截图和视频
Sealed Fortress
A dungeon-crawling, turn-based RPG in which you take a party of 3 through the treacherous halls of a castle corrupted by wild magic.
英文简介关键细节
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出版历史
官方 Steam 日期和其他来源的观察结果。同一版本的多个确认被合并。
正式挂牌
官方日期和列表由 Steam 确认。
场景/P2P公告
目前的消息来源并未确认 Scene/P2P 公告。
重新包装
目前消息来源尚未确认重新包装。
目录出版物
目前的 Small-Games 和 RuTracker 观测结果并未证实已发表。
玩家评价
Steam 推荐率及评测与 ggpick 内部评分分开显示。
评测如何影响评分
内部指数: 60.38/100. 考虑了样本量;这不是 Steam 上的百分比数据。
86% 好评,占 14 条 Steam 评测 · 排名考虑样本量; Steam 百分比不变 · 小样本:分数尚未稳定
显示的已保存样本: 12. 这并非完整的评测集或代表性样本;不用于重新计算 Steam 百分比。
It's really the kind of game I've been yearning for recently. Been playing it at night with a warm drink in the cooling weather. Just roaming the dungeon looking for cool stuff. Loving all the characters an npc's with their portraits their expressions. the art panels that pop up at points in the game. It's all so dam good. The refillable soup and incense item's are a really nice touch.
I can't recommend this game. Now it might just be the game isn't for me, so please feel free to judge for yourself. I can't stress enough this review is my opinion on the game, you might absolutely love it, there is a very good game underneath everything, these issues below are what stop me from playing. 1. Combat - its slow, painfully slow. Especially when there really isn't a whole lot going on you need to track at least at the beginning 2. Balancing - this game is hard. Unforgivingly so and it's designed that way on purpose. The problem is the game doesn't give you the tools to handle some of these challenges repeatedly. It's fine for a worm you face to heal for more damage than you can possibly do with all 3 party members short of one specific combo of abilities for a fight or two. But not when they are in respawning roaming packs. It gets old and tiring to deal wi…
阅读完整保存的评测
I can't recommend this game. Now it might just be the game isn't for me, so please feel free to judge for yourself. I can't stress enough this review is my opinion on the game, you might absolutely love it, there is a very good game underneath everything, these issues below are what stop me from playing. 1. Combat - its slow, painfully slow. Especially when there really isn't a whole lot going on you need to track at least at the beginning 2. Balancing - this game is hard. Unforgivingly so and it's designed that way on purpose. The problem is the game doesn't give you the tools to handle some of these challenges repeatedly. It's fine for a worm you face to heal for more damage than you can possibly do with all 3 party members short of one specific combo of abilities for a fight or two. But not when they are in respawning roaming packs. It gets old and tiring to deal with them fast. Then don't get me started on the fight with two of those worms. 3. Itemization - The gear the game gives you to handle this stuff comes with +5 max SP or HP and that is meaningless. You might get lucky and gain 1 def, again meaningless. They do come with skills but at least where I am at short of Plums ignition skill they are effectively useless. And to get ignition to work takes setup that you can often out damage by ignoring that combo, it's only use is really again 3 enemy groups. 4. Progression - This is a take two steps forward return to base to heal up game. And then often take two steps back cause now you gotta retread old ground and reface those respawning enemies and maybe get a couple rooms further in exploration before needing to return. For pacing I really think these random save rooms should have a soup pot to refill your soup not a full heal, and they can only be used once per camp rest.
