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Steam · 1.0 Release Trailer
RU−35%3 sources

The Crust

Ваша лунная колония - последняя надежда человечества, если вы сможете выжить. Вам предстоит строить автоматизированные цепочки производства на поверхности Луны и под ней, управлять научными экспедициями и принимать сложные решения для создания плацдарма человечеству в освоении дальнего космоса.

Description in the source language
Sep 10, 202676% Steamwindows
Open on Steam ↗
€29.99€19.49

Key details

Typegame
Release dateSep 10, 2026
Latest versionv1.0.13
Steam reviews76% · 4,433
AvailabilitySmall-Games?RuTracker?

Similar games

By genre, mechanics and modes · 8 of 34

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Publication history

The official Steam date and observations from other sources. Multiple confirmations of the same release are combined.

Time to catalog publication: 19 days 17 h3 confirmations · 3 publication groups
01

Official listing

100%

The official date and listing are confirmed by Steam.

02

Scene / P2P announcements

72%

Original announcement found: The.Crust-RUNE.

03

Repack

optional

A separate repack is unconfirmed. This is an optional step; the publication has already appeared in catalogs.

04

Catalog publications

72%

Publication observed: RuTracker.

in 19 days
RuTracker
REVIEWS FROM STEAM

What players are saying

Steam recommendation percentages and reviews are shown separately from ggpick’s internal scoring.

All reviews on Steam ↗
ALL STEAM REVIEWS76%4,433 reviewsMeasured: Oct 7, 2026
LATEST VERIFIED STEAM REVIEW WINDOW76%4,433 reviewsMeasured: Oct 7, 2026
How reviews affect scoring

Internal index: 74.72/100. Accounts for sample size; this is not the Steam percentage.

76% positive out of 4 433 Steam reviews · Ranking accounts for sample size; the Steam percentage is unchanged

Saved sample shown: 12. This is not the full review set or a representative sample; it is not used to recalculate the Steam percentage.

RECOMMENDEDOct 7, 2026

Factory automation game on Luna with colonists to care for. Strong points: 1. Atmosphere. Nice story, good voice acting, great music, good graphics. Probably most atomospheric factory game to date. 2. Challenging. Resource management is tricky. Some missions are time-limited. Game requires you to think about your bus design game as you are space-contrained. Late game quest is very hard, requires you to scale and master the game. 3. Unique mechanics not available in aother factory games (planet/underground layers, building staff, exploration). Weak sides: 1. Balance. Simple showers require high tech materials (probably because showers were added recently), tech tree has very expensive early techs and very cheap late techs. Some of late game alternative production methods are worse than original ones. 2. Technical problems. Memory leaks, glitches, crashes. Even in 1.0.22 I encountered…

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Factory automation game on Luna with colonists to care for. Strong points: 1. Atmosphere. Nice story, good voice acting, great music, good graphics. Probably most atomospheric factory game to date. 2. Challenging. Resource management is tricky. Some missions are time-limited. Game requires you to think about your bus design game as you are space-contrained. Late game quest is very hard, requires you to scale and master the game. 3. Unique mechanics not available in aother factory games (planet/underground layers, building staff, exploration). Weak sides: 1. Balance. Simple showers require high tech materials (probably because showers were added recently), tech tree has very expensive early techs and very cheap late techs. Some of late game alternative production methods are worse than original ones. 2. Technical problems. Memory leaks, glitches, crashes. Even in 1.0.22 I encountered several problems and couple of crashes. The game is fully playable and can be completed desipite those glitches, but it's something worth noting. Best wishes to devs, thanks for a great game, looking forward to updates.

