刷怪就能变强,真正让你往前走的,是你对世界的理解。尽可能多的在这次循环探索里探索获得更多的线索解锁更多的捷径,这样你下一次循环就能走得更远。 和你绑定的是一把叫“织刃”的异星武器,长得很像忍者的手里剑,它不只是砍东西的工具,还能扭曲现实(特定的点位上传送至武器所在位置),让你用一些不太讲理的方式绕过障碍,比如一…阅读全文收起

[quote] [h1]死一次不白死:《Echo Weaver》把每次循环都变成下一轮筹码[/h1] 《Echo Weaver》是一款时间循环题材的类银河战士恶魔城游戏。本作最特别的地方,是把“时间”从背景设定变成了你真正要消耗的东西,把时间就是金钱具象化了。你扮演最后一名织者,被丢进一个正在崩解的时间循环里。这里不是靠刷怪就能变强,真正让你往前走的,是你对世界的理解。尽可能多的在这次循环探索里探索获得更多的线索解锁更多的捷径,这样你下一次循环就能走得更远。 和你绑定的是一把叫“织刃”的异星武器,长得很像忍者的手里剑,它不只是砍东西的工具,还能扭曲现实(特定的点位上传送至武器所在位置),让你用一些不太讲理的方式绕过障碍,比如一些看似无解的死路,你沿着最远端投掷武器,然后在利用周围的传送点传送到武器的位置,你会发现另一片不一样的天空。更有意思的是,无尽循环本身就是训练场。死一次、重置一次,并不等于白费,上一轮得到的道具、解锁的捷径以及获得的能力会变成下一轮的筹码。有些路第一次看是死路,后来才明白那是隐藏捷径;有些谜题当时解不开,回头才发现线索早就摆在那里。能不能破解织刃支离破碎的本质,靠的不只是手速,更是玩家们充满智慧的脑子。 在游戏中你有两个需要关注的槽,一个是血条,一个是时间条,两个任意一个归零这次循环就结束(也可以主动结束)。血条可以通过消耗时间条来回复,时间条可以通过捡散落在各处的时间水晶来补充上限,上限会满,满了就拾取不了水晶了,只能等到时间消耗殆尽重启轮回。 https://steamcommunity.com/sharedfiles/filedetails/?id=3816376109 时间条除了拿来回血,还可以找“扎拉蒙杜斯”用时间换取地图图纸,他会把隐秘的角落给你从地图上标出来,如果卡关了不知道怎么推进可以去找他试试。 循环里也不是只有你一个人。幸存者在反抗那些想扼杀美好未来的人。你会遇到一只带你穿过断壁残垣的甩披萨猫,还有各种外形和性格各异的NPC。他们不是背景板,他们和你一样被困住,有的NPC对话会给你说说世界观,而有的NPC会给你安排任务,给你一个意想不到的惊喜。 https://steamcommunity.com/sharedfiles/filedetails/?id=3816376184 隐藏元素本作也有,虽然时间不等人,建议还是多用闪避滚一滚,多看看周遭环境,因为有的机关提示不明显或者没有提示,很容易你就错过了收集要素(比如有一个区域台阶很高,需要用武器把管道口打坏放水下来才能到达,但是这个管道口没有高亮也没有任何提示)。 https://steamcommunity.com/sharedfiles/filedetails/?id=3816376139 有的区域还有竞速挑战,完成会给予奖励。 总之,本作把“秘密即成长”说得挺实在。不是让你变强后碾过去,而是让你变懂之后,终于走出去。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote] [/quote]

推荐简体中文
非常好的时间循环+知识锁的佳作。 作为后辈,免不了和诸如星际拓荒、奥特罗斯等同样架构的作品比较,本作比较突出的特点是循环中获得新能力,开启的新区域,是每个循环开始都可以立即重新获得、重返之前的区域的,避免了此类作品的一大痛点的出现:重复的游戏过程,奥特罗斯每次循环开始时,一小段的四五个场景重复跑图就反复出现在差评中了。但是这并不意味地图利用率不高,在此基础上也同样用新能力完成了地图复用[spoiler] 要运输某个物品的时候,必须放下飞镖相关的能力来进行运输…阅读全文收起

