It's a genuinely solid game on its own merits, though if you played the original your opinion may be a tad mixed.
As somebody who has played both, this is generally an improvement over the original at it's best in a bunch of small ways that don't really warrant an entirely separate game, but it's a generally an improvement. Launch was a complete disaster, as has become typical of paradox the last few years, but after extensive patching it's definitely in a better place than the original these days.
As for what's new, it's mostly the politics system, but since I never bought the below and beyond dlc (because they were unforgivably buggy at launch), I count those as new features too.
Politics is even easier to manage than frostpunk 2's (and the inspiration is obvious), but it offers genuinely helpful bonuses that if you stack them right are really nice. I was able to get it down to just…
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It's a genuinely solid game on its own merits, though if you played the original your opinion may be a tad mixed.
As somebody who has played both, this is generally an improvement over the original at it's best in a bunch of small ways that don't really warrant an entirely separate game, but it's a generally an improvement. Launch was a complete disaster, as has become typical of paradox the last few years, but after extensive patching it's definitely in a better place than the original these days.
As for what's new, it's mostly the politics system, but since I never bought the below and beyond dlc (because they were unforgivably buggy at launch), I count those as new features too.
Politics is even easier to manage than frostpunk 2's (and the inspiration is obvious), but it offers genuinely helpful bonuses that if you stack them right are really nice. I was able to get it down to just 10 fuel a rocket pretty early on in my spaceY run, and that was before I even built the assembly. Rigging the vote in your favor is pretty trivial, and it pays very well.
Asteroids are fun and give temporary, but rather nice bonuses to your economy, offering easily accessible resources that can be shipped back to the colony for peanuts. the initial infrastructure cost is a bit steep, but exotic minerals sell like hot cakes. One decent asteroid worth of them will fund a dozen more prefabbed mining ops, so you don't even really need to beeline for mass producing advanced resources or anything. Hell, my current run is barely even trying to do more than keep up with maintenance, I've been bulk ordering everything else I need, and I've been keeping up just fine with the money.
below ground is a fun exploration challenge, though I've been holding off setting up permanent habitation there thanks to the marsquakes. I'll update this with more data later.
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