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The Relic: First Guardian
Мрачная экшен-RPG со стремительными боями, вдохновлённая корейской мифологией
Description in the source languageKey details
Publication history
The official Steam date and observations from other sources. Multiple confirmations of the same release are combined.
Official listing
The official date and listing are confirmed by Steam.
Scene / P2P announcements
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Repack
A separate repack is unconfirmed. This is an optional step; the publication has already appeared in catalogs.
Catalog publications
Publication observed: RuTracker.
What players are saying
Steam recommendation percentages and reviews are shown separately from ggpick’s internal scoring.
How reviews affect scoring
Internal index: 40.74/100. Accounts for sample size; this is not the Steam percentage.
47% positive out of 237 Steam reviews · Ranking accounts for sample size; the Steam percentage is unchanged
Saved sample shown: 12. This is not the full review set or a representative sample; it is not used to recalculate the Steam percentage.
Es horrible, no vale la pena
Top!!
A very good game 🎮💀🖤☠️🏆🏆🏆The graphics, mechanics, and gameplay are top-notch.
QUIERO QUE ME DEVUELVAN EL DINERO ... ESTE JUEGO ES UNA PORQUERIA ... LA VERDAD LO COMPRE PORQUE STABA 10 DOLARES ... CREO QUE NO VALE NI 5
이악물고 했는데 진행불가 버그를 마주하니 어찌할수가 없다. 내 45시간 돌려놔 이인간들아 이렇게 끝날거였으면 애초에 시작도 안했을텐데 잘잘한 버그들은 그래 넘어가줄수있어 하지만 후반부 진행불가 버그는 정말 심각하단말이지? 당신들은 6년동안 이게임에 영혼을 갈았다면 추석에도 쉬지않고 영혼을 갈아서 계속 패치를 했어야해 적어도 이게임에 애정이 있다면 이래선 안됐어 엔딩을 볼 수 있게는 해둬야지 나말고도 진행불가 버그로 하차한사람이 한둘이 아닌게 반성해야해 정말로 .. 내 45시간이 물거품이 되어버려서 정말 개빡침.. 후반부에 붉은 들판이라는 곳이있음 아그라인지 뭔지 시야때문에 거지같았던 짐승 보스몹이 또나오는데 거기서 아군들이랑 다같이 싸우고 보스방 앞에서 봉인석 찍고 무기좀 바꾸려고 마을을 갔는데 나갈라고 보니 들판으로 가는 문이 막혀서 진행 불가. NPC랑 3번 대화도 해보고 다른지역도 가보고 다른지역가서 몹들도 잡아보고 게임도 껐다 켜보고 할 수 있는건 다해봤는데 안됩니다. 매일 패치해도 모자란 게임
очень ждал эту игру, а по итогу графика будто в монитор кончил
More 6 saved reviews
Flawed, but honest and fun game from a small team that's genuinely trying — worth a thumbs up at a discounted price. I knew about the game before release, and when I saw the launch and the reactions, I turned my back on it and didn't look into it further. But the last few days, after getting my fill of MGS4 MC, I didn't know what to play next, so I ruthlessly bought it on the PS Store during a sale (and since the game runs noticeably better on PC — even though I primarily play on PS5 — I also picked up a cheap Steam key). I have over 30 hours in and I'm trying to explore everything. What bothers me: - Frame drops, especially during boss fights (this applies to the PS5 version — on my PC build, in the few minutes I played, it ran without issues and noticeably better) - Character getting stuck on certain stairs - Long loading times between death and respawn - The menu interface is only h…
Read the full saved review
Flawed, but honest and fun game from a small team that's genuinely trying — worth a thumbs up at a discounted price. I knew about the game before release, and when I saw the launch and the reactions, I turned my back on it and didn't look into it further. But the last few days, after getting my fill of MGS4 MC, I didn't know what to play next, so I ruthlessly bought it on the PS Store during a sale (and since the game runs noticeably better on PC — even though I primarily play on PS5 — I also picked up a cheap Steam key). I have over 30 hours in and I'm trying to explore everything. What bothers me: - Frame drops, especially during boss fights (this applies to the PS5 version — on my PC build, in the few minutes I played, it ran without issues and noticeably better) - Character getting stuck on certain stairs - Long loading times between death and respawn - The menu interface is only half clear — some of it is well done, some isn't - From chapter 2 onward there are too many enemies — by the end it starts to feel tiring (though this might just be a subjective feeling on my part) - The camera sometimes doesn't cooperate, especially in tight spaces and during certain boss fights - Graphics won't blow you away — I also noticed a graphical glitch in the background during Chapter 2 and 3, and sometimes objects in the distance would visibly pop in as I got closer - One, maybe two enemy types have a death sound that gets annoying over time from repetition - The map could use more icons — for example, rest/save points are missing, and overall better tracking of where you've been and what you've explored - There's an inconsistency issue with the environment — some invisible walls appear on rocks that should otherwise be climbable without any problem, while other similar-looking rocks let you climb freely. The same goes for wooden fences: some can be destroyed, others can't, with no clear logic to which is which - Finding the Sealing Stones is a painful experience — while they aren't required to finish the game, they are important for completion, and the way they are tracked is extremely frustrating. I also have a feeling that my PS5 save may have become corrupted because of this - In Chapter 3, the game failed to register one of the bosses I