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Songs of Conquest

Raise mighty armies, wield ancient magic and forge an empire. This turn-based strategy adventure game fuses strategic decision making, tactical combat and kingdom management.

May 20, 202486% Steamwindows

Key details

Typegame
Release dateMay 20, 2024
Latest versionv1.12.13a + All DLCs (Yulan DLC)
Steam reviews86% · 13,584
AvailabilitySmall-Games✓RuTracker?

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Publication history

The official Steam date and observations from other sources. Multiple confirmations of the same release are combined.

Time to catalog publication: 867 days 12 h2 confirmations · 2 publication groups
01

Official listing

100%

The official date and listing are confirmed by Steam.

02

Scene / P2P announcements

awaiting confirmation

Current sources do not confirm a Scene / P2P announcement.

time unknown
03

Repack

optional

A separate repack is unconfirmed. This is an optional step; the publication has already appeared in catalogs.

04

Catalog publications

72%

Publication observed: Small-Games.

REVIEWS FROM STEAM

What players are saying

Steam recommendation percentages and reviews are shown separately from ggpick’s internal scoring.

All reviews on Steam ↗
ALL STEAM REVIEWS86%13,584 reviewsMeasured: Oct 7, 2026
LATEST VERIFIED STEAM REVIEW WINDOW86%13,584 reviewsMeasured: Oct 7, 2026
How reviews affect scoring

Internal index: 85.41/100. Accounts for sample size; this is not the Steam percentage.

86% positive out of 13 584 Steam reviews · Ranking accounts for sample size; the Steam percentage is unchanged

Saved sample shown: 12. This is not the full review set or a representative sample; it is not used to recalculate the Steam percentage.

RECOMMENDEDOct 6, 2026

Досить якісна українська локалізації

RECOMMENDEDOct 6, 2026

+

NOT RECOMMENDEDOct 6, 2026

A game that could be good, but struggles with the constraints of the HOMM formula. Dealing with the limits from having to have a hero cross the map to wherever you need troops is rough, particularly when paired with the inability of cities without a hero to adequately defend and heroes having more movement than vision, so most attacks come from places you can't see to anticipate. The heroes being the only ones able to move also means there is a long downtime of buildup before a few big fights followed by a long cleanup of the crushed opponent. This leaves the game as something I want to like, but know I'd probably have a better time playing a different 4X.

RECOMMENDEDOct 5, 2026

Ein wundervolles Spiel. Kann ich nur wärmstens empfehlen. Für mich sehr viel spannender und reizvoller als "Olden Era"!

RECOMMENDEDOct 5, 2026

Absolutely love Songs of Conquest! Gorgeous pixel art, great music, and that classic “just one more turn” feel. The campaigns are engaging, the battles satisfying, and it perfectly captures the spirit of old-school Heroes of Might & Magic with a modern polish. Easy recommend for strategy fans.

RECOMMENDEDOct 5, 2026

Better version of HoMM (2, 3 and even 4)

More 6 saved reviews
RECOMMENDEDOct 5, 2026

Возможно есть проблемы с балансом в плане герой воин/маг-2 как то посильнее будет(вроде). А в остальном...приятная графика,немного страдает интерфейс(субъективное мнение) Расы проработаны,сильно отличаются друг от друга. Багов не встречал. Я не знаю за что её ругать))

RECOMMENDEDOct 4, 2026

I liked this game. It feels like HoMM, but without many annoying things that are present in original series. Infinite armies are gone, town portal and dimension door are gone, magic system is new (and extremely satisfying to use), making stucks of one isn't always good anymore. This game is definitely worth checking out for everyone who is familiar with HoMM. I've not touched multiplayer yet, but singleplayer is enjoyable

RECOMMENDEDOct 4, 2026

Overall, I liked the game. You can clearly feel the influence of classic turn-based strategy games, but Songs of Conquest also has some interesting ideas of its own. The developers put much more emphasis on the hero — or the Wielder, as they're called here — than on developing your main town. I especially liked the addition of many smaller settlements and a special building for recruiting units from other towns without having to drag everything across the entire map from your main city. The battlefield, with its obstacles and elevation, gives you plenty of room for tactical play. Magic is also handled in an interesting way, although unfortunately without much sense of epic power. No matter how strong my Wielder became, I never reached the point where I could wipe out a large part of an enemy army with one or two destructive spells. On the other hand, magic here is much more practical a…

