Скриншоты и видео
Harder Parkour
Каждый шаг — обещание, каждое падение — риск. В руках щенок, не способный пройти мир один. Неси через препятствия, подстраховывай прыжки и не отпускай. Он верит тебе; держись и верни его домой.
Основные сведения
История публикаций
Официальная дата Steam и наблюдения других источников. Несколько подтверждений одного выпуска объединяются.
Официальная карточка
Официальная дата и карточка подтверждены Steam.
Анонсы Scene / P2P
В текущих источниках нет подтверждения анонса Scene / P2P.
Репак
Репак пока не подтверждён текущими источниками.
Публикации в каталогах
В текущих наблюдениях Small-Games и RuTracker нет подтверждения публикации.
Что говорят игроки
Процент рекомендаций и отзывы Steam — отдельно от внутреннего скоринга ggpick.
Как отзывы влияют на скоринг
Внутренний индекс: 9,45/100. Учитывает объём выборки; это не процент Steam.
50% положительных из 2 отзывов Steam · Для ранжирования учитывается размер выборки; процент Steam не изменён · Малая выборка: оценка пока неустойчива
Показана сохранённая выборка: 2. Это не все отзывы и не репрезентативная выборка; по ней не пересчитывается процент Steam.
Ortam gayet güzel, mekanların tasarımıda güzel. lazer zamanlamaları gibi engeller de oyunu tekdüze olmaktan kurtarmış, Kitaplı bölüme gelince merakınız artıyor.
I just played for 20ish minutes and my god my head hurts. There's little to say about this game except for the fact that it seems to be released in a sort of alpha phase? I would not consider this game finished at all. The character model as well as the world at large are constantly bugging, making it hard to impossible to see the world. For a game that has parkour in the name, the movement and parkour feel incredibly janky and unpolished. Movement feels awkward and where you can actually go seems very inconsistent. It presents as a linear level based game, which I think is good for the kind of game it is. However, the climbing in particular feels awful. It's unclear where you can climb and where you can't. Additionally, getting out of climbing without dropping down is a game of gambling and trying every direction several times until one finally takes and you can continue. Enough about…
Читать сохранённый отзыв целиком
I just played for 20ish minutes and my god my head hurts. There's little to say about this game except for the fact that it seems to be released in a sort of alpha phase? I would not consider this game finished at all. The character model as well as the world at large are constantly bugging, making it hard to impossible to see the world. For a game that has parkour in the name, the movement and parkour feel incredibly janky and unpolished. Movement feels awkward and where you can actually go seems very inconsistent. It presents as a linear level based game, which I think is good for the kind of game it is. However, the climbing in particular feels awful. It's unclear where you can climb and where you can't. Additionally, getting out of climbing without dropping down is a game of gambling and trying every direction several times until one finally takes and you can continue. Enough about the movement, now onto the actual levels. When the levels are not bugging out, (so like half the time) it has a nice atmosphere and looks good. However, the levels themselves feel odd? There seem to be some indicators you need to track to know when lasers turn off etc. But then not all of them have them and they aren't always conclusive of the actual mechanics. I am very disappointed but I think the game has potential. I might come back to this in like 6 months and hope to see the game when it's fully finished. To anyone curious about the visual bugs, feel free to comment and I'll send a video somehow to show you.
Как меняются отзывы игроков
Жанры и особенности
Публикации и версии
Одна строка на исходную страницу. Повторные сигналы одной публикации объединяются.
Структура карточки Steam
Снимки AppDetails сохраняются по изменению: требования, DLC, пакеты, достижения, контроллер, возраст и поддержка.
- 64-разрядные процессор и операционная система
- ОС: 64 bit
- Процессор: Intel i5-4460 / AMD Ryzen 5 1400
- Видеокарта: Nvidia GeForce GTX 1060 or Higher, 6G0B GPU RAM
- DirectX: версии 12
- Место на диске: 26 GB
- Звуковая карта: DirectX® compatible sound card with latest drivers
- Дополнительно: Windows Compatible Mouse & Keyboard. Controller highly recommended for best experience.
- Рекомендованные:
- 64-разрядные процессор и операционная система
- ОС: 64 bit
- Процессор: Intel i7-4790 / AMD Ryzen 5 1600
- Видеокарта: Nvidia GeForce RTX 3060 or Higher
- DirectX: версии 12
- Место на диске: 26 GB
- Звуковая карта: DirectX® compatible sound card with latest drivers
- Дополнительно: Windows Compatible Mouse & Keyboard. Controller highly recommended for best experience.
- Рекомендованные:
- Рекомендованные:








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