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Touhou Gensokyo Defense

An auto-battle roguelike defense set in Gensokyo. Field up to five Touhou heroines, choose where each one stands, and the danmaku flies on its own. Every level-up pauses the fight for three cards that reshape your build. Beat a boss and she joins you. Forty stages.

英文简介
2026年10月7日0% Steamwindows

关键细节

ggpick 玩家评分

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ggpick 会员对游戏进行评分,范围为 1 到 10。这些评分与商店分数无关。

Steam 每日评测

≈ 0.6

评测数量增长

平均统计时段 80小时
主要类型策略
发售日期2026年10月7日

玩家评价

Steam 评分与原文评测。

Steam 上的所有评测 ↗
0%推荐

全部时间

5 条评测统计数据: 2026年10月13日
—

近期评测

统计数据尚未加载
不推荐简体中文
像是AI全流程制作的游戏,就是完全的AI换皮游戏,就连BGM都不是东方曲阅读全文收起

像是AI全流程制作的游戏,就是完全的AI换皮游戏,就连BGM都不是东方曲

不推荐英语
All the text, visuals, sprite, coding in the game are AI generated. The structure of the upgrade screen seems extremely formulaic and does not attempt to seperate different characters' playstyles from each other. The AI Generated Disclosure for this game states that it was only used to create the user interface…阅读全文收起

All the text, visuals, sprite, coding in the game are AI generated. The structure of the upgrade screen seems extremely formulaic and does not attempt to seperate different characters' playstyles from each other. The AI Generated Disclosure for this game states that it was only used to create the user interface assets, which is extremely misleading. Without exaggeration, this entire game is AI generated. Decision making is not essential to the core gameplay because of how enemy health compounds in later stages of the game. In early stages, you can click on any option and it will just clear the stage for you no matter what you choose. In later stages, the enemies become damage sponges and there are little to no meaningful decisions you can actually make that have an actual impact on the gameplay. The only solution to this is to return to previous stages to sit there and watch the same thing over and over again while clicking on whatever pops up like your screen like you're trying to swat a fly that keeps pausing your game. The gameplay also lacks any real depth, and is just a time sink, where the entire gameplay is just watching a long video where you have to click on meaningless pop-ups (the "upgrades") to continue watching the AI generated footage. This is how I would improve the game: Delete it. There is no way to improve the without fundamentally changing the entire core identity of the game in terms of it's mechanics and progression. This game uses the Touhou franchise name to attract fans of the series to play some straight ♥♥♥♥♥♥♥♥, and is extremely disrespectful to creators in the Touhou community which have actually spent time and effort to create art and games out of love for the series.

不推荐简体中文
不好玩,不要买,一局游戏时间又臭又长,奖励获取的金币和升级所需完全不成正比,第六关开始堆血量变得越来越严重,想多开一关不知道要刷多久前几道关卡阅读全文收起

不好玩,不要买,一局游戏时间又臭又长,奖励获取的金币和升级所需完全不成正比,第六关开始堆血量变得越来越严重,想多开一关不知道要刷多久前几道关卡

更多的 1 已保存的评测
不推荐简体中文
避雷垃圾游戏,雷点如下: 1. 一把时间长的要死,一局平均六七分钟。 2.游戏内容就是挂机看ai美术东方人物小人打ai复制人怪海,过一会点一下升级角色数值打更多低质量怪海。 3.有一堆傻逼局外成长 4.汉化都没汉化全,出现莫名其妙的韩文(默认英文主页就有韩文就初见端倪了 5.全是数值增减没操作也没战术,没有更多增加随机性的变量 6.没有灵乌路空 第一次退款游戏,给我干出幸福者退款了,顺便差评一下阅读全文收起

避雷垃圾游戏,雷点如下: 1. 一把时间长的要死,一局平均六七分钟。 2.游戏内容就是挂机看ai美术东方人物小人打ai复制人怪海,过一会点一下升级角色数值打更多低质量怪海。 3.有一堆傻逼局外成长 4.汉化都没汉化全,出现莫名其妙的韩文(默认英文主页就有韩文就初见端倪了 5.全是数值增减没操作也没战术,没有更多增加随机性的变量 6.没有灵乌路空 第一次退款游戏,给我干出幸福者退款了,顺便差评一下

关于数据与评分

显示的已保存样本: 4. 这并非完整的评测集或代表性样本;不用于重新计算 Steam 百分比。

Steam 推荐率及评测与 ggpick 内部评分分开显示。

内部指数: 0/100. 考虑了样本量;这不是 Steam 上的百分比数据。

0% 好评,占 5 条 Steam 评测 · 排名考虑样本量; Steam 百分比不变 · 小样本:分数尚未稳定

玩家评测随时间的变化情况
改变 · 7 天—— 新评论
速度 · 80 H1/天可用历史记录中的平均增长率
评级历史最多 48 个最近测量值

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