ggpick

截图和视频

9
Steam · Tidy Up The Royal Armory - Announcement Trailer
RU−10%

Tidy Up the Royal Armory

王室将在时隔20年后首次检查皇家军械库,而其中19年你都在假装没看见这片混乱。在忠犬Marshmallow的陪伴下,将多达4318件全部由人工建模的物品送回正确的武器架,享受温馨惬意的奇幻整理体验。

2026年10月8日69% Steamwindows

关键细节

类型游戏
发售日期2026年10月8日
Steam 评测69% · 29
可用性Small-Games?RuTracker?

热门 Mod

按 Steam 创意工坊订阅量排名 · 基于我们已收录的目录

已收录的 Mod: 0

该游戏的目录正在填充中。 请在原始平台上浏览可用 Mod。

类似游戏

按类型、机制和模式 · 8 / 200

所有类似游戏 · 200 →
出版历史

官方 Steam 日期和其他来源的观察结果。同一版本的多个确认被合并。

收集独立确认1 确认书 · 1 出版团体
01

正式挂牌

100%

官方日期和列表由 Steam 确认。

02

场景/P2P公告

等待确认

目前的消息来源并未确认 Scene/P2P 公告。

时间未知
03

重新包装

等待确认

目前消息来源尚未确认重新包装。

时间未知
04

目录出版物

等待确认

目前的 Small-Games 和 RuTracker 观测结果并未证实已发表。

时间未知
来自 Steam 的评测

玩家评价

Steam 推荐率及评测与 ggpick 内部评分分开显示。

Steam 上的所有评测 ↗
所有 Steam 评测69%29 条评测统计数据: 2026年10月13日
最新已验证 Steam 评测概览69%29 条评测统计数据: 2026年10月13日
评测如何影响评分

内部指数: 50.8/100. 考虑了样本量;这不是 Steam 上的百分比数据。

69% 好评,占 29 条 Steam 评测 · 排名考虑样本量; Steam 百分比不变 · 小样本:分数尚未稳定

显示的已保存样本: 12. 这并非完整的评测集或代表性样本;不用于重新计算 Steam 百分比。

推荐2026年10月11日

Really fun and relaxing game! There's something oddly satisfying about organizing and getting everything in the right place. Love the medieval theme and all the little details. And of course, Marshmallow is absolutely adorable and makes the whole experience even better! It's simple, addictive, and a great way to unwind. Definitely recommend giving it a try!

推荐2026年10月11日

Did not intend to play for the whole day but here we are at 8.30 at night. theres no cleaning done in the house and my ass is sore, but at least the armoury is tidy lol -addictive -annoyingly addictive -satisfying -couldn't stop playing -5 stars Well done!

推荐2026年10月11日

I really enjoy the style and graphics. Easily playable. Nice sound effects too!

推荐2026年10月11日

Finished the first level. The game so far is really chill. From the mechanics, the reposing music and Marshmallow, can't wait to see the rest of the game

推荐2026年10月11日

Really fun cozy game that has me hooked, A great variety of items and Marshmallow is a nice addition to the game. My only issue with it that you end up with like 1000 skill points you can't do anything with by the end of the level. Having something to do with the points to reduce skill cooldowns would be nice.

推荐2026年10月11日

I love the theme! A lot has improved with the last patch, specially the collisions, which were annoying me before.

更多的 6 已保存的评测
推荐2026年10月10日

I like it, casual-feeling. Still feels like there's some bugs upon re-loading and doesn't tell you about the fixtures (statues) to put back before you 'finish'. Only true issue I have that makes gameplay bad for me so far is that for some reason I get motion sickness. It might just be a me thing or a settings thing.

推荐2026年10月10日

第一关矮人雕像多出来一个,痛苦

推荐2026年10月10日

A very chill time tidying rooms, would highly recommend!