RECOMMENDEDOct 7, 2026

I started The Crust mainly for the colony building and automation, but ended up enjoying pretty much everything about it. Expanding the base, fixing production problems, exploring the Moon, doing contracts and watching the story slowly unfold is genuinely addictive. There is always something new to build, improve or figure out, and once the colony starts growing it becomes really hard to stop playing. My biggest issue is performance. I’m playing on an RTX 5070, Ryzen 7 9700X and 32 GB RAM, and even with that, my FPS dropped heavily as the colony grew. I’ve also had several crashes. So the late-game optimization definitely still needs work. Despite that, I keep coming back to the game because the core experience is just that good. If the performance issues get fixed, I honestly think this could become one of the best colony sims out there. If you like automation, base building and sci…

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I started The Crust mainly for the colony building and automation, but ended up enjoying pretty much everything about it. Expanding the base, fixing production problems, exploring the Moon, doing contracts and watching the story slowly unfold is genuinely addictive. There is always something new to build, improve or figure out, and once the colony starts growing it becomes really hard to stop playing. My biggest issue is performance. I’m playing on an RTX 5070, Ryzen 7 9700X and 32 GB RAM, and even with that, my FPS dropped heavily as the colony grew. I’ve also had several crashes. So the late-game optimization definitely still needs work. Despite that, I keep coming back to the game because the core experience is just that good. If the performance issues get fixed, I honestly think this could become one of the best colony sims out there. If you like automation, base building and sci-fi, I’d absolutely recommend it.

NOT RECOMMENDEDOct 7, 2026

Now the game has come out of its early access it's finally time to review whats is there and unforuntately I'm not impressed. To speedrun the problems: - The plot brings up new aspects that are promptly dropped; My main example would be the fact you're asked to find a new exoplanet for humanity to settle and your final techs would be for colonising planets outside of our solar system, but halfway through the game just drops that plotline and never brings it up again. - Progression feels irrelevant at times, most of the impactfull upgrades are early on in your tech tree and later techs do not do enough to feel special or warrant using them over simply hitting any problem over the head with the hammer of "Do it Harder". Prime example is your refining and smelting, you get the multirefiner within 30 minutes of playtime and never need to swap of it. Refining it off map adds more steps to y…

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Now the game has come out of its early access it's finally time to review whats is there and unforuntately I'm not impressed. To speedrun the problems: - The plot brings up new aspects that are promptly dropped; My main example would be the fact you're asked to find a new exoplanet for humanity to settle and your final techs would be for colonising planets outside of our solar system, but halfway through the game just drops that plotline and never brings it up again. - Progression feels irrelevant at times, most of the impactfull upgrades are early on in your tech tree and later techs do not do enough to feel special or warrant using them over simply hitting any problem over the head with the hammer of "Do it Harder". Prime example is your refining and smelting, you get the multirefiner within 30 minutes of playtime and never need to swap of it. Refining it off map adds more steps to your logistics chain that do not create any benefits and only tax your credits. Same with smelting, you get the Mk2 smelter and that is all the real progression you have from early game to end game. Your base will look similair regardless of the stage you are in and that's a real shame. - To tie into the previous point, the improved Mk2 version of buildings is a black box with some yellow and blue. This is the same regardless of what building you improve to a mk2 version and makes for a visually unappealing. - Several pieces of the game are straigtht up not there. The main offender here being the statistics screen which has several sections inaccesible with placeholder text in the [b] 1.0 release [/b]. So if you want to know if your production is unbalanced your best option is to unironically [i] count the production numbers along your production line [/i]. - The game banks heavily on colonists with anything intermediate or end product beyond modular frames requiring colonists to break the 50% production speed mark. But since you are incentivised to mass produce with many production structures you either need to eat the production loss and build more OR you have to massively upscale colonists which are a Pain to manage. - The end game is seriously underwhelming. You end up throwing resources at a progress bar to build a laser cannon to destroy the astroid which would wipe out humanity and in return you get a 20 second cinematic and a couple voice lines congratulating you before returning to normal... Seriously? - A good portion of the art was AI generated and was admitted so by the devs. The claim is that they then touched it up with artists but a good portion of the artwork looks overwhelmingly AI. This is contrasted by the models for the in game buildings which do look like a person made them, so it ends up making al the AI stuff even more sad to me. - The soundtrack is maybe not my taste, but it feels very repetetive and I would not be suprised if it was also generated using AI. - There is a known bug that will prevent you from unlocking the endgame quest to build the laser cannon. You cannot save/reload your way through it and savefile editing is not an option either at this moment. In conclusion I cannot recommend this game in its current state as of patch 1.0.13. If these problems were adressed then I could see this game being worth it on sale, but as it stands right now I would hold off on purchasing this game at full price.