defeated, which is especially frustrating when trying to complete everything - After finishing the entire story and defeating every boss, I still have around 10 quests and nearly 20 field pages showing as incomplete, despite hours of dedicated searching across the whole map. At this point I genuinely believe most of these are tracking bugs rather than things I've missed - The balance is odd — in chapter 1 I was as weak as a fly, by the last chapter I felt like a terminator, but I got used to it and that's just how this world works - Parry works well, but if you're not directly facing the enemy, even a correctly-timed parry sometimes won't save you from getting hit - Some boss fights have explosive barrels in the arena, which feels like an unnecessary unfair element — though over time this stops being an issue once your character is strong enough - NPCs tend to repeat the same gestures/animations endlessly, and nearby dialogue can block interactions — you sometimes can't open a chest or interact with something until the conversation nearby finishes - No Steam Cloud support Positives: - The world — and its sheer scale. Lots of forests, rain and fog create great atmosphere, plus villages, caves, and almost an entire chapter set in a bright environment during sunset, which was a nice change of pace. It genuinely feels vast and expansive to explore. - A rich amount of interesting stories told through memories - Lots of bosses — big praise for how varied they are - No enemy respawning — feels very fresh and different compared to other games in the genre - A large variety of weapons, weapon types, skills, relics, etc. - Plenty of secrets and side paths to explore — there's always some reward waiting - C
нудная игра, примитивная боевая система, огромное количество повторяющихся противников, простые и неинтересные боссы, плохая графика, проблемы с производительностью, постоянные фризы, ужасное управление, много багов, в том числе много забагованных достижений. Игра сырая, но даже после патчей вряд ли станет интереснее. Из плюсов можно отметить неплохие истории из квестов, приемлемое билдостроение и большой мир. Хотя этот мир в совокупности с отвратительным геймплеем больше к минусу отнести можно. И это нифига не соулс.
was bitte ist das denn?
really enjoying the npc/quest's! like how there a community of them.. kinda like a fire link shrine deal! dont care for the no souls aspect and how theres no penelties for dieing!
Good game make another one
The Relic: First Guardian has real potential. The core is there - parry system and boss design are solid, but the presentation is holding it back. Right now it's blurry/hazy with no way to fix it because there are almost no graphic settings. If you want to turn this around, devs need to 1. Add real PC graphics options: FSR, DLSS/....Xess is not doing it... fix resolution scale, anti-aliasing toggle, motion blur toggle, shadows, and a proper fullscreen/borderless mode. Right now we can't optimize it at all. 2. Fix the image clarity: The game looks desaturated and muddy. Sharpen the image and fix the artifacting on characters/items. 3. Optimize performance: Stuttering and frame pacing issues are constant. Needs proper optimization patch, especially for lower-end PCs and handhelds. You have the foundation of a good Soulslike. Give us the tools to make it run and look right and it will…
Read the full saved review
The Relic: First Guardian has real potential. The core is there - parry system and boss design are solid, but the presentation is holding it back. Right now it's blurry/hazy with no way to fix it because there are almost no graphic settings. If you want to turn this around, devs need to 1. Add real PC graphics options: FSR, DLSS/....Xess is not doing it... fix resolution scale, anti-aliasing toggle, motion blur toggle, shadows, and a proper fullscreen/borderless mode. Right now we can't optimize it at all. 2. Fix the image clarity: The game looks desaturated and muddy. Sharpen the image and fix the artifacting on characters/items. 3. Optimize performance: Stuttering and frame pacing issues are constant. Needs proper optimization patch, especially for lower-end PCs and handhelds. You have the foundation of a good Soulslike. Give us the tools to make it run and look right and it will be a completely different experience. I still recommend it bcoz it's good. The core is there...
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Genres and features
Publications and versions
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Steam listing details
AppDetails snapshots are saved when details change: requirements, DLC, packages, achievements, controller support, age rating and support.
- 64-разрядные процессор и операционная система
- Процессор: Intel i5-11400 / Ryzen 7 4800H
- Оперативная память: 16 GB ОЗУ
- Дополнительно: Supports 21:9 ultrawide display aspect ratio
- Рекомендованные:
- 64-разрядные процессор и операционная система
- Процессор: Intel i5-12650H / Ryzen 7 5800
- Оперативная память: 16 GB ОЗУ
- Дополнительно: Supports 21:9 ultrawide display aspect ratio
- Рекомендованные:
- Рекомендованные:









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