不推荐2026年10月10日

在操作优化完之前,我不推荐这个游戏,除非真的没有同品游戏可玩。 刚进游戏就给我个下马威,让我选择要不要维持一些原定的游戏相关选项。我还没改语言呢。我还得开翻译看看什么情况。你好歹把这种东西设置在选择关卡之后再弹出啊。 进入关卡之后的教程里,有一些地方还没翻译成中文(物品标志的名称),但是因为标志也能看懂,所以还算无伤大雅。 明明作为整理游戏,结果物品的选取是一雷坑。“拿取物品”有就近原则,瞄准空地也能选中旁边的东西,但是如果你想选堆叠的物品中最下面的那个,那么你就得和机制搏斗,因为人家想要你拿最上面的。你瞄准的物品和其他物品离得近的时候,你还有很大可能选中旁边的东西,而不是你想要拿的那个。 放置物品时的预估位置光标提醒有的时候还会位移,根本不在你准星瞄准的地方,而且如果你仍然放置,那么物品也会出现在位移之后的地方。我从武器架里扣出穿模的法杖的时候很狼狈。 把东西放高处的架子上的时候更灾难,用准星瞄准的话,你没法主动选择后排位置,因为离你更近的前排空着。前排放满了想往后放,结果准星选中的是前排物品,提示你这个可以拿取。我站高架侧面,想瞄准后排,结果因为侧面有并排的很近的高架,所以光标提示我可以放隔壁这里。这是我想要放的地方吗。 不过,这个是我9号的体验,目前优化了一点点,地面上的物品方便拿了——只有一点点方便,东西太近的话,你还是得和选取机制进行搏斗。玩到后面其实也能利用这个选中机制来游玩,你瞄着空白的墙面,它就会自动帮你选择附近的空位了。(但这会不会有点苦中作乐了。这个游戏的准星是摆设吗。) 如果不是🐕很可爱,我的怨气会比现在深很多。

推荐2026年10月10日

(reviewed in the middle of playing the third level) (I also never played with monsters on so I cannot review that aspect of it) Firstly two major points. MASSIVE props to the developer for not just asking for bug reports on the forums but actually responding and patching as quick as they can. So many devs go quiet after a release and let the bug reports pile up and it's a huge thing to see a developer actively going "Oh damn, I'll go fix that quickly" and then having a patch out within hours, great work! Secondly, despite No Skill runs being how I prefer to play many games I do appreciate there not being an achievement for it here, as you feel semi forced into playing it that way first for the achievement and that can definitely feel draining when you begin doing larger levels. When the Tidy Up genre started booming I saw this and bookmarked it immediately because I'm a nut for mediev…

