Screenshots and videos
Harder Parkour
Every step is a promise, every fall a risk you can't take. In your arms, a small puppy who can't cross this world alone, carry them through every obstacle, steady every leap, and never let go. They trust you with everything; hold on, rise, and bring them home.
Key details
Popular mods
Ranked by Steam Workshop subscriptions · from our indexed catalogue
Indexed mods: 0
This game’s catalogue is still being populated. Browse available mods on the original services.
Publication history
The official Steam date and observations from other sources. Multiple confirmations of the same release are combined.
Official listing
The official date and listing are confirmed by Steam.
Scene / P2P announcements
Current sources do not confirm a Scene / P2P announcement.
Repack
Current sources have not confirmed a repack yet.
Catalog publications
Current Small-Games and RuTracker observations do not confirm a publication.
What players are saying
Steam recommendation percentages and reviews are shown separately from ggpick’s internal scoring.
How reviews affect scoring
Internal index: 9.45/100. Accounts for sample size; this is not the Steam percentage.
50% positive out of 2 Steam reviews · Ranking accounts for sample size; the Steam percentage is unchanged · Small sample: the score is not stable yet
Saved sample shown: 2. This is not the full review set or a representative sample; it is not used to recalculate the Steam percentage.
Ortam gayet güzel, mekanların tasarımıda güzel. lazer zamanlamaları gibi engeller de oyunu tekdüze olmaktan kurtarmış, Kitaplı bölüme gelince merakınız artıyor.
I just played for 20ish minutes and my god my head hurts. There's little to say about this game except for the fact that it seems to be released in a sort of alpha phase? I would not consider this game finished at all. The character model as well as the world at large are constantly bugging, making it hard to impossible to see the world. For a game that has parkour in the name, the movement and parkour feel incredibly janky and unpolished. Movement feels awkward and where you can actually go seems very inconsistent. It presents as a linear level based game, which I think is good for the kind of game it is. However, the climbing in particular feels awful. It's unclear where you can climb and where you can't. Additionally, getting out of climbing without dropping down is a game of gambling and trying every direction several times until one finally takes and you can continue. Enough about…
Read the full saved review
I just played for 20ish minutes and my god my head hurts. There's little to say about this game except for the fact that it seems to be released in a sort of alpha phase? I would not consider this game finished at all. The character model as well as the world at large are constantly bugging, making it hard to impossible to see the world. For a game that has parkour in the name, the movement and parkour feel incredibly janky and unpolished. Movement feels awkward and where you can actually go seems very inconsistent. It presents as a linear level based game, which I think is good for the kind of game it is. However, the climbing in particular feels awful. It's unclear where you can climb and where you can't. Additionally, getting out of climbing without dropping down is a game of gambling and trying every direction several times until one finally takes and you can continue. Enough about the movement, now onto the actual levels. When the levels are not bugging out, (so like half the time) it has a nice atmosphere and looks good. However, the levels themselves feel odd? There seem to be some indicators you need to track to know when lasers turn off etc. But then not all of them have them and they aren't always conclusive of the actual mechanics. I am very disappointed but I think the game has potential. I might come back to this in like 6 months and hope to see the game when it's fully finished. To anyone curious about the visual bugs, feel free to comment and I'll send a video somehow to show you.
How player reviews change over time
Genres and features
Publications and versions
One row per original page. Repeated signals for the same publication are combined.
Steam listing details
AppDetails snapshots are saved when details change: requirements, DLC, packages, achievements, controller support, age rating and support.
- 64-разрядные процессор и операционная система
- ОС: 64 bit
- Процессор: Intel i5-4460 / AMD Ryzen 5 1400
- Видеокарта: Nvidia GeForce GTX 1060 or Higher, 6G0B GPU RAM
- DirectX: версии 12
- Место на диске: 26 GB
- Звуковая карта: DirectX® compatible sound card with latest drivers
- Дополнительно: Windows Compatible Mouse & Keyboard. Controller highly recommended for best experience.
- Рекомендованные:
- 64-разрядные процессор и операционная система
- ОС: 64 bit
- Процессор: Intel i7-4790 / AMD Ryzen 5 1600
- Видеокарта: Nvidia GeForce RTX 3060 or Higher
- DirectX: версии 12
- Место на диске: 26 GB
- Звуковая карта: DirectX® compatible sound card with latest drivers
- Дополнительно: Windows Compatible Mouse & Keyboard. Controller highly recommended for best experience.
- Рекомендованные:
- Рекомендованные:








Comments
Discuss this game on ggpick.
Checking sign-in…
Loading comments…