The art styles and character designs are just gorgeous, and I'm really interested in our main party. I haven't played for very long yet, but I do want to find out more about the characters' relationships to each other, as well as more about the titular fortress. Combat and movement are both slow, which can be annoying, but it lends itself to thorough exploration. Tilesets /can/ be repetitive and I find myself wishing for a few more eyecatching landmarks, which makes navigation more difficult than it would otherwise be, but at the same time, having a large dungeon with lots to find is its own positive, so... This is a neutral! Since it seems like traps are kind of random, I appreciated having access to a relatively cheap, renewable source of lockpicks. Speaking of renewable resources, I also liked the soup and incense. :] Having a little extra healing to extend exploration times and t…
阅读完整保存的评测
The art styles and character designs are just gorgeous, and I'm really interested in our main party. I haven't played for very long yet, but I do want to find out more about the characters' relationships to each other, as well as more about the titular fortress. Combat and movement are both slow, which can be annoying, but it lends itself to thorough exploration. Tilesets /can/ be repetitive and I find myself wishing for a few more eyecatching landmarks, which makes navigation more difficult than it would otherwise be, but at the same time, having a large dungeon with lots to find is its own positive, so... This is a neutral! Since it seems like traps are kind of random, I appreciated having access to a relatively cheap, renewable source of lockpicks. Speaking of renewable resources, I also liked the soup and incense. :] Having a little extra healing to extend exploration times and the ability to skip a roaming battle is. VERY nice. I find myself hoping for a way to increase our personal stores of red incense, even if it's some hard or secret quest. There are a few minor bugs so far; I think both have been mentioned already. The level title [The Commons] not disappearing and the box movement thing... But other than that, it's been nice to explore a different, low numbers (so far...?) rpg with some nicely original worldbuilding. This is fun! Since the game seems geared that way, I'd recommend playing in increments, letting the pace be what it is, and focusing on finding all the secrets you can. I'm always stoked to try out pixel rpgs, and I look forward to exploring more with this one. :D
Sealed fortress is one of the most sleep-inducing RPGs I've ever played. It's a shame. The artwork is BEAUTIFUL, the soundscape creates a perfect atmosphere, the characters are likeable, and the combat's fairly low numbers make it reasonable to track the state of battle and plan out your turns. But... it feels like barely anything happens? Map movement is slow. Battle is slow. Acquisition of combat options is slow. Map layouts and tilesets bleed together. It seems like a game that wants to emphasize careful resource management and risk/reward, but for whatever reason is unafraid to give access to an infinitely reusable full heal spot that you can walk back to at any time? Overall, I'm incredibly disappointed.
will update when Ive finished but im posting a review for a boost, this game is amazing so far go play it!!!!!!
That Fortress sure is Sealed. Sadly, I have yet to see a single seal.
更多的 6 已保存的评测
I will post a review in english in the comments. Fui atraído pela incrível arte na minha home page. Normalmente não compro jogos assim que lançam, com algumas excessões (arbalest dawn e aethermancer), espero algumas reviews e vídeos. Mas por alguma razão quis comprar esse, e não me arrependo. Música é boa e combina com o ambiente sombrio e misterioso. Combate simples, mas os personagens não ganham exp em batalhas como em outros rpgs. O que você mais recebe é conhecimento, aprender como lidar com cada inimigo que você encontra. A principal e mais legal parte do jogo é a exploração do castelo. As ruínas são um labirinto com passagens secretas e armadilhas, e você pode (e deve) fazer um mapa pra não se perder. Recomendo esse jogo. (Não esqueça da sopa!)
This game is great! super invested in the story from the first cutscene!
Excellent ♥♥♥♥♥♥ little fairy
This game is gorgeous and very cool and I find myself pleasantly surprised and excited by SO many of the things I'm finding in here!! Buy it and play it awesome game!!!!! Working fine on linux, also!!
Sealed fortress is a rare breath of fresh air after drowning in a sea of modern "50/50 choice for progress or dead end with a treasure chest at the end of it" dungeon design. Please buy it if you enjoy little guys, ears, equipping tomes, casting magicks + etc
Exquisite. That's the first word that comes to mind when thinking about this game. The art, the music, the gameplay the vibes even. Wonderful... Please make games forever And this is coming from someone who prefers their RPGmaker games to have weird or unintuitive combat, this game's standard unmodified default turn-based slap fight is great, for everything surrounding it uplifts it to grand heights. Yeh I approve
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Steam 上市详情
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- ОС *: WindowsR 7/8/8.1/10 (32bit/64bit)
- Процессор: Intel Core 2 Duo or better
- Оперативная память: 2 GB ОЗУ
- Видеокарта: DirectX 9/OpenGL 4.1 capable GPU
- DirectX: версии 9.0
- Место на диске: 3 GB
- Звуковая карта: Sound Card
- Рекомендованные:
- ОС *: WindowsR 7/8/8.1/10 (32bit/64bit)
- Процессор: Intel Core 2 Duo or better
- Оперативная память: 2 GB ОЗУ
- Видеокарта: DirectX 9/OpenGL 4.1 capable GPU
- Место на диске: 3 GB
- Звуковая карта: Sound Card








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