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Similar to Settlers of Idlestan — based on shared gameplay and genres, popularity and reviews. The original game is excluded from the results. Remove comparison

Found: 5

ZEPHON

From the developers of Warhammer 40,000: Gladius, ZEPHON is a post-apocalyptic 4X strategy game built on Proxy’s unique tactical combat system. Guide survivors through a turbulent future, navigating unexpected disasters, eldritch horror and cyberpunk monstrosities. What will you do to survive?

RPGStrategy
Nov 8, 202483%Steam · 1,958 reviewsWindows
€15.99

Shared features: 4X, Single-player, Strategy

Xenonauts 2

Wage a global war of resistance against an alien invasion. Command turn-based tactical battles, build a network of covert bases, directly control your fighter wings, and achieve strategic victory in a simulation of asymmetric warfare against a technologically superior foe.

RPGSimulation
Apr 2, 202681%Steam · 5,868 reviews↗ 1.6 reviews/dayWindows
€19.99

Shared features: 4X, Single-player, Strategy

Miniciv

Miniciv is an accessible hex‑grid 4X turn‑based strategy. Start with one city and settler, explore and build your budding civilization into a mighty empire. Procedural maps and flexible playtime bring unique runs, pairing easy entry with deep political, trade, faith and industrial mechanics.

SimulationStrategy
Oct 6, 2026100%Steam · 1 reviewWindows
€1.25

Shared features: 4X, Single-player, Strategy

Oct 12, 2026

SHADOW OF THE KINGDOM

Your three heroes fight on their own. What you command is hatred. A real-time party RPG built on MMO combat, not turns: chain weapon skills within 4 seconds, burst them with magic for 4x damage, and keep the aggro pinned on your shield. Past the shifting dungeons waits a 100-floor abyss.

Description in the source language
RPG4X
Oct 12, 2026Interest not measured yetWindows
Price not announced

Shared features: 4X, Single-player, Strategy

Understanding popularity

Popularity is the total number of Steam reviews, not sales or concurrent players. Activity is the average net daily growth in reviews over the longest stable window of up to 7 days; it requires at least 12 hours of history and data updated within the last 72 hours. It measures discussion volume, not sentiment. Anticipation for upcoming games is measured separately. Missing measurements do not mean a game is unpopular.

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