非常好的时间循环+知识锁的佳作。 作为后辈,免不了和诸如星际拓荒、奥特罗斯等同样架构的作品比较,本作比较突出的特点是循环中获得新能力,开启的新区域,是每个循环开始都可以立即重新获得、重返之前的区域的,避免了此类作品的一大痛点的出现:重复的游戏过程,奥特罗斯每次循环开始时,一小段的四五个场景重复跑图就反复出现在差评中了。但是这并不意味地图利用率不高,在此基础上也同样用新能力完成了地图复用[spoiler] 要运输某个物品的时候,必须放下飞镖相关的能力来进行运输 [/spoiler]。但也带来了新的问题,太多的捷径并没有很好的标记出通往何方,除了[spoiler]书本通向大教堂相关的位置;海洋中的相对传送和位置与地图位置相关,比较好记 [/spoiler]之外,出生点的十多个可用捷径的通向位置完全依靠记忆,地图上并没有相关捷径标记,在需要重返之前去过的区域时,寻找“到底哪条捷径是去之前这个地方”成了一大问题。 再来聊聊能力,本作的知识锁分为操作相关能力和文本相关能力两大类,文本相关能力可以说是循循善诱,基本没有卡关的地方,很少会有理解的歧义出现,最经典的例子是[spoiler] (电梯密码之塔)(量子之塔),一步步诱导玩家明白密码的输入逻辑,见到密码图案就知道密码是什么,一劳永逸的解决需要背密码的问题[/spoiler];操作相关能力是用一定逻辑按下按键触发能力,例如[spoiler]抓钩,跳起后按交互;获取冲击,获得石头后按回血;飞镖抓取,扔出飞镖后抓钩;飞镖发光,向上轻击扔出飞镖后抓取,飞镖停在空中,再下冲[/spoiler],相较之下问题就比较突出,因为能力基本全开放,所以一些操作简单的能力会不小心按出来,从而跳关,一些地图比较复杂的地方,会有“哪条是正路哪条是支线”的困扰,例如[spoiler]水房的最右侧的交互和钩锁抓取点太近了,很容易误触后跳关;解锁冲击,急着回血时容易按出来,但额外血量帮忙掩藏了冲刺能力,我其实没有发现,只当是额外回复[/spoiler];而操作过于复杂,则会有“到底是我理解错了,还是操作时机不对”的问题,例如[spoiler]飞镖发光,需要1向上【轻击】扔出飞镖2在飞镖飞出一小段后抓取,飞镖会停在脚下3向下冲刺,我在1一直使用【重击】,致使在能力教程关里卡住,同时2这个需要飞出一段的操作,使得复现这个能力的成功率也不高,按快了飞镖就不会停在空中而是返回手上了[/spoiler]。但这种两难问题也没有很好的解决方案,相对来说,能卡住玩家的部分很少了。 再聊聊关卡,本作地图是经典的树状结构地图,几根主枝上面分出几条小支线地图,较少的回环结构,比较偏向一本道,主要的设计思路是考验玩家是否理解如何应用能力。有几点优化需要指出,钥匙与对应门锁的对应关系并不明显,有些区域拿了钥匙会找错门;摄像头在反走跑酷地图时乱跑,会出现需要在视野外盲跳的情况 最后谈谈人性化设计,地图有地图商人卖地图和隐藏地图,跑图也会自动绘制;地图标点是采用图标;隐藏位置会在获取某个能力后有提示;任务追踪很好,重要信息的获取和归纳都有记录;已获得的密码会显示在锁旁边;总体而言符合现代玩家的操作习惯。

推荐葡萄牙语(巴西)
Muito bom, joguei meia hora e queria jogar mais. Mecânica boa, ritmo legal, história envolvente e o jogo consegue prender a gente muito rápido. Estou louco para continuar jogando mais e mais.阅读全文收起

Muito bom, joguei meia hora e queria jogar mais. Mecânica boa, ritmo legal, história envolvente e o jogo consegue prender a gente muito rápido. Estou louco para continuar jogando mais e mais.

关于数据与评分

显示的已保存样本: 12. 这并非完整的评测集或代表性样本;不用于重新计算 Steam 百分比。

Steam 推荐率及评测与 ggpick 内部评分分开显示。

内部指数: 86.4/100. 考虑了样本量;这不是 Steam 上的百分比数据。

95% 好评,占 61 条 Steam 评测 · 排名考虑样本量; Steam 百分比不变

玩家评测随时间的变化情况
改变 · 7 天—— 新评论
速度 · 7天10/天可用历史记录中的平均增长率
评级历史最多 48 个最近测量值

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