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ggpick 会员对游戏进行评分,范围为 1 到 10。这些评分与商店分数无关。
Adventure awaits in this narrative driven fantasy action-RPG. The war-torn city of Vahrin stands before you on the brink of collapse and in desperate need of aid. As a mercenary in search of your next…opportunity, will you answer Vahrin’s Call?
源语言描述Steam 评分与原文评测。
Great game tbh. was nice to do 100% achievements.
My first impression after 6 hours: This game has no 100+ devs and a publisher with money. Vahrins Call has character. If you this accept, you will like it. The grafic looks old but it is very colourful and atmospheric. The fight makes fun. Is not too difficult and has no "yellow attack - block, red attack - no block available" system and not every game needs this system. This is totally overrated. The inventory and menus looks simple and is a little nested. I love to explore the maps and look every corner to find a treasure. There are severals maps and the are really great to explore. There are some negativ things thats needs improvements. I hope the devs read this too. ;-) : A fog of war on the map that i know where i was The respawn from enemies are too fast - i hate it. i load new the game and all enemies are alive, they i had killed just beforehand. I had killed all enemies in the mine and i go the way out. There are the enemies alive again. The inventory should shows that is a new bow (for example) before i must push the bow name. I have to click through everything to see where there’s something new. If i sell things, it should there a button to sell all miscellaneous objects at once. If i sell things, there shoukd only 3 submenu - weopons/Amor, miscellaneous and ingredients. It not make fun to go through all submenu if i will sells things. I am not a english native speaker. I hope for a german translate. I have lot of fun with this game and i will play it in they next time again.
Even after only a short time playing, it's pretty clear that the game isn't quite polished yet. There are constant stutters, and the upscaling filter makes everything look so blurry that it feels like I'm playing with myopia. It's honestly pretty disappointing. I've been waiting years for this game to come out, only for it to launch in such a poorly optimized state. My system can handle much more demanding AAA games with far more polished visuals and performance than this. I really hope the studio puts more effort into optimization and performance in future updates.
It is a game that is very generic but not in a bad sense at least imho. It crashed once but it think it{s because I had it set to upscale with FSR which does not work well with a lot of games either way. The story is interesting enough to keep you wanting more and the gameplay although a bit rough, it{s charming. I honestly thought I{d return it after 2 hours but I kept playing because it felt familiar. The magic system is simple, the melee combat feels pretty rough, and bow and arrow is actually kind of good. Cannot swim, which means instant death in the water (kind of stupid). Overall is a 7/10 game. Just play it if you are bored and can catch it on a discount.
This game was a disappointment for me because it was on my wishlist for a very long time and turned out to be not what I expected. To begin with, optimization is not very good. I was getting constant frame rate drops with an RTX5080 no matter what I selected in the graphic options. The graphics are also very outdated in my opinion and look pretty bad overall. There are also too many places where the graphics are too dark, even with the nighttime brightness maxed. The save function is also not very good. It really only saves at checkpoints. Even though there is an option to quick save, the game doesn't actually save like a manual save. When you return to the game, you are placed at a checkpoint with respawned enemies. And every time you are killed, you are also placed back at a checkpoint with respawned enemies. Another aspect of this game that I didn't care for is that you cannot loot bodies of the enemies you kill. You cannot interact with them at all. Some items they carry just pop into your inventory without you getting an option to select what to take. The inventory system is also very dull in my opinion with just text and icons. Combat is also extremely awkward with your character wildly swinging a sword through the air without actually hitting enemies. The difficulty also seems unbalanced in the beginning of this game with enemies dealing way too much damage, even on the easiest difficulty. There is also no easy way to replenish health. There are also too many boss battles in this game for me to enjoy. I also found the quests, story, and gameplay uninteresting and dull. Overall, I did not enjoy my time spent with this game so I cannot recommend it. I believe I will just stick with Skyrim, which of course is FAR superior to this game in every way,
This game is really awesome! its very nostalgic! Alot of loot to gather. I do have one critic, I have noticed that wearing armor verse wearing none has little effect minus stamina. I tried both ways with armor and without armor several times to ensure I wasn't lacking and to my knowledge besides stamina I didn't see any change really. So i played the other half of the game with no armor and found it to be easier. Other than this the game was pretty awesome!!
A little on the simple side so far at about 3 hours in. Enjoying the exploration, and level design so far. Feels like a "Fable lite" so far.
