Cargo Ziplines
TimberbornAdds a cargo line to the zipline network. A Cargo Zipline Station hangs goods straight on its cables, and a Cargo Receiver catches them and drops them into a warehouse - no beaver carries anything, and nothing has to be
Моды для ваших игр из Steam Workshop и Nexus Mods.
Число относится к модам, добавленным в GameRadar. Популярность Workshop измеряется подписками.
Модов в каталоге: 540
Adds a cargo line to the zipline network. A Cargo Zipline Station hangs goods straight on its cables, and a Cargo Receiver catches them and drops them into a warehouse - no beaver carries anything, and nothing has to be
A 4x4 air logistics center that stores up to 1200 of every good. A wooden beaver helicopter waits on its roof: tick the buildings it should serve and it flies the goods itself -- balancing stock, refuelling at your tanks
Adds a 1x1 teleporter station. A beaver instantly transports from one station to any other station of the same network. Using it Unlocks in the Paths menu for 5000 science. Costs 20 Planks, 20 Metal Blocks and 50 Extract
The map is set up for the player to either be proactive or reactive with their enviroment.
For some reason unbeknowest to us, some packages (FX_, dev packages, clearcoat) are not loaded in WotC, or rather, do not exist at all, breaking a lot of mods that use Particle Systems. This is intentional to reduce the
What is this? An entire suite of new target icons, mostly for modded enemy units. So what is included? The mod currently provides many icons for the following mods; (I've lost count of the actual icons number and enemy c
This mod changes the overwatch rules back to how they were in pre-WOTC XCOM2 (and LW2). This means soldiers can once again: Take single-tile moves and not trigger overwatch. Break LOS such as moving from the corner of a
Balistic Shields Update june 2021: now features shields for sparks (thanks to Iridar and Claus) This mods adds three tiers of ballistic shields as secondary items. From the default classes rangers and specialists and fro
Long War 2 Secondaries for WOTC Brings Long War 2's new secondary weapons out for use with custom soldier classes in WOTC! Includes weapons, upgrade schematics, and all associated abilities as of LW2 version 1.5, as well
Mod Info: This cosmetic mod adds almost the entirety of the Mark IV core from Halo: Infinite to XCOM 2! This mod applies the options to all armour tiers and for all soldier types and works for both male and female body t
Choose My Class A lighter alternative to Commander's Choice, Choose My Class lets you choose from a random selection of 3 (# is configurable) classes when a rookie gets promoted, without laying out every single option av
This mod adds DLC night/sunset lighting types to regular missions (City Center, Slums, and others). Please note the mod requires War of the Chosen, Tactical Legacy Pack and Shen's Last Gift DLCs. COMPATIBILITY: Should be
Overview After several playthroughs, I got tired of guessing what each Research or Proving Ground project would give me. Not to mention mod added ones. So I had an idea to show tech rewards. Fortunately, Oni has created
Confirmed to work with WotC, for more info see below... DESCRIPTION: 1. Sets default rotation angle to 45 degrees. 2. Enables free camera rotation while holding down Q and E keys (in analog mode, see hotkeys). 3. Enables
"Suffer not the alien to live." Mark VIII Deathwatch armor from Warhammer 40,000: Space Marine 2 ported to WOTC. Who better to fight off an alien invasion? Maybe Titus had some missions like these? FAQs: - For all classe
Adds custom color codes to soldier bonds in most places. Due to restrictions in Firaxis' UI code, that doesn't work everywhere. It does work everywhere where it's important.
Release #34 Mod ID: 1586643354 WOTC ONLY ------------------------------------------- UPDATE 2: The YELLOW Update ------------------------------------------- With this update, we finalize with 281 items! Any more Female C
This is purely a utility mod designed as a foundation for future mods that expand soldier relationships. This is where I'll be keeping all the more fragile and experimental concepts I code, so they are always optional an
This mod contains code necessary for other mods to be able to modify templates for characters, items and abilities. HOW TO USE If you are subscribing to this mod because it is required for another mod, then that's all yo
Long War 2 By Pavonis Interactive (formerly Long War Studios) Web site, forums and mailing List: http://www.pavonisinteractive.com Discord: https://discordapp.com/invite/XBVqMZU Twitter: https://twitter.com/terra_invicta
Have you ever had that annoyance of grappling points highlighting but not being able to select them with the mouse? This is particularly prevalent in the final mission, but there are occurances on other maps. Controller
This mod is compatible with both Vanilla XCOM 2 and War of the Chosen. The mod may be marked as incompatible with War of the Chosen. This can be ignored. The mod is classified as a vanilla xcom mod to maintain cross-comp
Introduces an all-new Affection System and fully-featured Relationship Simulator that some of you really wanted me to make. 🫂 New Affection System After every mission, soldiers will gain (or lose) Affection based on per
Release #42 Mod ID: 2688627224 WOTC ONLY ------------------------------------------- UPDATE: RED June 15th, 2024 More goodies!! Head Props: 4 Body Props: 29 Torso Props: 19 Torsos: 14 Legs: 10 Enjoy! --------------------