截图和视频
Devil Peach Soda
Carve your way through a twisted and demonic manor in this fast paced roguelike. Devil Peach Soda combines quick arcade gameplay and RPG mechanics, featuring a variety of ways to build and customize your character each run.
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出版历史
官方 Steam 日期和其他来源的观察结果。同一版本的多个确认被合并。
正式挂牌
官方日期和列表由 Steam 确认。
场景/P2P公告
目前的消息来源并未确认 Scene/P2P 公告。
重新包装
目前消息来源尚未确认重新包装。
目录出版物
目前的 Small-Games 和 RuTracker 观测结果并未证实已发表。
玩家评价
Steam 推荐率及评测与 ggpick 内部评分分开显示。
评测如何影响评分
内部指数: 69.53/100. 考虑了样本量;这不是 Steam 上的百分比数据。
85% 好评,占 34 条 Steam 评测 · 排名考虑样本量; Steam 百分比不变
显示的已保存样本: 12. 这并非完整的评测集或代表性样本;不用于重新计算 Steam 百分比。
+ Great Art and Style. Nice Music. - Only for Fast Thinkers.
I think the main character and Linley should kiss <3 Game is good, I like the puzzle mechanics, and I think the roguelike elements add a lot to it. There are a few mechanics that I wish were more explicitly explained. Like, there's this eyeball you shoot between floors that gives you gold. I always feel like there's something more I can do on that screen, but if there actually is anything more to do there, I haven't found it yet. For the most part, though, I think the game is pretty easy to understand and I've been having a lot of fun with it so far. I think the only real negative thing I have to say about the game is just that I feel like the music doesn't fit the aesthetic all that well. It's a little too intense / horror-coded compared to the somewhat cutesy character designs in my opinion. Hardly a deal breaker, but just felt like I should mention it. Overall, great game, I've had…
阅读完整保存的评测
I think the main character and Linley should kiss <3 Game is good, I like the puzzle mechanics, and I think the roguelike elements add a lot to it. There are a few mechanics that I wish were more explicitly explained. Like, there's this eyeball you shoot between floors that gives you gold. I always feel like there's something more I can do on that screen, but if there actually is anything more to do there, I haven't found it yet. For the most part, though, I think the game is pretty easy to understand and I've been having a lot of fun with it so far. I think the only real negative thing I have to say about the game is just that I feel like the music doesn't fit the aesthetic all that well. It's a little too intense / horror-coded compared to the somewhat cutesy character designs in my opinion. Hardly a deal breaker, but just felt like I should mention it. Overall, great game, I've had a lot of fun playing it.
I poppa da bubble
When you see your dealer at the grocery store... Very fun puzzle rouge-lite. Gameplay is fast, engaging and easy to pick up. Bosses each have a unique way of defeating them which forces you to adapt your style to keep up. Also you can parry in the block-fall game. Art style and character design are really fun and expressive, and the dialogue and item descriptions fit in well with the vibe. I'm excited to see what the team adds in the future!
it streessed me out so it troonslop am getting my money back
korean plz
更多的 6 已保存的评测
we need Chinese
Chinese please
I got whooped by a rabbit because I needed to prove the boss description text that read, "Difficult to parry" wrong. Great music. Great art. You bobble some bubbles while dodging and parrying and collecting equipment.
It's been 1,000 years... I've been waiting for over 3 years for this to come out, and while the first impressions left me a little confused, I've come to be fairly comfortable in the basics now and can safely say this game even upon its initial EA release is Fun. This type of puzzle game is something I've basically never touched before so everything shown to me feels pretty novel. hell, integrating parries into a game like this is a very fun idea for encouraging the player to be aggressive as well as strategic. I'm not fully sure it gets there, as I don't really understand how to consistently parry most of the attacks, but it's very satisfying when you get it. That's something of particular note. Satisfaction. There is a high amount of feedback for each action and its effects so unless you just shoot a ball that simply lands instead of attacking the one it's targeting, there's a good s…
阅读完整保存的评测
It's been 1,000 years... I've been waiting for over 3 years for this to come out, and while the first impressions left me a little confused, I've come to be fairly comfortable in the basics now and can safely say this game even upon its initial EA release is Fun. This type of puzzle game is something I've basically never touched before so everything shown to me feels pretty novel. hell, integrating parries into a game like this is a very fun idea for encouraging the player to be aggressive as well as strategic. I'm not fully sure it gets there, as I don't really understand how to consistently parry most of the attacks, but it's very satisfying when you get it. That's something of particular note. Satisfaction. There is a high amount of feedback for each action and its effects so unless you just shoot a ball that simply lands instead of attacking the one it's targeting, there's a good sense of 'weight' behind everything you can do. the soundtrack is very high energy as well, contributing to this being an experience which is supposed to get you feeling involved in your actions (pretty please release these tracks as well, I wanna listen to them while I work). Of course this is an early access release, nothing is perfect. there are some audio bugs around pausing, like if there is a followup sound to an action but you pause before the followup, it'll play anyway after a few seconds. I found once too that pausing managed to desync the attack sound for an archer, making it not actually play a sound after I had unpaused, but I haven't tested it to see if it happens consistently or if it was a one-off occurrence. I also share the sentiment of other reviewers that an option to scale the ui is heavily needed, as some elements are just tiny. being able to do 2x or 4x scaling would be very nice. One other thing, which is by all means a wishlist item: much farther down the line I think it would be fun to create some kind of versus mode to this, or perhaps a local co-op mode that makes the field wider to account for the second player. Do I expect it? No, and I imagine that would be very complicated to implement in a way that is balanced or satisfying for each player. but it sounds fun to me! all in all though this is good, I look forward to playing it more as it continues to be developed. I also just realized as I was typing this review that Krad's name backwards is dark. So scary...
really pretty and quite fun! there's quite some depth to the mechanics that ive barely even started to grasp. the prospect of mastery and getting into a flow state like i get with other puzzle games is quite exciting since there's lots of elements to improve at!
BV1GFHy6qEQT b站有大佬用ai汉化,急着玩的可以补丁尝鲜。
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- ОС: Windows 10
- Процессор: 2.5GHz
- Оперативная память: 4096 MB ОЗУ
- Видеокарта: Geforce GTX 960
- Место на диске: 2 GB








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