Read the full saved review

Overall, I liked the game. You can clearly feel the influence of classic turn-based strategy games, but Songs of Conquest also has some interesting ideas of its own. The developers put much more emphasis on the hero — or the Wielder, as they're called here — than on developing your main town. I especially liked the addition of many smaller settlements and a special building for recruiting units from other towns without having to drag everything across the entire map from your main city. The battlefield, with its obstacles and elevation, gives you plenty of room for tactical play. Magic is also handled in an interesting way, although unfortunately without much sense of epic power. No matter how strong my Wielder became, I never reached the point where I could wipe out a large part of an enemy army with one or two destructive spells. On the other hand, magic here is much more practical and tactical, which fits the general design of the game and pushes you toward the style of play the developers clearly intended. So overall, I'd count that as a positive as well. Another big plus is being able to cast more than one spell per turn. The AI, however, leaves a lot to be desired. Bots below Worthy difficulty are basically no competition at all, even for a new player, and are generally very weak when it comes to strategy. Tactically, though, they perform surprisingly well in actual battles. Quick Battle is also pretty questionable. I have no idea what logic it uses to calculate casualties, but sometimes the results make absolutely no sense. The huge number of community-made maps is great, as is the built-in editor that lets people create their own maps and scenarios. The game also has an established community and multiplayer, where simultaneous turns for players operating in different parts of the map are implemented quite well. It cuts down waiting time considerably, which is obviously a huge plus. The campaigns, however, deserve a separate mention. In my opinion, the story campaign should be the face of the game for a new player. It should introduce the mechanics, gradually let you discover every faction and understand how each one is meant to be played, while also giving you an enjoyable story. Unfortunately, the campaigns in Songs of Conquest fail badly at this. The only campaign I would call reasonably good is the third one, for the Rana faction. It works mostly because the story is extremely basic and straightforward, and that's exactly why it succeeds. It has atmosphere, and the frog characters actually have some personality. The rest of the campaigns are very hard to defend. All four campaigns are tied into one larger story revolving around this world's version of necromancers. Considering how promising the setup for their campaign was, I expected something along the lines of Shadow of Death from HoMM III, or Arthas' Scourge campaign from Warcraft III — something with epic scale and drama you would expect from that setup. Unfortunately, despite a genuinely decent and promising setup, the Swedish developers completely dropped the ball. The story has very little depth, it is full of holes, the characters’ motivations are vague and flat, and the scale of the events is laughably small. The dialogue deserves special mention as well. It honestly feels like the writers leaned very heavily on AI, because the sheer amount of pointless back-and-forth is sometimes astonishing. Instead of an epic, large-scale conflict, we got three hobos fighting over a silver ashtray across couple of nearby villages and a swamp, until a bunch of angry frogs came along and kicked them out. And somehow, in all this mess, those frogs are the one genuinely bright spot. After this level of half-assed writing, I have absolutely no desire to buy DLC just to get new factions.

RECOMMENDEDOct 3, 2026

This is...fun. Like, I spent a LOT of time melting my brain on Heroes of Might and Magic, and, later Age of Wonders. This takes me back to the older versions of the game. The art, though, reminds of Sega Saturn for some reason. The writing is spot on, and the factions in vanilla are interesting. I liked Barya. I must pay my debts; lets make a deal ;)

RECOMMENDEDOct 3, 2026

Remindered me times, when I played Heroes 2 and 3 and Disciples 2 - enjoyed this game as well

NOT RECOMMENDEDOct 3, 2026

игра собрана на коленке. на карте непонятно где герой а где поселение значок 1 и тотже (угадайте? да это кружочек). завершить рандомную карту трудно тк хёр найдешь затеряшку который ныкается не пойми где. и в целом это не стратегия. тут нет вариативности в битвах и развитии. магия не представлена вообще. полезность навыков крайне дифференцирована. сейчав времена игр уровня HOMM olden era. эту хрень за такую неоправдано высокую цену в отстойник

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CHANGE · 7 DAYS—— new reviews
VELOCITY · 20 H2/dayaverage growth over available history
Rating historyup to 48 recent measurements

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Publications and versions

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STEAM DEEP DATA

Steam listing details

AppDetails snapshots are saved when details change: requirements, DLC, packages, achievements, controller support, age rating and support.

2 snapshots · 7 hours ago
7DLC
0demo
1package options
75achievements
—Metacritic
12,155recommendations
Controllerfull
Age ratingNo restriction
Platformswindows · mac
Supporthttps://www.lavapotion.com/
PC
Minimum
  • ОС: Windows 10
  • Процессор: i5 Dual Core or Ryzen 5
  • Оперативная память: 8 GB ОЗУ
  • Видеокарта: Integrated graphics card
  • DirectX: версии 10
  • Место на диске: 4 GB
Recommended
  • Рекомендованные:
  • Видеокарта: GTX 970, RX 570 or similar
MAC
Minimum
  • ОС: High Sierra 10.13
  • Процессор: M1 or Intel 2,6 Ghz
  • Оперативная память: 8 GB ОЗУ
  • Видеокарта: M1 or Radeon Pro 450 with 2 GB or better. OpenGL 3.3
  • Место на диске: 4 GB
  • Дополнительно: Requirements are temporary and will most likely change up until launch (for the better)
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