RECOMMENDEDOct 7, 2026

Cool so far, but let me go ahead and address the one thing most people are going to notice immediately. Alice. This isn't about her at all. It's about the angry little red-pilled boy you let write a woman's part. The game starts with some casual misogyny, and then quickly becomes a weirdly out-of-place unprofessional and condescending exchange of dialogue that feels uncomfortable and once again.... OUT OF PLACE in this professional setting. FIRE THAT EMPLOYEE and let them go work for the trump administration, where they belong.

RECOMMENDEDOct 7, 2026

In het begin lastig maar eenmaal dieper in het spel vrij goed speelbaar

RECOMMENDEDOct 7, 2026

Very good game.

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RECOMMENDEDOct 6, 2026

ПОЙДЕТ

NOT RECOMMENDEDOct 6, 2026

I had my fun with it for the first 5 or so hours and then the fun kind of started to drop off a cliff for me. I don't think it's a bad game per se, but it feels like a mismanaged game that tried to give you freedom of doing many things at once while at the same time it just starts to bury you with mechanics, quests and things that need your attention and that you need to micro-manage. The general premise and overall execution is kinda cool: base-builder on the Moon that eventually grows in scope to cover basically the whole surface of the Moon with lots of points of interests to check out and quests to complete. The base-building is fun and the factory systems also work well enough. Everything is built and maintained by little drones that run around and do the tasks you tell them to do, and it's fun to see them pick up resources and build the structures you want them to build and then s…

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I had my fun with it for the first 5 or so hours and then the fun kind of started to drop off a cliff for me. I don't think it's a bad game per se, but it feels like a mismanaged game that tried to give you freedom of doing many things at once while at the same time it just starts to bury you with mechanics, quests and things that need your attention and that you need to micro-manage. The general premise and overall execution is kinda cool: base-builder on the Moon that eventually grows in scope to cover basically the whole surface of the Moon with lots of points of interests to check out and quests to complete. The base-building is fun and the factory systems also work well enough. Everything is built and maintained by little drones that run around and do the tasks you tell them to do, and it's fun to see them pick up resources and build the structures you want them to build and then see them transport items and all that, thematically it's cool and stands out from the usual base-building/factory-building experience in a way. There's the day/night cycle that you need to be prepared for: build up the energy during the day and make sure you don't spend too much of it during the night or else your whole base shuts down, and I personally like that approach. There's a storyline that guides you through the game's mechanics like a tutorial that then just evolves into multiple storylines happening at once.. and that's where the game started to lose me. You get assigned quest after a quest after quest, contract after contract to complete by having x items delivered by y amount of days, or "you have z amount of days to do this or quest fails" that requires you to drop everything that you were doing to get it done if you weren't prepared for it. You need to micro-manage your base more, especially when you start get colonists, so you'll be wrangling with ever-increasing factory needs with the contracts to complete, quest objectives and now human beings to look after (though they don't need THAT much hand-holding at the start, I don't know if it gets worse over time) and.. it kind of became unfun for me. You gotta keep the factory going while juggling other things to the point of exhaustion. Multiple storylines are happening at the same time making me not care about any of them because they all need something from me while something else also needs something from me and... ugh. oh also the tech tree is not fun. Some of the unlocks feel borderline useless and to be able to unlock things at reasonable pace you gotta make sure you're always on top of your game of juggling contracts and story missions, else your progress halts to a crawl and everything feels like a slog. Too many things happening at once that made me wonder "why am I doing all of this?" and I closed the game and had zero interest in opening it again in nearly a month now. Your mileage will vary, but I felt like this had fantastic potential and currently it's not really there yet.

NOT RECOMMENDEDOct 6, 2026

Keeps crashing. Lost half an hours progress and lost all interest.

