截图和视频
Atomfall
A nuclear disaster has left an area of Britain in tatters. Atomfall, a new survival-action game, will see you explore, scavenge, craft, barter and fight your way through beautifully recreated scenery in search of answers.
英文简介关键细节
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出版历史
官方 Steam 日期和其他来源的观察结果。同一版本的多个确认被合并。
正式挂牌
官方日期和列表由 Steam 确认。
场景/P2P公告
目前的消息来源并未确认 Scene/P2P 公告。
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目录出版物
观察到的出版物: RuTracker.
玩家评价
Steam 推荐率及评测与 ggpick 内部评分分开显示。
评测如何影响评分
内部指数: 75.91/100. 考虑了样本量;这不是 Steam 上的百分比数据。
77% 好评,占 5 956 条 Steam 评测 · 排名考虑样本量; Steam 百分比不变
显示的已保存样本: 12. 这并非完整的评测集或代表性样本;不用于重新计算 Steam 百分比。
i really enjoyed this, good graphic's very well done. I recommend this game, give it a shot you won't be disappointed.. i thought it was excellent ....
At first, it's an interesting game but soon devolves into poor choices by the designers. Awful inventory use and storage, respawning enemies but no bullet respawn, no armor options, and lackluster skills. I got bored with it after 30 hours and really didn't care what happened after scouring the Interchange. The game simply isn't focused properly.
Gra wciąga. Inteligencja przeciwników jest na poziomie krawężnika. Od pierwszych minut do przynajmniej 5 lokacji nic się nie zmieniło żadnego wyzwania stoisz i strzelasz przeciwnik sam wbiega w celownik. Mimo to lokacje fabuła jak ktoś lubi czytać notatki to nawet wciąga. Cena gry powinna być max 50-60 zł za to co oferuje przy cenie 200 nie polecam
spoko
♥♥♥♥♥ в чем проблема добавить dlss или нормально сглаживание? игра то норм но сглаживание ♥♥♥♥ полный все в лестницах
good
更多的 6 已保存的评测
槽点过多让人还是想打差评,如果steam有中评的话我还是会打中评的,毕竟我这个神人居然把所有结局路线都打通了(评测可能会剧透,请选择观看) 先说优点: 任务线意外的挺精致,精致在很多任务都是交织的,也可能是因为游戏本身体量就小,所以会感觉各个任务的关系都很紧凑,不过每个任务线的最后都和中转站脱不了干系,有种条条大路通罗马的感觉。 画面还可以,第一次到隔离区的时候还感觉中转站的干扰场配上画面挺好看的。 优化也还行吧,至少不算太差,能60帧我就烧高香了(可能烂优化游戏玩太多了) 探索设计的话也还行,虽然只是钻钻洞,调调电线啥的。 其他我真想不到了,直接开喷: 作为一个捡垃圾的生存游戏,你物品栏是不是太少了?4个主武器栏和12个物品栏(包括副武器)而且同一个物品还不能折叠,12个燃烧瓶就真占满12个栏位,任务物品也要占,给我整上格子危机了,子弹包也扣扣嗖嗖的,垃圾包也少,甚至连仓库栏位都少,就100个,对垃圾佬特别不友好。 (接下来的槽点是游戏推荐的难度评价的) 地图指引堪称滚木,无论什么任务都没有地图指引,只能靠纸条线索找,头上的指示标除了看自己在地图上的标记之外吊用没有。 敌人种类特别少,有也是换皮(包括dlc),近战人类,持枪人类,蓝鬼,射箭人类,机枪机器人,火焰机器人和聚能枪机器人,还有除了恶心你以外没有任何打的必要的虫子,老鼠,蜜蜂,乌鸦和小无人机,主要是普通模式伤害高的离谱,射一箭不知道是不是射到我蛋了,直接射掉我半管血,这是人啊?火焰机器人更是靠近就是血条融化,我也不知道是不是制作组非要鼓励用它们的药剂才这样的,不然被打了就是特别疼。 枪械系统都不知道有没有系统,不能改装,只能通过升级到的技能来合成高级武器,只能合成后面带(锈蚀)(原装)的武器,用两个相同品质的武器合成即可,没有任何其他设计,全游戏只有一把步枪有瞄准镜(手感还挺好的,我还挺喜欢的😋) 游戏的潜行堪称滚木,如果不点那暗杀消音技能,暗杀给你整成明杀,全地图都听得见(虽然我根本没点,后面根本不想暗杀了)而且敌人还特别容易发现你,隔老远就能探测到,然后dlc还会给你消音手枪呢,我是只用了一会儿就…
