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Steam · Gameplay Trailer
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Clickore Station

Defend your station with a click and survive as long as you can. Destroy the enemies, mine the deposit, then trade your ore for permanent upgrades. Every world has its own ore, its own enemies and its own rules.

Oct 2, 2026100% Steamwindows

Key details

Typegame
Release dateOct 2, 2026
Steam reviews100% · 1
AvailabilitySmall-Games?RuTracker?

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Publication history

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Gathering independent confirmations1 confirmations · 1 publication groups
01

Official listing

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The official date and listing are confirmed by Steam.

02

Scene / P2P announcements

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time unknown
03

Repack

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04

Catalog publications

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REVIEWS FROM STEAM

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Steam recommendation percentages and reviews are shown separately from ggpick’s internal scoring.

All reviews on Steam ↗
ALL STEAM REVIEWS100%1 reviewMeasured: Oct 10, 2026
LATEST VERIFIED STEAM REVIEW WINDOW100%1 reviewMeasured: Oct 10, 2026
How reviews affect scoring

Internal index: 20.65/100. Accounts for sample size; this is not the Steam percentage.

100% positive out of 1 Steam review · Ranking accounts for sample size; the Steam percentage is unchanged · Small sample: the score is not stable yet

Saved sample shown: 1. This is not the full review set or a representative sample; it is not used to recalculate the Steam percentage.

RECOMMENDEDOct 6, 2026

The game starts by letting you choose one of five rocks to mine. You can pick whichever one you want, but once you make your choice, the other rocks remain locked until you earn enough currency to unlock them. Each rock provides a different resource and introduces its own enemies, random events, and unique mechanics. The Crystal Rock, for example, has storms that interfere with your shields, while the Fire Rock brings meteor showers that break apart into smaller asteroids. Despite these differences, the basic gameplay remains the same across every rock. Most of your time is spent clicking around the screen while trying to keep your space station alive. The station sits in the middle of the screen, and your main job is to click to fire a laser at incoming enemies. It can take a few hits before its shield is destroyed, but once the shield is gone, a single additional hit will destroy the …

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The game starts by letting you choose one of five rocks to mine. You can pick whichever one you want, but once you make your choice, the other rocks remain locked until you earn enough currency to unlock them. Each rock provides a different resource and introduces its own enemies, random events, and unique mechanics. The Crystal Rock, for example, has storms that interfere with your shields, while the Fire Rock brings meteor showers that break apart into smaller asteroids. Despite these differences, the basic gameplay remains the same across every rock. Most of your time is spent clicking around the screen while trying to keep your space station alive. The station sits in the middle of the screen, and your main job is to click to fire a laser at incoming enemies. It can take a few hits before its shield is destroyed, but once the shield is gone, a single additional hit will destroy the station and end your run. At the same time, you need to click on the nearby rock to mine resources. This creates a constant need to switch your attention between mining and defending the station. The interface itself is surprisingly clean, perhaps too clean in some ways. There is no visible counter showing how many resources you have mined during a run, so you only find out the final amount after your station is destroyed and you return to the main menu. That is also where the upgrade system comes into play. Your mined resources can be spent by clicking on the station positioned between the five rocks. The upgrade menu is divided into a station category and one category for each rock. Since only your currently selected rock is available at first, there is not much reason to worry about the other categories early on. Each category contains 12 upgrades, with every upgrade displaying its price and the number of times it can be purchased. The presentation is not particularly exciting, as the whole thing feels more like looking through a spreadsheet than a traditional upgrade menu. Still, having everything visible on one screen does make it easy to understand what you are buying and what you need to work toward. As you would expect from this type of progression system, every purchase increases the price of the next level. Some upgrades have a clear maximum purchase limit, while others are marked as unlimited. Naturally, unlimited upgrades also have unlimited costs, and the prices can eventually become extremely high for what amounts to a single additional improvement. Rock upgrades are split fairly evenly between different aspects of the gameplay. Some effect the enemies or mining, such as reducing enemy spawn rates or increasing the amount of resources earned per click. Others improve the station itself, including shield recharge speed, defense, laser strength, the ability for lasers to bounce between targets, explosive lasers, and a few other surprises. The mined resource is used for these rock specific upgrades, while the station has its own currency in the form of credits. These are earned by surviving for longer periods of time, meaning the longer you can keep your station alive, the more credits you will receive. The station upgrades offer a decent selection of useful improvements. You can increase laser damage, earn additional rewards from destroyed enemies, add turrets around the station for extra defense, and purchase mining drones that generate additional resources. On to focus on early is the upgrade that increases the number of credits earned per run. This can help reduce the amount of grinding required to reach more expensive upgrades. The same escalating costs apply here, though, so eventually you have to decide whether continuing to invest in a particular upgrade is actually worth the price. This gives the progression some much needed decision making, although the grind can still become quite noticeable. Credits are also used to unlock the next rock, which gives you another reason to keep playing after you have improved your

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CHANGE · 7 DAYS—— new reviews
VELOCITY · 27 H0/dayaverage growth over available history
Rating historyup to 48 recent measurements

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Steam NewsUPDATE
Update 1.0.2

Clickore Station

Windows
Source link unavailable
Steam NewsDEMO
Clickore Station is out now!

Clickore Station

Windows
Source link unavailable
STEAM DEEP DATA

Steam listing details

AppDetails snapshots are saved when details change: requirements, DLC, packages, achievements, controller support, age rating and support.

1 snapshots · 2 days ago
1DLC
1demo
1package options
60achievements
—Metacritic
0recommendations
Controllernot specified
Age ratingNo restriction
Platformswindows
Supporthttps://forms.cloud.microsoft/e/9hFYvLeKic
PC
Minimum
  • 64-разрядные процессор и операционная система
  • ОС: Windows 10 64-bit
  • Процессор: x86-64 CPU with SSE2 support (dual-core, 2.0 GHz)
  • Оперативная память: 4 GB ОЗУ
  • Видеокарта: Direct3D 12 capable GPU with Shader Model 6.0 support and 2 GB VRAM (NVIDIA GeForce GTX 900 series, AMD Radeon RX 400 series, or Intel HD Graphics 500 / 6th gen or newer)
  • DirectX: версии 12
  • Место на диске: 300 MB
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  • 64-разрядные процессор и операционная система
  • ОС: Windows 11 64-bit
  • Процессор: x86-64 CPU, quad-core, 3.0 GHz
  • Оперативная память: 8 GB ОЗУ
  • Видеокарта: Dedicated GPU with 4 GB VRAM (NVIDIA GeForce GTX 1060, AMD Radeon RX 580, or better)
  • DirectX: версии 12
  • Место на диске: 500 MB
MAC
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