RECOMMENDEDOct 6, 2026

Перед нами градостроительный симулятор развития на Луне. Для удобства у нас есть три карты. Первая — глобальная карта всей Луны, на которой мы проводим исследования поверхности, отправляем харвестеры для добычи лунного грунта и выполняем глобальные доставки материала разным компаниям. Вторая — карта нашей лунной базы, где мы занимаемся строительством и которая является хабом по доставке и приему ресурсов. Третья — подземная часть базы, где осуществляется строительство, безопасное от падения метеоритов. В начале у нас есть только роботы и логические цепочки по добыче ресурсов, но со временем мы строим полноценную базу с колонистами. Тут все просто: содержим жилые помещения в чистоте, даем достаточное количество еды, воды и кислорода, создаем условия для жизни и развлечений — и колонисты счастливы. Для повышения эффективности производства можно назначить людей на определенные фабрики или …

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Перед нами градостроительный симулятор развития на Луне. Для удобства у нас есть три карты. Первая — глобальная карта всей Луны, на которой мы проводим исследования поверхности, отправляем харвестеры для добычи лунного грунта и выполняем глобальные доставки материала разным компаниям. Вторая — карта нашей лунной базы, где мы занимаемся строительством и которая является хабом по доставке и приему ресурсов. Третья — подземная часть базы, где осуществляется строительство, безопасное от падения метеоритов. В начале у нас есть только роботы и логические цепочки по добыче ресурсов, но со временем мы строим полноценную базу с колонистами. Тут все просто: содержим жилые помещения в чистоте, даем достаточное количество еды, воды и кислорода, создаем условия для жизни и развлечений — и колонисты счастливы. Для повышения эффективности производства можно назначить людей на определенные фабрики или заводы. Но это во многом бонусная опция. В то же время у игрока есть возможность строить аванпосты на по добыче важного ресурса Гелия-3 на глобальной карте, и вот именно там нужны рабочие руки. Автоматизация аванпоста зависит от объема: к примеру роботы на аванпосте где 800 единиц Гелия-3 и два харвестера добывают только 2–4 единицы ресурса, а база с колонистами дает прирост под 250% выше этой цифры. Без колонистов эффективность добычи Гелия-3 всегда минимальная. Между строительством мы открываем новые технологии и выполняем контракты по доставке грузов. Каждая миссия дает прирост денег и репутации к выбранной компании. За выполненные контракты часто поступают дополнительные очки исследований, ускоряя прогресс, так как заполнение шкалы исследований — один из самых долгих процессов в игре. Спустя 30 часов, когда мы приходим к первым фабрикам производства сложных ресурсов (комбинируя 3–4 единицы на вход), выясняется, что игра совершенно не про конвейерное производство. Происходит слом ключевой игровой петли: если первые 30 часов проект работает как классический симулятор автоматизации, то дальше система начинает сопротивляться масштабированию. Игра искусственно обрывает цепочку прогрессии: вместо того чтобы усложнять топологию базы, разработчики выносят критические ресурсы во внешние экраны, принудительно превращая инженера в диспетчера ручных перевозок. Половина игрового времени уходит на обычный менеджмент: распределяем грузовики по отправке оборудования, контролируем контракты, планируем науку и только в оставшиеся часы занимаемся базой. Если не заниматься микроменеджментом, начинаешь испытывать острую нехватку ресурсов, в том числе очков исследования. Самая удивительная особенность кампании — для ее прохождения нужно провести 100% исследований в ветке основных технологий. По времени это легко займет от 200 часов (для сравнения: в Factorio спидранеры укладываются в среднем в 1.5 часа), хотя читал, что опытным игрокам доступны лазейки для закрытия сюжета за 25–30 часов (но с учетом прогрессии исследования такой подход звучит как миф). В игре нет инструментов, позволяющих строить эффективные линии: даже элементарные чертежи копирования отсутствуют. Построив первый блок технологий под ключ, мы обнаруживаем, что увеличение масштаба требует в ручном режиме воспроизводить всю цепочку заново. Система хранения и логика доставки формируют компромиссы: вместо того чтобы выстраивать четкую логику фабрики и идти в масштаб, приходится совершать множество мелких несвязанных действий. Мы строим аванпост, снабжаем его ресурсами, колонистами, едой и контролируем сроки добычи. Точно так же мы ездим по огромной глобальной карте, выискивая лучшие куски руды для переработки, а затем непрерывно отслеживаем сделки покупки и продажи на бирже миссий. С середины игра полностью переходит в микроменеджмент. С учетом неспешного темпа, необходимость постоянно переключаться между тремя картами - начинает утомлять. Добавьте сюда цепочки и улучшения, которые логически противоречат сами себе. Например, эффективная линия по изготовлению бетона требует шлак, но при общей опти