阅读完整保存的评测
槽点过多让人还是想打差评,如果steam有中评的话我还是会打中评的,毕竟我这个神人居然把所有结局路线都打通了(评测可能会剧透,请选择观看) 先说优点: 任务线意外的挺精致,精致在很多任务都是交织的,也可能是因为游戏本身体量就小,所以会感觉各个任务的关系都很紧凑,不过每个任务线的最后都和中转站脱不了干系,有种条条大路通罗马的感觉。 画面还可以,第一次到隔离区的时候还感觉中转站的干扰场配上画面挺好看的。 优化也还行吧,至少不算太差,能60帧我就烧高香了(可能烂优化游戏玩太多了) 探索设计的话也还行,虽然只是钻钻洞,调调电线啥的。 其他我真想不到了,直接开喷: 作为一个捡垃圾的生存游戏,你物品栏是不是太少了?4个主武器栏和12个物品栏(包括副武器)而且同一个物品还不能折叠,12个燃烧瓶就真占满12个栏位,任务物品也要占,给我整上格子危机了,子弹包也扣扣嗖嗖的,垃圾包也少,甚至连仓库栏位都少,就100个,对垃圾佬特别不友好。 (接下来的槽点是游戏推荐的难度评价的) 地图指引堪称滚木,无论什么任务都没有地图指引,只能靠纸条线索找,头上的指示标除了看自己在地图上的标记之外吊用没有。 敌人种类特别少,有也是换皮(包括dlc),近战人类,持枪人类,蓝鬼,射箭人类,机枪机器人,火焰机器人和聚能枪机器人,还有除了恶心你以外没有任何打的必要的虫子,老鼠,蜜蜂,乌鸦和小无人机,主要是普通模式伤害高的离谱,射一箭不知道是不是射到我蛋了,直接射掉我半管血,这是人啊?火焰机器人更是靠近就是血条融化,我也不知道是不是制作组非要鼓励用它们的药剂才这样的,不然被打了就是特别疼。 枪械系统都不知道有没有系统,不能改装,只能通过升级到的技能来合成高级武器,只能合成后面带(锈蚀)(原装)的武器,用两个相同品质的武器合成即可,没有任何其他设计,全游戏只有一把步枪有瞄准镜(手感还挺好的,我还挺喜欢的😋) 游戏的潜行堪称滚木,如果不点那暗杀消音技能,暗杀给你整成明杀,全地图都听得见(虽然我根本没点,后面根本不想暗杀了)而且敌人还特别容易发现你,隔老远就能探测到,然后dlc还会给你消音手枪呢,我是只用了一会儿就扔仓库了,因为不能改装,难用的很,技能里也没有孤岛惊魂那样可以减少探测的技能,也就是说潜行难度一直都是那么难,不如刚枪呢。 敌人会重置,虽然我不知道这算不算槽点,但是每次看到他人都死好几次了,都能看到地上他生前掉的武器。 虽然说任务线精致,但是每个路线最后的中转站几乎必去,有时候都会感觉太刻意,作为全结局收集的,我都不知道跑了多少次中转站了。 游戏菜单不能暂停,只有设置界面可以,我是看出来它们是想推它们技能树里面的一个快速制作的技能,但是在这样一个游戏里,这样的设计就是纯负反馈,因为这个设计,我很多时候都不知道自己怎么掉血的,或者怎么看地图看着看着就躺地上睡觉了。 看的出来这游戏想学辐射,但是体量实在太小了,很多路线和阵营都没能展开讲,印象比较深的就是德鲁伊和dlc的指挥部,其他的个人觉得不是讲的太少就是讲的太玄乎了(尤其是仲夏岛)中转站我一开始还以为多难找呢,结果逛着逛着就进去了。 总之,比较不推荐,作为生存冒险游戏来说,怎么玩怎么难受,感觉像个半成品。
A fantastic game that can appeal to anyone BUT IT IS NOT FALLOUT - if you want Fallout this isn't it. Virtually every aspect of the game can be personalised to how you want to play through the extensive settings list - you can tone down the investigative/puzzle elements to be very simple so you concentrate on combat or make combat simple so you can turn it into a more puzzle focussed game. This is great for when I'm felling intellectual or when I just want to blast things. However, you are never really an overpowered character who can do everything due to the built in limits on ammo so even a combat focussed playthrough is challenging. Very much refreshing to have a British themed game that reflects the fact that we all dress as morris dancers and carry cricket bats around all the time.