阅读完整保存的评测

(reviewed in the middle of playing the third level) (I also never played with monsters on so I cannot review that aspect of it) Firstly two major points. MASSIVE props to the developer for not just asking for bug reports on the forums but actually responding and patching as quick as they can. So many devs go quiet after a release and let the bug reports pile up and it's a huge thing to see a developer actively going "Oh damn, I'll go fix that quickly" and then having a patch out within hours, great work! Secondly, despite No Skill runs being how I prefer to play many games I do appreciate there not being an achievement for it here, as you feel semi forced into playing it that way first for the achievement and that can definitely feel draining when you begin doing larger levels. When the Tidy Up genre started booming I saw this and bookmarked it immediately because I'm a nut for medieval weapons and fantasy genre stuff. And this really does deliver! Each room feels like you're in some part of a dwarven hold, sorting trophies in some armoury. It's a great feeling, though I do wish there was more variety. The little tutorial space had this fun mezzanine section that you had to navigate up and down and it's a bit dissapointing to have the other levels so far all be just big rooms. I would adore like a two-levelled area with the weapons on the ground floor and the shelves on a walkway surrounding the edges on the second floor or something. I also love the inclusion of the dog. Tidy Up games can often feel lonely as you move around these empty spaces, and having a dog there as movement and noise really helps mitigate that aspect. My only real complaint is that I never really had a point of organically using the dog unless something went wrong. Having both Highlight and Auto-Gather on cooldown and looking for that last piece, or having it stuck in the floor or a wall was really the only time I used the dogs ability actively, and that's mitigated by the mid game when you have both those abilities maxed out so the highlight lasts for ages. I'm willing to concede this is absolutely a me problem and not a problem with the game though, as I zone out hardcore when playing these kinds of games and just do the basic gameplay loop. Honestly the only realy problem I have with Marshmallow is that the level ups for him seem to be per level as opposed to global, and I doubt I'm ever going to use him enough to see max level abilities on any one level except maybe the big 4K one. On the subject of Auto-Gather, I do appreciate that you didn't go the usual route of having it become incredibly overpowered with a short cooldown. You get to do it once, and then in the time it has a cooldown you get like two to three Highlight abilities in when they're both max level, allowing you to always keep moving with very little idle downtime. Just Highlight Gather Place Highlight Gather Place Highlight Gather Place Auto-Gather Place on repeat, it's very zen as you fall into the rhythm of it. And with there being plenty of skill points given out you max both the Highlight and Auto-Gather abilites pretty fast allowing you to rapidly get into that flow state that the Tidy Up genre thrives on. I really only have three problems with the game worth mentioning. First is please let us hold down buttons to do things. Both rapidly placing or throwing items gets annoying for me since I have a loud keyboard and it'd be nice to just hold a button down. Secondly is that I would love to see the God Weapon perks listed somewhere. I often do them when in a flow state so miss reading what is actually said in the popup. Having them listed in their own tab in the Tab menu or at the bottom of the spell list would be a huge help for those of us who are either slow readers or just unobservant. Thirdly is that while the diversity of items is great to see (especially in the shields, though LORD having them all named "shield" was annoying until I began memorising what patterns

不推荐2026年10月10日

Unfortunately I'm going to have to leave a negative review due to [b]bugs/glitches[/b] and [b]undisclosed generative ai usage[/b]. Which is a shame, since I really liked the concept. As it stands right now, I can't recommend purchasing the game in the state that it's currently in. The game is glitchy and handles in a weird way that I can't quite describe, certain items look too similar to one another, placement can be buggy, the game feels like it's lacking in abilities for the player & Marshmallow gets stuck under your feet like a real dog does. [i]As someone who's owned both cats and dogs who do the same thing, I'd rather not deal with that annoyance in games.[/i] Also despite claiming everything has been "handmade by humans" in the games description, I'm 99% certain that the background used for the Steam Page Thumbnail, which also doubles as the logo for the steam library, has eith…

阅读完整保存的评测

Unfortunately I'm going to have to leave a negative review due to [b]bugs/glitches[/b] and [b]undisclosed generative ai usage[/b]. Which is a shame, since I really liked the concept. As it stands right now, I can't recommend purchasing the game in the state that it's currently in. The game is glitchy and handles in a weird way that I can't quite describe, certain items look too similar to one another, placement can be buggy, the game feels like it's lacking in abilities for the player & Marshmallow gets stuck under your feet like a real dog does. [i]As someone who's owned both cats and dogs who do the same thing, I'd rather not deal with that annoyance in games.[/i] Also despite claiming everything has been "handmade by humans" in the games description, I'm 99% certain that the background used for the Steam Page Thumbnail, which also doubles as the logo for the steam library, has either been ai generated or has been "modified/fixed" with generative ai. You can't see it very well in the thumbnail for the steam page since it's much smaller, but it's very obvious in the steam library logo for the game that a lot of the staffs are supposed to match up with eachother but the closer they get to the foreground the iron spikes on the top stop matching up despite clearly being the same item. The further into the background they go, the staffs start turning into these weird amalgams of staff and spear. There's also a very noticeable example of "detail bleed" on the right hand side of the logo with one of the staffs where the ai didn't know what it was trying to do/replicate and the gold metal that encases the purple orb weirdly breaks and almost "flowers" out in a way that isn't present in ANY of the other staffs in the image. It's the first staff after the line of spears for those who want to look for it. The longer you look at it, the more obvious it becomes that generative ai was used. As there's "bleeding" on a lot of the staff heads where either the gold metal starts to look like it's "melting" or the purple orbs start popping out weirdly or straight up start merging with the heads next to them with no lineart distinction. This is not simple artist error, this is detail bleed that occurs when generative ai gets confused on what its doing for "art" detailing and then starts making stuff up to compensate and as an artist myself this discovery was insanely disappointing considering the whole point I purchased this game was because of the claim that there was NO generative ai usage!! There is an abundance of these games popping up on steam now, which I personally have no issue with since I actually discovered I really like this genre of game. But because there's so much generative ai slop in a lot of them I'm incredibly picky with what I spend my money on. Of the cleaning/organising games I've purchased so far, this has been the second one I've backed out on, and that [i]sucks[/i]. Depending on how the games bugs/glitches are fixed and the how the devs address the rather blatant gen ai thumbnail/logo, I [i]MIGHT[/i] come back to it. But this has really soured my opinion and if it turns out the devs HAVE lied about no gen ai being used, I likely won't. Because then it just poses the question of what else they've lied about. Either be up front and honest with your consumers about using Generative AI like you're supposed to do per steams rules, or don't use it at all. You can't have your cake and eat it too.