RECOMMENDEDOct 6, 2026

Из заоводостроительных игр я основательно играл только в факторио и по большей части если играть хочется конкретно в завод то краст ничего капитально нового не привносит. НО, сама по себе игра комплексней вширь - тут экономика/логистика, квесты, исследование мира. Круто, нравится. Ещё тут для подобных игр достаточно много нарратива. Короче гуд. Скорее всего по мере игры подробнее распишу в деталях, если не забуду. P.S.: жёский шаутаут кипрозе!!!

RECOMMENDEDOct 6, 2026

Macht richtig Spaß

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RuTrackerRELEASE
[DL] The Crust [P] [RUS + ENG + 11 / RUS + ENG] (2026, Simulation, Strategy) (1.0.13 + 2 DLC) [Portable] [9.11 GB]

The Crust

v1.0.13Windows
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STEAM DEEP DATA

Steam listing details

AppDetails snapshots are saved when details change: requirements, DLC, packages, achievements, controller support, age rating and support.

1 snapshots · 20 hours ago
2DLC
0demo
1package options
28achievements
—Metacritic
3,830recommendations
Controllernot specified
Age ratingNo restriction
Platformswindows · mac
Supporthttps://veomstudio.com/contacts
PC
Minimum
  • 64-разрядные процессор и операционная система
  • ОС *: Windows 7 64-bit or newer
  • Процессор: Intel i5-4590K or equivalent AMD-Hardware
  • Оперативная память: 8 GB ОЗУ
  • Видеокарта: GeForce 1060 or equivalent with 6GB of video RAM
  • DirectX: версии 11
  • Место на диске: 8 GB
Recommended
  • Рекомендованные:
  • 64-разрядные процессор и операционная система
  • ОС *: Windows 7 64-bit or newer
  • Процессор: Intel i5-7700 or equivalent AMD-Hardware
  • Оперативная память: 16 GB ОЗУ
  • Видеокарта: GeForce 1070 or equivalent with 8GB of video RAM
  • DirectX: версии 12
  • Место на диске: 8 GB
MAC
Minimum
  • ОС: macOS 10.15 Catalina or newer
  • Процессор: Apple M1 or Intel Core i5 (Quad-core, 2.5 GHz) or Intel Only
  • Оперативная память: 8 GB ОЗУ
  • Видеокарта: Apple M1 or Metal-capable dedicated GPU with 4 GB VRAM (Radeon Pro 560X or better)
  • Место на диске: 8 GB
  • Дополнительно: Metal support required. Integrated Intel graphics are not supported. Runs via Rosetta 2 on Apple Silicon
Recommended
  • Рекомендованные:
  • ОС: macOS 12 Monterey or newer
  • Процессор: Apple M1 Pro / M2 or Intel Core i7 (6-core)
  • Оперативная память: 16 GB GB ОЗУ
  • Видеокарта: Apple M1 Pro or Radeon Pro 5500M / 8 GB VRAM
  • Место на диске: 8 GB
LINUX
Minimum
  • ОС: Ubuntu 20.04 LTS 64-bit or newer / SteamOS
  • Процессор: Intel i5-4590K or equivalent AMD-Hardware
  • Оперативная память: 8 GB ОЗУ
  • Видеокарта: GeForce GTX 1060 6GB or Radeon RX 580 8GB (Vulkan 1.1 support required)
  • Место на диске: 8 GB
  • Дополнительно: Vulkan-capable GPU and up-to-date proprietary NVIDIA / Mesa drivers required.
Recommended
  • Рекомендованные:
  • ОС: Ubuntu 22.04 LTS 64-bit or newer
  • Процессор: Intel i5-7700 or equivalent AMD-Hardware
  • Оперативная память: 16 GB ОЗУ
  • Видеокарта: GeForce GTX 1070 8GB or Radeon RX 5700 (Vulkan 1.2)
  • Место на диске: 8 GB
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