ggpick

截图和视频

7
gameplay

Worm In Winter

Worm adventure continues in winter themed land. Avoid traps and collect stars in this third person walking adventure game and avoid traps

英文简介
发售日期
2026年10月9日
Steam 评测
75%
平台
Windows

关键细节

ggpick 玩家评分

正在加载评级...

ggpick 会员对游戏进行评分,范围为 1 到 10。这些评分与商店分数无关。

Steam 每日评测

≈ 0.6

评测数量增长

平均统计时段 157小时

系统需求

Windows · 数据来自 Steam 游戏页面

最低配置

64-разрядные процессор и операционная система
ОС
windows 10
Процессор
i5
Оперативная память
2 GB ОЗУ
Видеокарта
nvidia 1000
DirectX
версии 9.0
Место на диске
2 GB
Звуковая карта
directx 9

系统需求按 Steam 发布的原文显示,语言为俄语。

玩家评价

Steam 评分与原文评测。

Steam 上的所有评测 ↗
75%推荐

全部时间

4 条评测统计数据: 2026年10月13日
—

近期评测

统计数据尚未加载
推荐英语
Worm In Winter is a charmingly unconventional indie adventure that transforms a simple collectible hunt into a winter-themed obstacle course. Developed by Valkeala Software and Kendall Studios, with Valkeala Software handling publishing duties, the game places players in control of a small worm exploring a snowy…阅读全文收起

Worm In Winter is a charmingly unconventional indie adventure that transforms a simple collectible hunt into a winter-themed obstacle course. Developed by Valkeala Software and Kendall Studios, with Valkeala Software handling publishing duties, the game places players in control of a small worm exploring a snowy landscape filled with dangerous traps, rotating mechanisms, and hidden collectibles. Its combination of third-person exploration, light platforming, and environmental navigation creates an experience designed around straightforward objectives rather than complicated systems. Although its unusual protagonist provides some personality, the adventure remains relatively modest in scope, appealing primarily to players who appreciate short, accessible games with clear completion goals. The central premise revolves around collecting eight stars scattered throughout a hazardous winter environment. There is little emphasis on traditional storytelling, character relationships, or narrative progression. Instead, the journey unfolds through exploration and the challenge of reaching difficult locations. This minimalist structure allows players to concentrate on movement and discovery without being interrupted by lengthy conversations or elaborate cutscenes. However, the absence of a substantial narrative also means that the experience relies heavily on its gameplay mechanics to maintain interest. Players seeking an emotionally engaging story or a richly developed fictional world may find the adventure rather basic. Gameplay combines elements of walking simulators and three-dimensional platformers, requiring players to navigate platforms while avoiding spikes and rotating obstacles. The third-person perspective provides a view of the surrounding environment, making it easier to observe hazards and plan movements. Success depends on understanding obstacle patterns, maintaining awareness of the terrain, and approaching dangerous sections carefully. The rotating mechanisms introduce a timing component that distinguishes the experience from simple exploration games. While these challenges have the potential to provide satisfying moments of accomplishment, their effectiveness depends on responsive controls and reliable collision detection. The advertised mechanics are relatively conventional, and the limited variety of hazards could make repeated encounters feel predictable. One notable feature is the open environment, which encourages players to search beyond the most obvious routes. Rather than relying entirely on linear progression, the game invites exploration of its snowy surroundings in pursuit of hidden stars. This design provides a degree of freedom and gives players a reason to investigate platforms and structures that might otherwise seem unimportant. Nevertheless, the open-world concept should be understood within the context of a compact independent production. It does not promise an expansive landscape filled with complex missions, elaborate environmental puzzles, or extensive optional activities. Its exploration is primarily centered on locating collectibles and overcoming obstacles. The checkpoint system is a welcome addition that makes the experience more forgiving. Whenever the worm encounters a deadly hazard, it can respawn at the most recently activated checkpoint rather than restarting the entire adventure. This encourages experimentation and reduces the frustration associated with difficult platforming sections. Players can gradually learn the timing of rotating traps without losing excessive progress. Such a system is especially appropriate for a casual adventure where the objective is enjoyment rather than punishing difficulty. However, the balance between challenge and accessibility will depend on checkpoint placement and the consistency of the movement mechanics. Collecting all eight stars also provides an achievement-oriented incentive. Each collectible contributes toward Steam achievement progression, offe

推荐简体中文
有成就 没中文 没云存档 冬日蠕虫 故事: 蠕虫的冒险迎来全新篇章。现在蠕虫的任务是在这片冬日主题的土地上收集星星。冬日之地遍布尖刺、旋转机关等陷阱。在这款第三人称步行冒险游戏中,玩家操控的蠕虫需要找到8颗星星,解锁Steam成就。游戏设有存档点,一旦角色死亡,会在最近的存档点重生。你能否避开所有陷阱,找到全部隐藏星星? 特色: 充满旋转物件与平台的开放世界 冬日主题场景 收集8颗星星即可解锁Steam成就 存档点机制 短篇第三人称平台模拟游戏阅读全文收起

有成就 没中文 没云存档 冬日蠕虫 故事: 蠕虫的冒险迎来全新篇章。现在蠕虫的任务是在这片冬日主题的土地上收集星星。冬日之地遍布尖刺、旋转机关等陷阱。在这款第三人称步行冒险游戏中,玩家操控的蠕虫需要找到8颗星星,解锁Steam成就。游戏设有存档点,一旦角色死亡,会在最近的存档点重生。你能否避开所有陷阱,找到全部隐藏星星? 特色: 充满旋转物件与平台的开放世界 冬日主题场景 收集8颗星星即可解锁Steam成就 存档点机制 短篇第三人称平台模拟游戏

不推荐英语
This game is truly ♥♥♥♥♥♥♥♥, just walked around aimlessly for 15 minutes listening to this scary ass music.阅读全文收起

This game is truly ♥♥♥♥♥♥♥♥, just walked around aimlessly for 15 minutes listening to this scary ass music.

更多的 1 已保存的评测
推荐英语
Nice and easy paced adventure. Easy Achievements, 100% / ~10min.阅读全文收起

Nice and easy paced adventure. Easy Achievements, 100% / ~10min.

关于数据与评分

显示的已保存样本: 4. 这并非完整的评测集或代表性样本;不用于重新计算 Steam 百分比。

Steam 推荐率及评测与 ggpick 内部评分分开显示。

内部指数: 30.06/100. 考虑了样本量;这不是 Steam 上的百分比数据。

75% 好评,占 4 条 Steam 评测 · 排名考虑样本量; Steam 百分比不变 · 小样本:分数尚未稳定

玩家评测随时间的变化情况
改变 · 7 天—— 新评论
速度 · 7天1/天可用历史记录中的平均增长率
评级历史最多 48 个最近测量值

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