玩家评测随时间的变化情况
改变 · 7 天—— 新评论
速度 · 7天5/天可用历史记录中的平均增长率
评级历史最多 48 个最近测量值

类型与特色

所有标签 →

玩家攻略

来自 ggpick 成员的提示和演练。

编写攻略 →

正在加载攻略...

ggpick 玩家评分

ggpick 会员对游戏进行评分,范围为 1 到 10。这些评分与商店分数无关。

正在加载评级...

评论

在 ggpick 上讨论这个游戏。

正在检查登录...

正在加载评论...

出版物和版本

每原始页一行。同一出版物的重复信号被合并。

Steam News更新
Patch for Shield Hall map

Tidy Up the Royal Armory

Windows
来源链接不可用
Steam News更新
Old build uploaded - Please Update your game for the correct build

Tidy Up the Royal Armory

Windows
来源链接不可用
RELEASE HISTORY

发布日期如何更改

记录观察的时间线,保留月份、季度和 TBA,而无需发明确切的日期。

所有延误 →
措辞发生变化8 Oct, 2026之前: 8 окт. 2026 г.
措辞发生变化8 окт. 2026 г.之前: 8 Oct, 2026
措辞发生变化8 Oct, 2026之前: 8 окт. 2026 г.
措辞发生变化8 окт. 2026 г.之前: 8 Oct, 2026
公布日期8 Oct, 2026
STEAM DEEP DATA

Steam 上市详情

当详细信息发生变化时,会保存 AppDetails 快照:要求、DLC、软件包、成就、控制器支持、年龄评级​​和支持。

4 快照 · 4小时前
2DLC
0演示
1package options
12成就
—Metacritic
0建议
控制器full
年龄分级无限制
平台windows
支持https://discord.gg/bQbNSUPgT
PC
最低限度
  • ОС: Windows 10
  • Процессор: i3
  • Оперативная память: 8 GB ОЗУ
  • Видеокарта: Integrated Graphics
  • Место на диске: 6 GB
受到推崇的
  • Рекомендованные:
  • ОС: Windows 11
  • Процессор: I5
  • Оперативная память: 8 GB ОЗУ
  • Место на диске: 6 GB
MAC
最低限度
  • ОС: Os X
  • Процессор: Intel
  • Оперативная память: 8 GB ОЗУ
  • Место на диске: 1 GB
受到推崇的
  • Рекомендованные:
  • ОС: Os X
  • Процессор: Intel
  • Оперативная память: 8 GB ОЗУ
  • Место на диске: 1 GB
最新的蒸汽变化
dlc
achievements
package_groups
price_overview
release_date
requirements
Esc
游戏搜索标题、标签或热门游戏