дрочишь 5 записок 3 часа, сдох 100 раз чтобы открыть дверь, а за дверью еще дверь, а за дверью еще две двери, одна закрыта а за второй огромный робот, который сносит твое ♥♥♥♥♥ 101 раз за 2 секунды
Interesting spin on the "radioactive dystopia" genre. Glad you can customize almost every aspect of difficulty, which is nice. Started tough but fair and really felt like you progressed as you got better weapons, recipes etc and enemies didn't outpace you. Progression was not really meaningful and side quests didn't really have meaningful rewards, but the obvious ability to approach the main quest basically 4 different ways added to the mystery. Not a long game (in game counter for me was under 6.5 hrs) but a little too long to want to replay the entire thing just to see a different ending. You can do the various "main" quest paths almost until they finish, which I did, so replaying means repeating A TON unless you totally ignored one or the other faction entirely. Still worth it for sale and a cool game with good combat and exploration.
The game is very pretty and stylish, exploration is interesting, the universe is intriguing, combat could be a bit more sophisticated but it does the job. Can drink tea. On the downside, endings are very dissappointing, zero payoff, there are several of them, yet they are almost identical. Doesn't push the game into the "do not recommend" for me, but it did make the final impression considerably worse. Knowing that DLCs don't fix this ensured that I won't buy them.
I got the base game at 60% off. I don't think the game is worth its full price, but I appreciate it for being an earnest attempt at being a S.T.A.L.K.E.R.-lite that's reminiscent of the vibes+aesthetics that your Bethesda Fallouts / Bioshocks do (minus the goofiness of those two titles). Framing the game in this way allows me to underline that this game is not at all meant to replace the giants of this genre- it's a fun little one-shot "what-if". While the story isn't worth writing home about, it keeps you intrigued enough to keep you going. I consider the gameplay as just a means to get through the "mystery", which is to say that its gameplay is serviceable at best. The stealth isn't great, enemy AI gets stuck with their pathing, harder difficulties are barely challenging and simply require you to use your head (as opposed to sitting back and turning your brain off like in Fallout…
阅读完整保存的评测
I got the base game at 60% off. I don't think the game is worth its full price, but I appreciate it for being an earnest attempt at being a S.T.A.L.K.E.R.-lite that's reminiscent of the vibes+aesthetics that your Bethesda Fallouts / Bioshocks do (minus the goofiness of those two titles). Framing the game in this way allows me to underline that this game is not at all meant to replace the giants of this genre- it's a fun little one-shot "what-if". While the story isn't worth writing home about, it keeps you intrigued enough to keep you going. I consider the gameplay as just a means to get through the "mystery", which is to say that its gameplay is serviceable at best. The stealth isn't great, enemy AI gets stuck with their pathing, harder difficulties are barely challenging and simply require you to use your head (as opposed to sitting back and turning your brain off like in Fallout). Atomfall tries to do too many things but ultimately never gets one thing quite right. For example: the level designs have bare minimum attempts to provide you with alternate paths leading to one end-goal room but getting to these requires that you engage with the tedious stealth. I'd have preferred the game give me more linearity but with more engaging combat beyond "fill room with enemies that rush at you". It had a few moments like that (The Robotics room in the Interchange) but not enough to sway my opinion. I want more of Atomfall just to see what this team can do to refine (I'd go as far as to say overhaul tbh) the gameplay. If you want something to scratch the itch for STALKER, then buy this on sale.
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- 64-разрядные процессор и операционная система
- ОС: Windows 10 or later
- Процессор: Intel CPU Core i5-9400f or equivalent
- Оперативная память: 16 GB ОЗУ
- Видеокарта: Nvidia 2060 6GB or equivalent
- DirectX: версии 12
- Место на диске: 60 GB
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