I'm a little less than 8 hours into the game but I've spent the entire time in the first chapter just exploring these maps. The design is genuinely great, always urging me to check every nook and cranny because even if you're just finding junk you can dismantle it for valuable crafting materials or sell it for a ton of cash. You can find side quests sitting around that lead you to even more areas in a map you thought you fully explored. Combat is great though I've seen complaints in many reviews that almost made me not buy the game. That would have been a tragedy. People seem to have expected Elden Ring, but the combat in this works much like it did back in the 360 era action RPGs like Kingdoms of Amalur. It allows you to kite enemies, take cheap shots and generally use the systems to your advantage. It's not about learning the enemy attack patterns, it's about playing with the game's systems. Ignore the fact that it has a stamina and a dodge roll, they work well in this game and add a little depth to the combat. But this is NOT a souls-like, and shouldn't be. We have enough of those. Impressive as well is the art direction. It's not the most realistic game ever made, nor are the graphics perfect, but the uniform artistic direction makes the world itself immersive. It's also easy to read and easy to see, as in traversing levels and spotting enemies is effortless. Despite how many areas wrap in upon themselves and generate almost mazes, at no point did I feel lost because everything appears unique, and the art direction and map design lend themselves well to understanding where you are. No performance issues at all running on Epic settings. I'm thoroughly impressed, and even more so that this was crafted by 7 people. I will update if the game begins to disappoint me as I've not yet finished it, but with how much fun I've been having I figured this deserved a positive review. UPDATE: Just beat it. What a game. Though I will say that enemy variety is an issue, the last boss ended up being interesting and unique compared to all previous bosses, and that developer room was a treat. Shoutouts to Lewis Newnham for the incredible level design, I remained impressed with his work throughout the game. The music was also a treat, and the track at the last level playing during the rain was perfectly melancholy. I'm sure I'll be replaying it after the expected melee update, and I hope it doesn't change the combat too much.
Замечательная смесь fable и souls like игр
Overall a fun experience with some flaws. There are 9 chapters, a finale, and an epilogue. The epilogue gives you access to a dev room, they left notes and fun things to look at, which I loved. The first 70% of the game were the best. Sidequests, mobs to hunt, chests to find, lots to see and explore. A good mix of weapons and magic and potions to use. You can make your own potions! With different effects. And you name and color it. I liked that. If I had to compare it with other games, I'd say Fable and Tainted Grail and Skyrim had this as a baby. But after the fun times, the last 30% show that it is made by small team and that there were limits to their budget. The last sets of dungeons appear to be maze-like, but when you actually walk through them, they become veeery linear. Also, the mobs repeat in the end a lot, lots of zombie like blob creatures. I admit I ran through some sections, because I didn't feel like fighting the same thing for the 10th time. I played this on normal and sometimes on easy, when I died too much to a boss near the end. Towards the end there were no story sidequests, or I wasn't able to find any. I enjoyed the music, voices and story, everything was fitting. The only thing I hated was the jumping. It's weird. Sometimes you have minor platforming sections, but it drove me nuts at times. It seemed momentum based? This is the only thing I wish the devs would look into again.
Кратко бы я описал игру Fable, но если бы Питер Молинье не был ♥♥♥♥аболом, из разрабов у него два статиста и один художник, а бюджет состоит из пару банок Балтики и 500 рублей. Главные проблемы в игре это убитый баланс луков и магии, и отсюда вытекающий убитый челлендж. В начале игры можно вкачать кровоток стрелы... и все. Любой босс (даже финальный) дохнут с 5-6 стрел на маскисальном уровне сложности. Добавьте к этому файрбол который доступен в начале игры. Статус эффекты просто убивает весь кор геймплей. Зачем танчить кривые хитбоксы бомжей в мили, если можно отойти на максимально дальнюю дистанцию или залесть на уступ (ии не может пользоваться лестницами и вообще прыгать, он там ♥♥♥♥♥♥ какой тупой) и расстрелять из лука? Из врагов доступно только 4 вида врагов: бомж, бомж-дальник, бомж потолще, и бомж которого выгоднее расстрелять из лука, так как в мили теряешь с ним 2/3 полоски. Боссов от силы 4-5 с кривыми мувсетами, остальные вышеперечисленные бомжи с полоской хп на HUD-е В игре нет ни одного запоминающегося квеста или персонажа, история и лор проходняк. При таком визуале вообще отстуствует какой либо юмор. В Fable были и сходки задротов, в квесте которых надо было быть их миниатюрной фигуркой в их настолке, заставлять призрака дописать ♥♥♥♥♥♥ пьесу, бордели открывать. Ну а тут... 4 квеста на убийство мобов и стрельба в смеющихся гномов. Видимо поэтому фантазии не хватило и после 4 главы сайдквестов нет и игра становится линейной Я не хочу ставить диз, по причине того что ну с того что это первая игра у разраба. Судя по всему он 4 года ♥♥♥♥♥♥ над ней, да и такой ненависти она не заслужила. Я бы на его месте еще года 2 покавырялся над ней, но судя по всему он сдулся и все косяки будут устранять патчами со временем.
Не ребят я всё понимаю у меня ПК не ядерный реактор но всё же. 60 FPS с включеным DLSS и просадками до 50 FPS? При мультяшной граффике? Это что? оптимизация где? Что за пластиковые лица? Что не так с освещением?
显示的已保存样本: 12. 这并非完整的评测集或代表性样本;不用于重新计算 Steam 百分比。
Steam 推荐率及评测与 ggpick 内部评分分开显示。
内部指数: 69.45/100. 考虑了样本量;这不是 Steam 上的百分比数据。
73% 好评,占 648 条 Steam 评测 · 排名考虑样本量; Steam 百分比不变
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